comfyui-headless-pixal3d
Skill1 starsChanged 40 days agoMITView on GitHub
Turns 2D art into 3D game assets headlessly via the local ComfyUI server (Pixal3D + TRELLIS.2): single-image to textured GLB, multi-view turnaround sheet to GLB, ModelScope (domestic, traffic-quota-safe) weight download, extra_model_paths registration, and Blender import via blender-mcp. Invoke when the user asks for 图生3D/3D模型/GLB/建模/多视图转3D, wants ComfyUI 3D templates run without the UI, or asks to convert 素材图/立绘/概念图 into 3D.
In this repository78 other files it gives its agents.
- docs/AGENTS.mdAGENTS.md
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- auto-game-in-sleepSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- comfyui-headless-image21Skill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- game-studios-initSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
6 rules. About 0 are common, 5 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈5
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 28
No machine-specific paths are assumed anywhere.
- Very specific: line 62
Add to <code_root>\extra_model_paths.yaml — the same file the sibling skill uses, so all custom models live in one place.
- Distinctive: line 119
Keep the original art as the front view.
- Distinctive: line 127
Verify in Blender from 4 azimuths: front face present, back face ABSENT (that is the whole point of the multi-view route), left/right …
- Distinctive: line 150
VRAM contention: if a 3D run OOMs, thrashes, or crawls, another ComfyUI/image server is probably still holding VRAM — stop it first, then …
- Distinctive: line 167
After a ComfyUI update that changes the official templates, regenerate the API workflows:
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
ComfyUI Headless Image-to-3D (Pixal3D + TRELLIS.2 game assets)
Drive the locally installed ComfyUI without its UI to convert 2D art into textured 3D
models (GLB). The heavy lifting is Pixal3D (Tencent ARC, SIGGRAPH 2026, MIT) running on the
TRELLIS.2 latent space (Microsoft): sparse-voxel structure → shape upsample → PBR texture,
all decoded through TRELLIS.2's structure/shape/texture VAEs, with BiRefNet matting, DINOv3
conditioning and (single-image mode) MoGe FOV estimation. All commands below run the bundled
script scripts/comfy3d.py (stdlib only, no deps). Verified API-format workflows live in
workflows/. Deep gotchas of the UI-template → API conversion are documented in
references/converter-notes.md — read it before touching the converter or after any
"completed but no GLB" surprise.
1. Path discovery — NEVER hardcode install or model paths
Identical chain to the sibling skill comfyui-headless-image21:
COMFYUI_HOMEenv var (folder containingComfyUI/main.pyormain.py).%APPDATA%\Comfy Desktop\installations.json(Desktop app install registry).- Shallow scan of every existing drive root and common program directories for
*omfy*folders (matched folders are scanned one level deeper — installs often nest). No machine-specific paths are assumed anywhere.
Model registrations are read, never assumed: %APPDATA%\Comfy Desktop\settings.json
(modelsDirs), %APPDATA%\Comfy Desktop\shared_model_paths.yaml, and
<code_root>\extra_model_paths.yaml (core mechanism, gitignored, survives ComfyUI updates).
python scripts/comfy3d.py find prints what is registered and which of the 8 weights are present.
2. Weights — 8 files, ~19.4 GiB, from ModelScope ONLY
| ComfyUI folder | file | GiB | used by |
| diffusion_models | pixal3d_int8_convrot.safetensors | 5.20 | single-image |
| diffusion_models | pixal3d_multiview_int8_convrot.safetensors | 5.20 | multi-view |
| diffusion_models | trellis_2_int8_convrot.safetensors | 4.89 | single-image |
| vae | trellis_2_shape_vae_bf16.safetensors | 1.02 | both |
| vae | trellis_2_texture_vae_bf16.safetensors | 0.88 | both |
| clip_vision | dino_v3_L_naf_fp32.safetensors | 1.13 | both |
| geometry_estimation | moge_2_vitl_normal_fp16.safetensors | 0.62 | single-image |
| background_removal | birefnet.safetensors | 0.41 | both |
Download rule: ModelScope (modelscope.cn, Alibaba) is the only sanctioned source.
hf-mirror.com is a FAKE domestic source for these repos: it 308-redirects /resolve/ to
huggingface.co, which 302s to us.aws.cdn.hf.co (AWS international CDN, observed
x-hf-cdn-pop: aws-eu-west-3). Bytes served from abroad burn the user's 100 GB/month
international quota. scripts/comfy3d.py download HEAD-verifies the final byte-serving
host is modelscope.cn before every transfer and refuses otherwise. If downloading by hand:
curl -sIL "<url>" -o /dev/null -w "%{url_effective}\n" # verify final host FIRST
curl -L -C - -o "<dest>" "https://www.modelscope.cn/models/Comfy-Org/Pixal3D/resolve/master/diffusion_models/pixal3d_int8_convrot.safetensors"3. Registration (one-time, per machine)
Add to <code_root>\extra_model_paths.yaml — the same file the sibling skill uses, so all
custom models live in one place. Folder keys are ComfyUI type names: MoGe lives in
geometry_estimation and BiRefNet in background_removal, NOT moge/birefnet.
pixal3d_trellis2:
base_path: '<YOUR_MODELS_ROOT>\Pixal3D-Trellis2' # any registered root; keep the subfolder names below
diffusion_models: 'diffusion_models'
vae: 'vae'
clip_vision: 'clip_vision'
geometry_estimation: 'geometry_estimation'
background_removal: 'background_removal'<YOUR_MODELS_ROOT> is wherever you keep models (any drive); scripts/comfy3d.py download
lands files in the first registered dir found for each folder type.
