vfx-effect
Skill2 starsChanged 49 days agoApache-2.0View on GitHub
Entry point for a reusable visual-effect design — an ability, an explosion, a spell, a transformation, a weather event — defined as a shape grammar, a palette, a timing envelope and a causality rule, then produced as a reference board and a short loop or one-shot clip. Use when the user names an effect, an ability's look, a magic system, or asks "what does it look like when…".
In this repository74 other files it gives its agents.
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 41
Cause first: Every prompt states the physical event, then the effect.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
VFX Effect
Design an effect the viewer can read in one frame and recognise every time.
What a good effect has
- A shape grammar. Rings, shards, threads, arcs, columns. One family per source. The mage's effects are circles and constellation lines; the warrior's are straight edges and walls. Mixing grammars across one character reads as random.
- A palette. Two colours and one accent. Stated in the design, repeated in every prompt.
- A timing envelope. Wind-up (the tell), release, peak, decay — in seconds. A 0.3 s tell that the audience learns to read is what makes an ability fair in a game and legible in a film.
- A cause. The effect follows a physical event: blade contact, palm strike, landing, the core reaching critical. Written cause-first in every prompt.
- A scale rule. How big at rank 1, how big at ultimate. The ultimate is a different scale, not a different colour.
What the user gets
| Deliverable | Format |
| Effect design | shape grammar · palette · timing envelope · cause · scale · sound family |
| Reference board | 4-panel: tell · release · peak · decay |
| Clip | 3–6 s loop or one-shot, on a neutral or in-context background |
| Variants | rank-1 / ultimate · hit / miss · on flesh / on stone / on metal |
| Sprite sheet (optional) | frame strip for 2D engines |
Rules this entry enforces
- Cause first. Every prompt states the physical event, then the effect. "Blade contacts bone; only then does the burn spread along the crack." Effects that precede their cause are the most common action failure.
- One grammar per source. Enforced across a character's kit or a boss's phases.
- Tell is mandatory. 0.2–1.0 s of readable wind-up on the board and in the clip.
- Peak does not hide the subject. The character's face and weapon silhouette stay readable at peak; an effect that whites out the frame for more than 3 frames is rejected.
- Style ceiling. Photoreal styles express effects through light, particulate and camera; drawn speed lines and impact frames belong to anime and stylised 3D only.
- Damage without gore when the style calls for it. A burn-and-crumble chain (heat mark → cracks spread → carbonise → collapse to ash) replaces blood in ZeroBlood projects. Written as a chain so the model does not skip to the end.
Example
BONE RING (boss signature)
Grammar: concentric rings, slab uplift
Palette: cyan-green core light · bone white · dark iron accent
Envelope: tell 0.8 s (cyan climbs the blade) → release (blade strikes floor)
→ peak 0.6 s (ring of slabs erupts, fog reverses) → decay 1.2 s (dust settles)
Cause: blade contact with the arena floor
Scale: 8 m radius phase 2 · 14 m phase 3
Sound: sub-bass thud, stone shear, wind reversal
CONSTELLATION SHIELD (mage counter)
Grammar: circle + connecting lines
Palette: blue-white · pale gold · none
Envelope: tell 0.3 s (hands rise, points of light appear) → release → peak
1.5 s (ring holds, projectiles and fog freeze inside) → decay 0.5 s
Cause: both palms raised and opened
Scale: 3 m rank 1 · 6 m ultimate
Sound: glass chime, then silence inside the ringRelated entries
hero-skill-system— the kit these effects belong toboss-battle— signature skills and their countersfilm-action-combat(core) — how effects are timed inside a fight prompt
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

