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HunLuanZhiZhuHunLuanZhiZhu/Game-Studios-Plugin/skills/patch-notes/SKILL.md

patch-notes

Skill1 starsChanged 37 days agoMITView on GitHub

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

12 other projects use a version of this, 9 of them edited.

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The file

Show its rules and text

We split this skill into the rules it gives an agent

19 rules. 10 are common, 0 are distinctive, and 9 are very specific to this project.

  • 10

    Common

    Most of the 11 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 9

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Common:

    If no version is provided, ask the user before proceeding.

    line 16
  2. Very specific:

    Read the internal changelog at production/releases/[version]/changelog.md if it exists

    line 22
  3. Common:

    Run git log between the previous release tag and current tag/HEAD as a fallback

    line 24
  4. Very specific:

    Read sprint retrospectives in production/sprints/ for context

    line 25
  5. Very specific:

    Read any balance change documents in design/balance/

    line 26
  6. Common:

    Read bug fix records from QA if available

    line 27
  7. Very specific:

    Check .studio/technical-preferences.md for any "tone", "voice", or "style" fields or sections.

    line 43
  8. Very specific:

    Check docs/PATCH-NOTES-STYLE.md if it exists.

    line 45
  9. Very specific:

    If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.

    line 47
  10. Common:

    If no tone guidance is found anywhere, default to: player-friendly, non-technical language.

    line 49
  11. Common:

    If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / …

    line 56
  12. Common:

    If not found, use the built-in style templates as defined in Phase 4.

    line 59
  13. Common:

    Remove purely internal changes that don't affect players

    line 79
  14. Common:

    Check the generated notes for:

    line 159
  15. Common:

    No internal jargon (replace technical terms with player-friendly language)

    line 161
  16. Common:

    No references to internal systems, tickets, or sprint numbers

    line 162
  17. Very specific:

    Ask: "May I write these patch notes to docs/patch-notes/[version].md?"

    line 173
  18. Very specific:

    If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed.

    line 175
  19. Very specific:

    Run /release-checklist to verify all other release gates are met before publishing.

    line 185

“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Phase 1: Parse Arguments

  • version: the release version to generate notes for (e.g., 1.2.0)
  • --style: output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed.

If no version is provided, ask the user before proceeding.


Phase 2: Gather Change Data

  • Read the internal changelog at production/releases/[version]/changelog.md if it exists
  • Also check docs/CHANGELOG.md for the relevant version entry
  • Run git log between the previous release tag and current tag/HEAD as a fallback
  • Read sprint retrospectives in production/sprints/ for context
  • Read any balance change documents in design/balance/
  • Read bug fix records from QA if available

If no changelog data is available (neither production/releases/[version]/changelog.md nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):

"No changelog data found for [version]. Run /changelog [version] first to generate the internal changelog, then re-run /patch-notes [version]."

Verdict: BLOCKED — stop here without generating notes.


Phase 2b: Detect Tone Guide and Template

Tone guide detection — before drafting notes, check for writing style guidance:

  1. Check .studio/technical-preferences.md for any "tone", "voice", or "style" fields or sections.
  2. Check docs/PATCH-NOTES-STYLE.md if it exists.
  3. Check design/community/tone-guide.md if it exists.
  4. If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
  5. If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.

Template detection — check whether a patch notes template exists:

  1. Glob for docs/patch-notes-template.md and ${CLAUDE_PLUGIN_ROOT}/docs/templates/patch-notes-template.md.
  2. If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
  3. If not found, use the built-in style templates as defined in Phase 4.

Phase 3: Categorize and Translate

Categorize all changes into player-facing categories:

  • New Content: new features, maps, characters, items, modes
  • Gameplay Changes: balance adjustments, mechanic changes, progression changes
  • Quality of Life: UI improvements, convenience features, accessibility
  • Bug Fixes: grouped by system (combat, UI, networking, etc.)
  • Performance: optimization improvements players might notice
  • Known Issues: transparency about unresolved problems

Translate developer language to player language:

  • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
  • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
  • "Reduced GC allocations in combat loop" → "Improved combat performance"
  • Remove purely internal changes that don't affect players
  • Preserve specific numbers for balance changes (damage: 50 → 45)

Phase 4: Generate Patch Notes

Brief Style

# Patch [Version] — [Title]

**New**
- [Feature 1]
- [Feature 2]

**Changes**
- [Balance/mechanic change with before → after values]

**Fixes**
- [Bug fix 1]
- [Bug fix 2]

**Known Issues**
- [Issue 1]

Detailed Style

# Patch [Version] — [Title]
*[Date]*

## Highlights
[1-2 sentence summary of the most exciting changes]

## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]

## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |

### Mechanics
- **[Change]**: [explanation of what changed and why]

## Quality of Life
- [Improvement with context]

## Bug Fixes
### Combat
- Fixed [description of what players experienced]

### UI
- Fixed [description]

### Networking
- Fixed [description]

## Performance
- [Improvement players will notice]

## Known Issues
- [Issue and workaround if available]

Full Style

Includes everything from Detailed, plus:

## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]

Phase 5: Review Output

Check the generated notes for:

  • No internal jargon (replace technical terms with player-friendly language)
  • No references to internal systems, tickets, or sprint numbers
  • Balance changes include before/after values
  • Bug fixes describe the player experience, not the technical cause
  • Tone matches the game's voice (adjust formality based on game style)

Phase 6: Save Patch Notes

Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).

Ask: "May I write these patch notes to docs/patch-notes/[version].md?"

If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed. Also write to production/releases/[version]/patch-notes.md as the internal archive copy.


Phase 7: Next Steps

Verdict: COMPLETE — patch notes generated and saved.

  • Run /release-checklist to verify all other release gates are met before publishing.
  • Share the patch notes draft with the community-manager for tone review before posting publicly.

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