patch-notes
Skill1 starsChanged 37 days agoMITView on GitHub
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
12 other projects use a version of this, 9 of them edited.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiosedited, first seen Oct 19, 2026
- venus2099/codex-game-studiosedited, first seen Oct 17, 2026
- scotidev/GameDevStudioedited, first seen Oct 9, 2026
- dawn840705/claude-code-studiosedited, first seen Aug 28, 2026
- dawn840705/codex-code-studiosedited, first seen Aug 28, 2026
Other versions12 projects use a version of this.
Word for word · 0
None found.
Edited · 9
- Donchitos/Claude-Code-Game-Studios★ 27k53% same
- striderZA/OpenCodeGameStudios★ 11898% same
- CoralGame/Claude-Code-Game-Studios★ 1982% same
- dawn840705/codex-code-studios★ 1787% same
- lilangMax/ClaudeCodeGameStudios★ 899% same
- hongyuanc/codex-game-studios★ 570% same
- dawn840705/claude-code-studios★ 187% same
- scotidev/GameDevStudio★ 182% same
- venus2099/codex-game-studios★ 152% same
Wrote their own version · 3
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- cenconq25/claude-code-app-studio★ 40same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository78 other files it gives its agents.
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- The first 60 shown.
The file
Show its rules and text
We split this skill into the rules it gives an agent
19 rules. 10 are common, 0 are distinctive, and 9 are very specific to this project.
10
Common
Most of the 11 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
9
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 16
If no version is provided, ask the user before proceeding.
- Very specific: line 22
Read the internal changelog at production/releases/[version]/changelog.md if it exists
- Common: line 24
Run git log between the previous release tag and current tag/HEAD as a fallback
- Very specific: line 25
Read sprint retrospectives in production/sprints/ for context
- Very specific: line 26
Read any balance change documents in design/balance/
- Common: line 27
Read bug fix records from QA if available
- Very specific: line 43
Check .studio/technical-preferences.md for any "tone", "voice", or "style" fields or sections.
- Very specific: line 45
Check docs/PATCH-NOTES-STYLE.md if it exists.
- Very specific: line 47
If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
- Common: line 49
If no tone guidance is found anywhere, default to: player-friendly, non-technical language.
- Common: line 56
If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / …
- Common: line 59
If not found, use the built-in style templates as defined in Phase 4.
- Common: line 79
Remove purely internal changes that don't affect players
- Common: line 159
Check the generated notes for:
- Common: line 161
No internal jargon (replace technical terms with player-friendly language)
- Common: line 162
No references to internal systems, tickets, or sprint numbers
- Very specific: line 173
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
- Very specific: line 175
If yes, write the file to docs/patch-notes/[version].md, creating the directory if needed.
- Very specific: line 185
Run /release-checklist to verify all other release gates are met before publishing.
“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Phase 1: Parse Arguments
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
If no version is provided, ask the user before proceeding.
Phase 2: Gather Change Data
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Also check
docs/CHANGELOG.mdfor the relevant version entry - Run
git logbetween the previous release tag and current tag/HEAD as a fallback - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
If no changelog data is available (neither production/releases/[version]/changelog.md
nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):
"No changelog data found for [version]. Run
/changelog [version]first to generate the internal changelog, then re-run/patch-notes [version]."
Verdict: BLOCKED — stop here without generating notes.
Phase 2b: Detect Tone Guide and Template
Tone guide detection — before drafting notes, check for writing style guidance:
- Check
.studio/technical-preferences.mdfor any "tone", "voice", or "style" fields or sections. - Check
docs/PATCH-NOTES-STYLE.mdif it exists. - Check
design/community/tone-guide.mdif it exists. - If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
- If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.
Template detection — check whether a patch notes template exists:
- Glob for
docs/patch-notes-template.mdand${CLAUDE_PLUGIN_ROOT}/docs/templates/patch-notes-template.md. - If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
- If not found, use the built-in style templates as defined in Phase 4.
Phase 3: Categorize and Translate
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
Phase 4: Generate Patch Notes
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]Phase 5: Review Output
Check the generated notes for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
Phase 6: Save Patch Notes
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
If yes, write the file to docs/patch-notes/[version].md, creating the directory
if needed. Also write to production/releases/[version]/patch-notes.md as the
internal archive copy.
Phase 7: Next Steps
Verdict: COMPLETE — patch notes generated and saved.
- Run
/release-checklistto verify all other release gates are met before publishing. - Share the patch notes draft with the community-manager for tone review before posting publicly.
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