write-spec
Skill1.9k starsChanged 3 months agoGPL-3.0View on GitHub
Write a browser Mocha, Node, or Playwright visual spec for this repo. Use when adding a test, covering new production lines, or the user asks for a spec. New specs are TypeScript. Register browser specs in tests/tests.js.
28 other projects use a version of this.
Trending
Steady talk.about the whole repository
Most recently taken up by
- allemaar/open-skillstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- dzhng/jevgreptheir own version, first seen Nov 7, 2026
- 0xdeafcafe/skillstheir own version, first seen Nov 6, 2026
- dzhng/skillstheir own version, first seen Nov 4, 2026
- anthod0/skillstheir own version, first seen Nov 2, 2026
Who's talking about LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
- sanderfrenken/Universal-LPC-Spritesheet-Character-Generator“READ FIRST: We have moved”GitHub · Jan 3, 2025 · 1 reactions
- cozyuj/AI-office“[FE-12] LPC 오픈소스 스프라이트로 캐릭터 교체 (걷기 애니메이션 + 파츠 커스터마이즈)”GitHub · Oct 20, 2026
- choicelin94/villiage-td“Use clothed LPC villagers and matching LPC zombies”GitHub · Oct 12, 2026
- shipshitgames/shipshit.games“Expand sprites from one origin”GitHub · Jun 4, 2026
- shipshitgames/shipshit.games“Build sprite expansion toolbelt”GitHub · Jun 4, 2026
The biggest 5 of 21 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 21
Talked about on GitHub (21 times).
On GitHub · 21
- Jan 3, 2025READ FIRST: We have moved — sanderfrenken/Universal-LPC-Spritesheet-Character-Generator1 reaction
- Oct 20, 2026[FE-12] LPC 오픈소스 스프라이트로 캐릭터 교체 (걷기 애니메이션 + 파츠 커스터마이즈) — cozyuj/AI-office0 reactions · 2 comments
- Oct 12, 2026Use clothed LPC villagers and matching LPC zombies — choicelin94/villiage-td0 reactions
- Jun 4, 2026Expand sprites from one origin — shipshitgames/shipshit.games0 reactions
- Jun 4, 2026Build sprite expansion toolbelt — shipshitgames/shipshit.games0 reactions
16 more on GitHub
- Mar 30, 2026* Issue #364 Fixed Item Split and Animation Split Exports — Gaurav0/Universal-LPC-Spritesheet-Character-Generator0 reactions · 1 comment
- Mar 3, 2026Feature/issue 234 paint in place image preview modal — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions · 7 comments
- Jan 26, 2026Fix animation missing errors — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 21, 2026Food production — JernejHabjan/fuzzy-waddle0 reactions · 1 comment
- Jan 5, 2026Grab Updated Assets/Frames From PFlat's LPC Character Generator — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Dec 30, 2025Idle Gloves South Frame 2 Is Static — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Feb 21, 2025Ability to use split animations — alextrevisan/LPCAnimatedSprite2D0 reactions · 6 comments
- Feb 19, 2025Rewrite or modify to accomodate split sheets — alextrevisan/LPCAnimatedSprite2D0 reactions · 1 comment
- Jan 28, 2025Ability to Set Replacement Output Name on "Separate" (e.g. cast > spellcast) — bluecarrot16/lpctools0 reactions
- Jan 28, 2025* Issue #102 Added Expressions w/Fixed Default Eye and Body Colors — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 28, 2025* Issue #102 Added Sources for Facial Expressions and Eye Overlays — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 28, 2025* Issue #102 Added Expressions to All Frames — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions · 1 comment
- Jan 26, 2025Clean Up Existing Assets — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 20, 2025[Question] Adding New Assets? — vitruvianstudio/spritesheets0 reactions · 3 comments
- Jan 18, 2025address layout feedback from jrconway3 — jrconway3/Universal-LPC-Spritesheet-Character-Generator0 reactions
- Jan 1, 2025update jHash to 2.2 — sanderfrenken/Universal-LPC-Spritesheet-Character-Generator0 reactions
Used with
Projects with it also use implement-spec-with-codex, close-spec and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
dzhngSkillimplement-spec-with-codex
Run [implement-spec](../implement-spec/SKILL.md) with Codex doing the implementation passes while you orchestrate, integrate, and review. Use when the user asks to implement a spec with Codex, or to run implement-spec with Codex as the implementer.
Also in 4 projects that use this
dzhngSkillclose-spec
When a spec under specs/<feature>/ is done shipping (a write-spec build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back to the real code for the how. Use when implementation has landed and the plan no longer matches what shipped, or the user says a feature/spec is finished. Pairs with [write-spec](../write-spec/SKILL.md) (the plan this closes) and [review](../review/SKILL.md) (run before closing).
Also in 4 projects that use this
wolverin0Skillaudit-decisions
Standardize remediation decisions, baseline-policy entries, and legal-review banners for accepted, deferred, or policy-blocked audit findings.
Also in 4 projects that use this
transitive-bullshitSkillcompare-screenshots
Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or badly framed content.
Also in 4 projects that use this
LucasMatuszewskiSkillaudit-agents
Audit and maintain agent configuration files (.claude/agents, AGENTS.md, CLAUDE.md, agent-memory). Checks for duplicates, outdated info, naming conflicts, wrong technical facts, and files over 200 lines. Fixes all issues and commits.
Also in 4 projects that use this
antonio-orionusSkillfind-state-machines
Report every implicit state machine in a project, with its states, transitions and flaws.
Also in 3 projects that use this
- +6 more from dzhng
Other versions28 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 28
- anthropics/knowledge-work-plugins★ 35ksame name
- foambubble/foam★ 17ksame name
- dzhng/jevgrep★ 3.2ksame name
- dzhng/skills★ 1.5ksame name
- me2resh/apexyard★ 542same name
- AlexPEClub/ai-coding-starter-kit★ 382same name
- dzhng/yap★ 112same name
- dzhng/duet-agent★ 55same name
- smixs/disruptor-skills★ 19same name
- allemaar/open-skills★ 15same name
18 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository12 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- canvas-renderSkill
- catalogSkill
- clsSkill
- coverageSkill
- generated-metadataSkill
- performance-profilingSkill
- run-one-specSkill
- sheet-definitionSkill
- typescriptSkill
- visual-testSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 0 are distinctive, and 4 are very specific to this project.
0
Common
Most of the 27 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 27 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

