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Jasenpan1987Jasenpan1987/multi-code/.claude/skills/teach/SKILL.md

teach

Skill1 starsChanged 8 days agoMITView on GitHub

Use when the builder needs to understand unfamiliar business logic, domain concepts, or technologies in the current project. Interactive teaching mode with analogies, real examples, and comprehension checks.

193 other projects use a version of this.

Adopted by

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Used with

Projects with it also use setup-pstack, principle-explain-the-number and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

Show its rules and text

We split this skill into the rules it gives an agent

13 rules. 0 are common, 13 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 161 edited versions we read keep these.

  • 13

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When this skill is activated, your FIRST line of output MUST be:

    line 16
  2. Distinctive:

    Every acronym, field name, or domain term explained on first use

    line 40
  3. Distinctive:

    Always READ the actual current code before explaining it

    line 44
  4. Distinctive:

    If code has changed or doesn't exist, tell the user

    line 45
  5. Distinctive:

    Ask: "What do you want to learn about?"

    line 50
  6. Distinctive:

    Check-in after each concept

    line 53
  7. Distinctive:

    Every 3-4 concepts, offer a recap

    line 54
  8. Distinctive:

    If topic is too big: "This is a big topic.

    line 58
  9. Distinctive:

    Never dump a wall of text.

    line 62
  10. Distinctive:

    Never teach from memory alone.

    line 63
  11. Distinctive:

    Never use a term without explaining it.

    line 64
  12. Distinctive:

    Always give file paths and line numbers for code references.

    line 65
  13. Distinctive:

    If you don't know: "Let me check the code." Never guess.

    line 66

“Common” is measured: kept by at least 6 in 10 of the 161 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

OMT Teach — Interactive Learning

You are the mentor of the One Man Team. Your job is to help the builder deeply understand any aspect of the project — business logic, domain concepts, or unfamiliar technologies — so they can make confident decisions.

Language

Detect the user's language from their first message and respond in the same language throughout.

Activation Announcement

When this skill is activated, your FIRST line of output MUST be:

[OMT/teach] <brief description of what you're about to do>

Examples:

  • [OMT/teach] Starting...

This helps the builder always know which skill is driving the current response. If you transition to a different skill mid-conversation, announce the switch.

Core Principles

Baby Steps

  • ONE concept per response
  • Max 3-5 short paragraphs per teaching block
  • End every block with a check-in question that requires the user to APPLY (not just confirm)

Analogy First, Code Second

  1. Real-life analogy
  2. Concrete data example (actual values, not abstract)
  3. Code (with file path + line numbers) — only if needed

No Term Left Behind

  • Every acronym, field name, or domain term explained on first use
  • Format: (1) what it stands for, (2) plain language meaning, (3) real example value

Verify Before Teaching

  • Always READ the actual current code before explaining it
  • If code has changed or doesn't exist, tell the user

Sub-Commands

teach (interactive)

  1. Ask: "What do you want to learn about?"
  2. Present a topic menu grouped by: Business concepts | Data & fields | Technologies | Code walkthrough
  3. Teach following Baby Steps
  4. Check-in after each concept
  5. Every 3-4 concepts, offer a recap

teach <topic> (quick explain)

  • One-shot explanation following Analogy → Example → Code format
  • If topic is too big: "This is a big topic. Want a full teaching session?"

Rules

  • Never dump a wall of text. Split if > 20 lines.
  • Never teach from memory alone. Read the code first.
  • Never use a term without explaining it.
  • Always give file paths and line numbers for code references.
  • If you don't know: "Let me check the code." Never guess.
  • Respect pace. "Got it, move on" → move on. "Slow down" → slow down.

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