quick-design
Skill1 starsChanged 38 days agoMITView on GitHub
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
9 other projects use a version of this, 8 of them edited.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiosedited, first seen Oct 19, 2026
- venus2099/codex-game-studiosedited, first seen Oct 17, 2026
- ShiningPlague/shiningplague-studioedited, first seen Oct 11, 2026
- dawn840705/claude-code-studiosedited, first seen Aug 28, 2026
- dawn840705/codex-code-studiosedited, first seen Aug 28, 2026
Other versions9 projects use a version of this.
Word for word · 0
None found.
Edited · 8
- Donchitos/Claude-Code-Game-Studios★ 27k84% same
- striderZA/OpenCodeGameStudios★ 11898% same
- dawn840705/codex-code-studios★ 1798% same
- lilangMax/ClaudeCodeGameStudios★ 898% same
- hongyuanc/codex-game-studios★ 583% same
- dawn840705/claude-code-studios★ 198% same
- venus2099/codex-game-studios★ 186% same
- ShiningPlague/shiningplague-studio★ 050% same
Wrote their own version · 1
- cenconq25/claude-code-app-studio★ 40same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository78 other files it gives its agents.
- docs/AGENTS.mdAGENTS.md
- adoptSkill
- architecture-decisionSkill
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- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- auto-game-in-sleepSkill
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- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- comfyui-headless-image21Skill
- comfyui-headless-pixal3dSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- game-studios-initSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- regression-suiteSkill
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- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
21 rules. 5 are common, 2 are distinctive, and 14 are very specific to this project.
5
Common
Most of the 9 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
14
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 42
If the change does NOT fit these categories — it introduces a new system with significant cross-system dependencies, requires more than one …
- Distinctive: line 47
If there is no argument, ask the user to describe the change (plain text prompt), then classify it using the criteria above.
- Very specific: line 59
If [F]: stop. Verdict: REDIRECTED — use /design-system for this change.
- Common: line 66
Before drafting anything, read the relevant context:
- Very specific: line 68
Search design/gdd/ for the GDD most relevant to this change.
- Very specific: line 70
Check whether design/gdd/systems-index.md exists.
- Very specific: line 74
Check design/quick-specs/ for any prior quick specs that touched this system — avoid contradicting them.
- Very specific: line 76
If this is a Tuning change, also check assets/data/ for the data file that holds the relevant values.
- Distinctive: line 80
No conflicting quick specs found." (or note any conflicts found.)
- Common: line 86
Use the appropriate spec format for the change category.
- Common: line 175
Use a trimmed GDD structure.
- Very specific: line 232
If [B]: collect the requested changes, revise the draft, and re-present this widget.
- Very specific: line 233
If [C]: stop. Verdict: REDIRECTED — use /design-system for this change.
- Very specific: line 235
If [A]: ask "May I write this Quick Design Spec to design/quick-specs/[kebab-case-title]-[YYYY-MM-DD].md?"
- Very specific: line 238
Use today's date in the filename.
- Very specific: line 242
If yes, create the design/quick-specs/ directory if it does not exist, then write the file.
- Common: line 245
If a GDD update is required (flagged in the spec), ask separately after writing the quick spec:
- Common: line 258
After writing the file, output:
- Very specific: line 293
Run /story-readiness [story-path] to validate the story before implementation begins — reference this spec in the story's GDD Reference …
- Very specific: line 294
Run /dev-story [story-path] to implement once the story passes readiness checks
- Very specific: line 295
If the change is larger than expected, run /design-system [system-name] to author a full GDD instead
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Quick Design
This is the lightweight design path for changes that don't need a full GDD.
Full GDD authoring via /design-system is the heavyweight path. Use this skill
for work under approximately 4 hours of implementation — tuning adjustments,
minor behavioral tweaks, small additions to existing systems, or standalone
features too small to warrant a full document.
Output: design/quick-specs/[name]-[date].md
When to run: Anytime a change is too small for /design-system but too
meaningful to implement without a written rationale.
