typescript
Skill1.9k starsChanged 3 months agoGPL-3.0View on GitHub
Write TypeScript that satisfies this repo's lint and tsconfig rules, and convert an existing .js file to .ts without breaking its call sites. Use when adding or editing a .ts file, converting a .js file, adding the first .ts browser spec, or hitting a type-check or ESLint failure.
66 other projects use a version of this.
Trending
Steady talk.about the whole repository
Most recently taken up by
- bbartling/open-fddtheir own version, first seen Nov 9, 2026
- TheLunchTrae/claude-code-configstheir own version, first seen Nov 8, 2026
- testdino-hq/google-styleguides-skillstheir own version, first seen Nov 8, 2026
- lobehub/lobehubtheir own version, first seen Nov 5, 2026
- its-ash/skillstheir own version, first seen Nov 1, 2026
- sentimony/skillstheir own version, first seen Nov 1, 2026
Who's talking about LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
- sanderfrenken/Universal-LPC-Spritesheet-Character-Generator“READ FIRST: We have moved”GitHub · Jan 3, 2025 · 1 reactions
- cozyuj/AI-office“[FE-12] LPC 오픈소스 스프라이트로 캐릭터 교체 (걷기 애니메이션 + 파츠 커스터마이즈)”GitHub · Oct 20, 2026
- choicelin94/villiage-td“Use clothed LPC villagers and matching LPC zombies”GitHub · Oct 12, 2026
- shipshitgames/shipshit.games“Expand sprites from one origin”GitHub · Jun 4, 2026
- shipshitgames/shipshit.games“Build sprite expansion toolbelt”GitHub · Jun 4, 2026
The biggest 5 of 21 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 21
Talked about on GitHub (21 times).
On GitHub · 21
- Jan 3, 2025READ FIRST: We have moved — sanderfrenken/Universal-LPC-Spritesheet-Character-Generator1 reaction
- Oct 20, 2026[FE-12] LPC 오픈소스 스프라이트로 캐릭터 교체 (걷기 애니메이션 + 파츠 커스터마이즈) — cozyuj/AI-office0 reactions · 2 comments
- Oct 12, 2026Use clothed LPC villagers and matching LPC zombies — choicelin94/villiage-td0 reactions
- Jun 4, 2026Expand sprites from one origin — shipshitgames/shipshit.games0 reactions
- Jun 4, 2026Build sprite expansion toolbelt — shipshitgames/shipshit.games0 reactions
16 more on GitHub
- Mar 30, 2026* Issue #364 Fixed Item Split and Animation Split Exports — Gaurav0/Universal-LPC-Spritesheet-Character-Generator0 reactions · 1 comment
- Mar 3, 2026Feature/issue 234 paint in place image preview modal — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions · 7 comments
- Jan 26, 2026Fix animation missing errors — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 21, 2026Food production — JernejHabjan/fuzzy-waddle0 reactions · 1 comment
- Jan 5, 2026Grab Updated Assets/Frames From PFlat's LPC Character Generator — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Dec 30, 2025Idle Gloves South Frame 2 Is Static — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Feb 21, 2025Ability to use split animations — alextrevisan/LPCAnimatedSprite2D0 reactions · 6 comments
- Feb 19, 2025Rewrite or modify to accomodate split sheets — alextrevisan/LPCAnimatedSprite2D0 reactions · 1 comment
- Jan 28, 2025Ability to Set Replacement Output Name on "Separate" (e.g. cast > spellcast) — bluecarrot16/lpctools0 reactions
- Jan 28, 2025* Issue #102 Added Expressions w/Fixed Default Eye and Body Colors — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 28, 2025* Issue #102 Added Sources for Facial Expressions and Eye Overlays — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 28, 2025* Issue #102 Added Expressions to All Frames — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions · 1 comment
- Jan 26, 2025Clean Up Existing Assets — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 20, 2025[Question] Adding New Assets? — vitruvianstudio/spritesheets0 reactions · 3 comments
- Jan 18, 2025address layout feedback from jrconway3 — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 1, 2025update jHash to 2.2 — sanderfrenken/Universal-LPC-Spritesheet-Character-Generator0 reactions
Used with
Projects with it also use msw, rust and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
thongdn-itSkillmsw
MSW (Mock Service Worker) best practices for API mocking in tests (formerly test-msw). This skill should be used when setting up MSW, writing request handlers, or mocking HTTP APIs. This skill does NOT cover general testing patterns (use test-vitest or test-tdd skills) or test methodology.
Also in 3 projects that use this
MicrosoftSkillrust
Use this guide when working on Rust changes in the FAST monorepo.
Also in 9 projects that use this
SupabaseSkillreact-hook-form
Correct React Hook Form usage anywhere in the monorepo — data flow, subscriptions,
Also in 3 projects that use this
VercelSkillreact
React renderer for json-render that turns JSON specs into React components. Use when working with @json-render/react, building React UIs from JSON, creating component catalogs, or rendering AI-generated specs.
Also in 10 projects that use this
leonaaardobSkilldrizzle
Complete Drizzle ORM documentation in markdown format. Use when working with Drizzle ORM - covers schema definition, queries, migrations, database connections (PostgreSQL, MySQL, SQLite), integrations (Neon, Supabase, PlanetScale, Cloudflare D1, Turso), column types, relations, transactions, and framework usage (Next.js, SvelteKit, Astro).
Also in 3 projects that use this
thongdn-itSkilltailwind
Tailwind CSS v4 performance optimization and best practices guidelines (formerly tailwindcss-v4-style). This skill should be used when writing, reviewing, or refactoring Tailwind CSS v4 code to ensure optimal build performance, minimal CSS output, and correct usage of v4 features. Triggers on tasks involving Tailwind configuration, @theme directive, utility classes, responsive design, dark mode, container queries, or CSS generation optimization.
Also in 5 projects that use this
- +1 more from thongdn-it
Other versions66 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 66
- lobehub/lobe-chat★ 84ksame name
- lobehub/lobehub★ 84ksame name
- recharts/recharts★ 28ksame name
- ccusage/ccusage★ 19ksame name
- ryoppippi/ccusage★ 19ksame name
- scalar/scalar★ 16ksame name
- prowler-cloud/prowler★ 15ksame name
- microsoft/fast★ 9.7ksame name
- epicenter-md/epicenter★ 4.8ksame name
- EpicenterHQ/epicenter★ 4.8ksame name
56 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- canvas-renderSkill
- catalogSkill
- clsSkill
- coverageSkill
- generated-metadataSkill
- performance-profilingSkill
- run-one-specSkill
- sheet-definitionSkill
- visual-testSkill
- write-specSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 1 is distinctive, and 3 are very specific to this project.
0
Common
Most of the 52 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 52 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

