war-language
Skill1 starsChanged 11 days agoNo licenceView on GitHub
A higher-order language for warfare in games - translate what is going on in a game (units, squares, points, morale bars, turns) UP into military terms (situation in METT-TC and OAKOC, enemy in SALUTE with most-likely and most-dangerous courses of action, our plan as mission, intent, form of maneuver and one task-and-purpose per unit, control measures), reason at that level, then translate it back DOWN into concrete game orders (which unit, which square, which action, how many points, what to check after) - with a per-game lexicon (game element <-> doctrine term) in each game's guide, written templates (warlang.py prints them) and back-translation checks so nothing is lost either way. Built on military-doctrine, military-operations, soviet-doctrine, war-concepts, combat-models. Use when a turn or phase of a wargame or strategy game starts, when explaining to the user what is happening in a battle or war, when turning a plan into orders, when reviewing a turn, and when making a lexicon for a new game.
In this repository48 other files it gives its agents.
- army-logSkill
- battle-tacticsSkill
- borrow-from-gamesSkill
- check-skillsSkill
- combat-modelsSkill
- delegateSkill
- dice-mathSkill
- discord-logsSkill
- draw-mapSkill
- draw-movesSkill
- game-databaseSkill
- game-setupSkill
- game-sourcesSkill
- game-uiSkill
- generalize-learningSkill
- hand-backSkill
- idle-viewSkill
- install-windows-gamesSkill
- learn-from-tutorialsSkill
- learn-to-modSkill
- learn-to-playSkill
- loading-screensSkill
- manual-firstSkill
- map-cameraSkill
- map-measureSkill
- map-usageSkill
- military-doctrineSkill
- military-operationsSkill
- mod-diffSkill
- mod-docsSkill
- move-phasesSkill
- obs-recordSkill
- photo-mapSkill
- planningSkill
- rules-skillsSkill
- save-scumSkill
- scoutingSkill
- screeningSkill
- skills-managerSkill
- skill-syncSkill
- soviet-doctrineSkill
- stream-panelSkill
- unit-combat-mathSkill
- video-watchSkill
- waiting-checklistSkill
- war-conceptsSkill
- wiki-scoutSkill
- write-skillSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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