1. Classify the Change
First, read the argument and determine which category this change falls into:
- Tuning — changing numbers or balance values in an existing system with no behavioral change (most minimal path). Example: "increase jump height from 5 to 6 units", "reduce enemy patrol speed by 10%".
- Tweak — a small behavioral change to an existing system that introduces no new states, branches, or systems. Example: "make dash invincible on frame 1", "allow combo to cancel into roll".
- Addition — adding a small mechanic to an existing system that may introduce 1-2 new states or interactions. Example: "add a parry window to the block mechanic", "add a charge variant to the basic attack".
- New Small System — a standalone feature small enough that it has no existing GDD and is under approximately one week of implementation work. Example: "achievement popup system", "simple day/night visual cycle".
If the change does NOT fit these categories — it introduces a new system with
significant cross-system dependencies, requires more than one week of
implementation, or fundamentally alters an existing system's core rules — stop
and redirect to /design-system instead.
If there is no argument, ask the user to describe the change (plain text prompt), then classify it using the criteria above.
Present the inferred classification using AskUserQuestion:
- Prompt: "I've classified this as [inferred type] — [brief reason]. Is that correct?"
- Options:
[A] Yes — [inferred type] is correct[B] Tuning — changing numbers or balance values only[C] Tweak — small behavioral change to an existing system[D] Addition — adding a small mechanic to an existing system[E] New Small System — standalone feature, under one week of work[F] This is too large — redirect me to /design-system
If [F]: stop. Verdict: REDIRECTED — use /design-system for this change.
Otherwise: proceed with the selected type.
2. Context Scan
Before drafting anything, read the relevant context:
- Search
design/gdd/for the GDD most relevant to this change. Read the sections that this change would affect. - Check whether
design/gdd/systems-index.mdexists. If it does, read it to understand where this system sits in the dependency graph and what tier it belongs to. If it does not exist, note "No systems index found — skipping dependency tier check." and continue. - Check
design/quick-specs/for any prior quick specs that touched this system — avoid contradicting them. - If this is a Tuning change, also check
assets/data/for the data file that holds the relevant values.
Report what was found: "Found GDD at [path]. Relevant section: [section name]. No conflicting quick specs found." (or note any conflicts found.)
3. Draft the Quick Design Spec
Use the appropriate spec format for the change category.
For Tuning changes
Produce a single table:
# Quick Design Spec: [Title]
**Type**: Tuning
**System**: [System name]
**GDD Reference**: `design/gdd/[filename].md` — Tuning Knobs section
**Date**: [today]
## Change
| Parameter | Old Value | New Value | Rationale |
|-----------|-----------|-----------|-----------|
| [param] | [old] | [new] | [why] |
## Tuning Knob Mapping
Maps to GDD Tuning Knob: [knob name and its documented range].
New value is [within / at the edge of / outside] the documented range.
[If outside: explain why the range should be extended.]
## Acceptance Criteria
- [ ] [Parameter] reads [new value] from `assets/data/[file]`
- [ ] Behavior difference is observable in [specific context]
- [ ] No regression in [related behavior]For Tweak and Addition changes
# Quick Design Spec: [Title]
**Type**: [Tweak / Addition]
**System**: [System name]
**GDD Reference**: `design/gdd/[filename].md`
**Date**: [today]
## Change Summary
[1-2 sentences describing what changes and why.]
## Motivation
[Why is this change needed? What player experience problem does it solve?
Reference the relevant MDA aesthetic or player feedback if applicable.]
## Design Delta
Current GDD says (quoting `design/gdd/[filename].md`, [section]):
> [exact quote of the relevant rule or description]
This spec changes that to:
[New rule or description, written with the same precision as a GDD Detailed
Rules section. A programmer should be able to implement from this text alone.]
## New Rules / Values
[Full unambiguous statement of the replacement content. If this introduces
new states, list them. If it introduces new parameters, define their ranges.]
