tailwind
Skill5 starsChanged 9 months agoMITView on GitHub
Tailwind CSS v4 performance optimization and best practices guidelines (formerly tailwindcss-v4-style). This skill should be used when writing, reviewing, or refactoring Tailwind CSS v4 code to ensure optimal build performance, minimal CSS output, and correct usage of v4 features. Triggers on tasks involving Tailwind configuration, @theme directive, utility classes, responsive design, dark mode, container queries, or CSS generation optimization.
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 22 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 102
Read individual reference files for detailed explanations and code examples:
“Common” is measured: kept by at least 6 in 10 of the 22 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Tailwind Labs Tailwind CSS v4 Best Practices
Comprehensive performance optimization guide for Tailwind CSS v4 applications, maintained by Tailwind Labs. Contains 42 rules across 8 categories, prioritized by impact to guide automated refactoring and code generation.
When to Apply
Reference these guidelines when:
- Configuring Tailwind CSS v4 build tooling (Vite plugin, PostCSS, CLI)
- Writing or migrating styles using v4's CSS-first approach
- Optimizing CSS bundle size and build performance
- Implementing responsive designs with breakpoints or container queries
- Setting up theming with @theme directive and design tokens
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
| 1 | Build Configuration | CRITICAL | build- |
| 2 | CSS Generation | CRITICAL | gen- |
| 3 | Bundle Optimization | HIGH | bundle- |
| 4 | Utility Patterns | HIGH | util- |
| 5 | Component Architecture | MEDIUM-HIGH | comp- |
| 6 | Theming & Design Tokens | MEDIUM | theme- |
| 7 | Responsive & Adaptive | MEDIUM | resp- |
| 8 | Animation & Transitions | LOW-MEDIUM | anim- |
Quick Reference
1. Build Configuration (CRITICAL)
build-vite-plugin- Use Vite Plugin Over PostCSSbuild-css-import- Use CSS Import Over @tailwind Directivesbuild-content-detection- Leverage Automatic Content Detectionbuild-node-version- Use Node.js 20+ for Optimal Performancebuild-postcss-simplify- Remove Redundant PostCSS Pluginsbuild-cli-package- Use Correct CLI Package
2. CSS Generation (CRITICAL)
gen-css-first-config- Use CSS-First Configuration Over JavaScriptgen-avoid-theme-bloat- Avoid Excessive Theme Variablesgen-oklch-colors- Use OKLCH Color Space for Vivid Colorsgen-utility-directive- Use @utility for Custom Utilitiesgen-dynamic-utilities- Use Dynamic Utility Valuesgen-css-variable-syntax- Use Parentheses for CSS Variable References
3. Bundle Optimization (HIGH)
bundle-remove-unused-plugins- Remove Built-in Pluginsbundle-avoid-preprocessors- Avoid Sass/Less Preprocessorsbundle-css-minification- Enable CSS Minification in Productionbundle-avoid-cdn-production- Avoid Play CDN in Productionbundle-split-critical-css- Extract Critical CSS for Initial Render
4. Utility Patterns (HIGH)
util-renamed-utilities- Use Renamed Utility Classesutil-important-modifier- Use Trailing Important Modifierutil-variant-stacking- Use Left-to-Right Variant Stackingutil-explicit-colors- Use Explicit Border and Ring Colorsutil-opacity-modifier- Use Slash Opacity Modifierutil-gradient-via-none- Use via-none to Reset Gradient Stops
5. Component Architecture (MEDIUM-HIGH)
comp-avoid-apply-overuse- Avoid Overusing @applycomp-reference-directive- Use @reference for CSS Module Integrationcomp-utility-file-scope- Understand Utility File Scopecomp-smart-sorting- Leverage Smart Utility Sortingcomp-container-customize- Customize Container with @utility
6. Theming & Design Tokens (MEDIUM)
theme-semantic-tokens- Use Semantic Design Token Namestheme-dark-mode-class- Use Class-Based Dark Mode for Controltheme-prefix-variables- Use Prefix for Variable Namespacingtheme-runtime-variables- Leverage Runtime CSS Variablestheme-color-scheme- Set color-scheme for Native Dark Mode
7. Responsive & Adaptive (MEDIUM)
resp-mobile-first- Use Mobile-First Responsive Designresp-container-queries- Use Container Queries for Component-Level Responsivenessresp-custom-breakpoints- Define Custom Breakpoints in @themeresp-hover-capability- Understand Hover Behavior on Touch Devicesresp-logical-properties- Use Logical Properties for RTL Support
8. Animation & Transitions (LOW-MEDIUM)
anim-gpu-accelerated- Use GPU-Accelerated Transform Propertiesanim-starting-style- Use @starting-style for Entry Animationsanim-gradient-interpolation- Use OKLCH Gradient Interpolationanim-3d-transforms- Use Built-in 3D Transform Utilities
How to Use
Read individual reference files for detailed explanations and code examples:
- Section definitions - Category structure and impact levels
- Rule template - Template for adding new rules
Full Compiled Document
For a complete guide with all rules expanded, see AGENTS.md.
Reference Files
| File | Description |
| AGENTS.md | Complete compiled guide with all rules |
| references/_sections.md | Category definitions and ordering |
| assets/templates/_template.md | Template for new rules |
| metadata.json | Version and reference information |
Other versions25 projects use a version of this.
Word for word · 0
None found.
Edited · 3
- PyModel/react-frontend-skills★ 2399% same
- genfeedai/genfeed.ai★ 485% same
- Aver005/agent-skills★ 293% same
Wrote their own version · 22
- boraoztunc/skills★ 337same name
- kid-sid/claude-spellbook★ 190same name
- nahid-sparktales/agent-dispatcher★ 59same name
- anton-abyzov/vskill★ 48same name
- delorenj/skills★ 18same name
- kriscard/Skills★ 15same name
- hoanghd218/claude-code-2-days★ 8same name
- YepAPI/skills★ 8same name
- Mane087/IA-Skills★ 4same name
- theyoungastronauts/polaris★ 4same name
12 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
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Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
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software-mansion-labsSkilltypegpu
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
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GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
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ETL patterns, cron scheduling, queue-based processing, and batch jobs with Inngest/BullMQ.
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In this repository32 other files it gives its agents.
- skills/feature-arch/AGENTS.mdAGENTS.md
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- skills/nuqs/AGENTS.mdAGENTS.md
- skills/playwright/AGENTS.mdAGENTS.md
- skills/react-hook-form/AGENTS.mdAGENTS.md
- skills/shadcn/AGENTS.mdAGENTS.md
- skills/tailwind/AGENTS.mdAGENTS.md
- skills/tanstack-query/AGENTS.mdAGENTS.md
- skills/tdd/AGENTS.mdAGENTS.md
- skills/ui-design/AGENTS.mdAGENTS.md
- skills/vercel-composition-patterns/AGENTS.mdAGENTS.md
- skills/vercel-react-best-practices/AGENTS.mdAGENTS.md
- skills/vitest/AGENTS.mdAGENTS.md
- skills/zod/AGENTS.mdAGENTS.md
- feature-archSkill
- mswSkill
- nextjsSkill
- nuqsSkill
- playwrightSkill
- react-hook-formSkill
- reactSkill
- shadcnSkill
- tanstack-querySkill
- tddSkill
- typescriptSkill
- ui-designSkill
- vercel-composition-patternsSkill
- vercel-react-best-practicesSkill
- vitestSkill
- web-design-guidelinesSkill
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