Restart ComfyUI (Desktop app or headless server) after editing — search paths load once at startup. The file is gitignored, so ComfyUI updates never clobber it.
4. Single image → GLB (template 3d_pixal3d_trellis2_image_to_model)
python scripts/comfy3d.py run --template image --image C:\path\asset.png [--seed N] [--out DIR]Pipeline: LoadImage → BiRefNet background removal → MoGe depth/FOV (single-image needs the
camera estimate) → DINOv3 conditioning → trellis_2 diffusion (structure) + pixal3d diffusion
(detail) → structure/shape/texture VAE decode → voxel→mesh → remesh 768 + decimate 700k +
UV unwrap + AO/normal bake → Save3DAdvanced writes the GLB. Reference run: ~4 min per
model end-to-end, ~49 MB GLB, ~700k faces (the 700k is the template's DecimateMesh cap,
not a hardware property). Runtime scales with GPU speed and free VRAM — weights stream from
RAM when they exceed VRAM, trading speed for capacity.
Tips: a transparent-background PNG skips nothing (BiRefNet still runs) but works perfectly —
generate one with the sibling comfyui-headless-image21 skill (official RGBA prompt template).
The 8 preview PNGs saved alongside are worth a glance (mask, voxel colors, baked texture atlas).
5. Multi-view turnaround → GLB (template 3d_pixal3d_multi_views)
python scripts/comfy3d.py run --template multiview --image C:\path\turnaround_strip.pngInput is ONE horizontal 4-view strip, exactly 6336x2688 — NOT a 2x2 grid. The template
crops it at fixed pixel boxes; panel order is front, LEFT, BACK, right (x=0/1652/3182/4728,
width 1669/1492/1476/1608, full height — verified by tracing SaveImageAdvanced titles back
through ImageCropToMask to the ImageCropV2 boxes; note back and left are SWAPPED vs a
naive reading). scripts/make_turnaround_strip.py composes any four view images into that
geometry (contain-fit on white). The template saves
the four crops as named previews (front_view/back_view/left_view/right_view_*.png) — check
them if the views look permuted. It conditions pixal3d_multiview on all views jointly: the
back of the model is reconstructed from the back view instead of hallucinated. It uses the
separate pixal3d_multiview weight and needs NO trellis_2 diffusion model and NO MoGe.
Full recipe (end-to-end verified 2026-10-05 on a corgi, ~6 min total):
- Keep the original art as the front view.
- With the sibling
comfyui-headless-image21skilleditcommand (original as reference = identity anchor), generate back / left / right: "Show the same dog from its left side: full profile view facing left..." (~35 s each). The BACK view needs an explicit "photographed from behind... the face is NOT visible" instruction — a plain "back view" prompt made the model draw a front view instead. python scripts/make_turnaround_strip.py --front <orig> --back <back> --left <left> --right <right> --out sheet.pngpython scripts/comfy3d.py run --template multiview --image sheet.png- Verify in Blender from 4 azimuths: front face present, back face ABSENT (that is the whole point of the multi-view route), left/right consistent.
6. Blender import (blender-mcp already runs on port 9876)
import bpy
before = set(bpy.data.objects.keys())
bpy.ops.import_scene.gltf(filepath=r"<out>\ComfyUI_00001.glb")
new = [o for o in bpy.data.objects if o.name not in before]Then select the imported meshes, switch shading to MATERIAL, bpy.ops.view3d.view_selected.
Two traps: (1) the default startup Cube (2 m) encloses a ~0.8 m generated asset — renders
and viewport shots show only the cube shell; delete Cube first. (2) On Blender 5.2 the MCP
area-screenshot returns an all-black image even when the scene is fine — verify with a temp
camera + bpy.ops.render.render(write_still=True) instead. Expect ~700k faces: decimation is
built into the template (700k cap) but the topology is still marching-cubes, not
game/rig-ready — plan a retopo pass in Blender for production assets.
7. Pitfalls (top 5 — full list in references/converter-notes.md)
- hf-mirror serves international bytes → ModelScope + host verification (section 2).
- VRAM contention: if a 3D run OOMs, thrashes, or crawls, another ComfyUI/image server
is probably still holding VRAM — stop it first, then rerun. Find it by command line:
Get-CimInstance Win32_Process | Where-Object { $_.CommandLine -match "main\.py --port" }→taskkill //F //PID <pid>. Each server should use its own port; the 3D script defaults to 8189 so it never collides with a Desktop-launched server on 8188. - "Completed in 5 s" with no GLB is a fake success: the server accepted the prompt but
validation dropped invalid nodes ("Output will be ignored" in the server log). The script
gates on
node_errorsin the/promptresponse and asserts a model file in the outputs. - UI-template → API conversion has 4 distinct widget-spec formats + seed control words +
dynamic-combo dotted sub-keys + the required
viewport_stateon Save3D/Load3D nodes. The converter inscripts/comfy3d.pyhandles all of them; don't hand-patch API JSONs. RemeshMesh/DecimateMeshare COMFY_DYNAMICCOMBO_V3 nodes: the selected option's sub-inputs must be submitted as dotted keys (sign_mode.qefetc.).- Registration folder names are type names (
geometry_estimation,background_removal).
8. Maintenance
After a ComfyUI update that changes the official templates, regenerate the API workflows:
python scripts/comfy3d.py convert --template image # or multiview
python scripts/comfy3d.py convert --template multiview --object-info <cached object_info.json>convert dumps a cached GET /object_info (any headless server run) into the converter for
offline use. Then re-run one single-image generation before trusting the new files.
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