Universal-LPC-Spritesheet-Character-Generator
AGENTS.md1.9k starsChanged 3 months agoGPL-3.0View on GitHub
A Vite + Mithril app that composites LPC character layers into a spritesheet ZIP plus attribution. The shareable selection is the URL hash. Source of truth: sheet_definitions/, palette_definitions/, and spritesheets/…
Trending
Steady talk.about the whole repository
Who's talking about LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
- sanderfrenken/Universal-LPC-Spritesheet-Character-Generator“READ FIRST: We have moved”GitHub · Jan 3, 2025 · 1 reactions
- cozyuj/AI-office“[FE-12] LPC 오픈소스 스프라이트로 캐릭터 교체 (걷기 애니메이션 + 파츠 커스터마이즈)”GitHub · Oct 20, 2026
- choicelin94/villiage-td“Use clothed LPC villagers and matching LPC zombies”GitHub · Oct 12, 2026
- shipshitgames/shipshit.games“Expand sprites from one origin”GitHub · Jun 4, 2026
- shipshitgames/shipshit.games“Build sprite expansion toolbelt”GitHub · Jun 4, 2026
The biggest 5 of 21 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 21
Talked about on GitHub (21 times).
On GitHub · 21
- Jan 3, 2025READ FIRST: We have moved — sanderfrenken/Universal-LPC-Spritesheet-Character-Generator1 reaction
- Oct 20, 2026[FE-12] LPC 오픈소스 스프라이트로 캐릭터 교체 (걷기 애니메이션 + 파츠 커스터마이즈) — cozyuj/AI-office0 reactions · 2 comments
- Oct 12, 2026Use clothed LPC villagers and matching LPC zombies — choicelin94/villiage-td0 reactions
- Jun 4, 2026Expand sprites from one origin — shipshitgames/shipshit.games0 reactions
- Jun 4, 2026Build sprite expansion toolbelt — shipshitgames/shipshit.games0 reactions
16 more on GitHub
- Mar 30, 2026* Issue #364 Fixed Item Split and Animation Split Exports — Gaurav0/Universal-LPC-Spritesheet-Character-Generator0 reactions · 1 comment
- Mar 3, 2026Feature/issue 234 paint in place image preview modal — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions · 7 comments
- Jan 26, 2026Fix animation missing errors — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 21, 2026Food production — JernejHabjan/fuzzy-waddle0 reactions · 1 comment
- Jan 5, 2026Grab Updated Assets/Frames From PFlat's LPC Character Generator — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Dec 30, 2025Idle Gloves South Frame 2 Is Static — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Feb 21, 2025Ability to use split animations — alextrevisan/LPCAnimatedSprite2D0 reactions · 6 comments
- Feb 19, 2025Rewrite or modify to accomodate split sheets — alextrevisan/LPCAnimatedSprite2D0 reactions · 1 comment
- Jan 28, 2025Ability to Set Replacement Output Name on "Separate" (e.g. cast > spellcast) — bluecarrot16/lpctools0 reactions
- Jan 28, 2025* Issue #102 Added Expressions w/Fixed Default Eye and Body Colors — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 28, 2025* Issue #102 Added Sources for Facial Expressions and Eye Overlays — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 28, 2025* Issue #102 Added Expressions to All Frames — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions · 1 comment
- Jan 26, 2025Clean Up Existing Assets — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 20, 2025[Question] Adding New Assets? — vitruvianstudio/spritesheets0 reactions · 3 comments
- Jan 18, 2025address layout feedback from jrconway3 — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 1, 2025update jHash to 2.2 — sanderfrenken/Universal-LPC-Spritesheet-Character-Generator0 reactions
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,774 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository12 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- canvas-renderSkill
- catalogSkill
- clsSkill
- coverageSkill
- generated-metadataSkill
- performance-profilingSkill
- run-one-specSkill
- sheet-definitionSkill
- typescriptSkill
- visual-testSkill
- write-specSkill
The file
We split this AGENTS.md into the rules it gives an agent
3 rules. About 0 are common, 1 is distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