## Affected Systems
| System | Impact | Action Required |
|--------|--------|-----------------|
| [system] | [how it is affected] | [update GDD / update data file / no action] |
## Acceptance Criteria
- [ ] [Specific, testable criterion 1]
- [ ] [Specific, testable criterion 2]
- [ ] [Specific, testable criterion 3]
- [ ] No regression: [the original behavior this must not break]
## GDD Update Required?
[Yes / No]
[If yes: which file, which section, and what the update should say.]For New Small System changes
Use a trimmed GDD structure. Include only the sections that are directly necessary — skip Player Fantasy, full Formulas, and Edge Cases unless the system specifically requires them.
# Quick Design Spec: [Title]
**Type**: New Small System
**Scope**: [1-2 sentence description of what this system does and doesn't do]
**Date**: [today]
**Estimated Implementation**: [hours]
## Overview
[One paragraph a new team member could understand. What does this system do,
when does it activate, and what does it produce?]
## Core Rules
[Unambiguous rules for the system. Use numbered lists for sequential behavior
and bullet lists for conditions. Be precise enough that a programmer can
implement without asking questions.]
## Tuning Knobs
| Knob | Default | Range | Category | Rationale |
|------|---------|-------|----------|-----------|
| [name] | [value] | [min–max] | [feel/curve/gate] | [why this default] |
All values must live in `assets/data/[appropriate-file].json`, not hardcoded.
## Acceptance Criteria
- [ ] [Functional criterion: does the right thing]
- [ ] [Functional criterion: handles the edge case]
- [ ] [Experiential criterion: feels right — what a playtest validates]
- [ ] [Regression criterion: does not break adjacent system]
## Systems Index
This system is not currently in `design/gdd/systems-index.md`.
[If it should be added: suggest which layer and priority tier.]
[If it is too small to track: state "This system is below systems-index
tracking threshold — quick spec is sufficient."]4. Approval and Filing
Present the draft to the user in full. Then use AskUserQuestion:
- Prompt: "Here's the Quick Design Spec draft. How do you want to proceed?"
- Options:
[A] Approve — write it as shown[B] Revise — I'll describe what to change[C] This grew too large — redirect to /design-system instead
If [B]: collect the requested changes, revise the draft, and re-present this widget.
If [C]: stop. Verdict: REDIRECTED — use /design-system for this change.
If [A]: ask "May I write this Quick Design Spec to
design/quick-specs/[kebab-case-title]-[YYYY-MM-DD].md?"
Use today's date in the filename. The title should be a kebab-case description
of the change (e.g., jump-height-tuning-2026-03-10,
parry-window-addition-2026-03-10).
If yes, create the design/quick-specs/ directory if it does not exist, then
write the file.
If a GDD update is required (flagged in the spec), ask separately after writing the quick spec:
"This spec modifies rules in [System Name]. May I update
design/gdd/[filename].md — specifically the [section name] section?"
Show the exact text that would be changed (old vs. new) before asking. Do not make GDD edits without explicit approval.
5. Handoff
After writing the file, output:
Quick Design Spec written to: design/quick-specs/[filename].md
Type: [Tuning / Tweak / Addition / New Small System]
System: [system name]
GDD update: [Required — pending approval / Applied / Not required]
Next step: This spec is ready for `/story-readiness` validation before
implementation. Reference this spec in the story's GDD Reference field.Pipeline Notes
Verdict: COMPLETE — quick design spec written and ready for implementation.
Quick Design Specs bypass /design-review and /review-all-gdds by
design. They are for small, low-risk, well-scoped changes where the cost of
the full review pipeline exceeds the risk of the change itself.
Redirect to the full pipeline if any of the following are true:
- The change adds a new system that belongs in the systems index
- The change significantly alters cross-system behavior or a system's contracts with other systems
- The change introduces new player-facing mechanics that affect the game's MDA aesthetic balance
- Implementation is likely to exceed one week of work
In those cases: "This change has grown beyond quick-spec scope. I recommend
using /design-system to author a full GDD for this."
Recommended Next Steps
- Run
/story-readiness [story-path]to validate the story before implementation begins — reference this spec in the story's GDD Reference field - Run
/dev-story [story-path]to implement once the story passes readiness checks - If the change is larger than expected, run
/design-system [system-name]to author a full GDD instead
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