game-setup
Skill1 starsChanged 11 days agoNo licenceView on GitHub
Getting a game running properly for Claude and then parsing its UI, before any real play - the run and graphics setup (launch on the locked bgplay screen, Steam launch option, windowed mode and resolution set by Claude, assume it's broken until gamecheck says otherwise, popups as separate windows, GPU drawing through VirtualGL with WineD3D, video memory override, fixing lag, reading Proton/Steam/game logs, backing up the user's settings file) and the UI parsing setup (find every element that stands out from the background, hover each with hoversheet.py and read its tooltip, use the manual's annotated screenshots, check held keys such as the camera, write the element map into the game's guide). Learned on Field of Glory II Medieval with the user, 2026-11-02. Use when launching a game for the first time, when a game lags, crashes, shows a black or textureless screen or the wrong size in bgplay, or on any new screen before clicking things.
In this repository48 other files it gives its agents.
- army-logSkill
- battle-tacticsSkill
- borrow-from-gamesSkill
- check-skillsSkill
- combat-modelsSkill
- delegateSkill
- dice-mathSkill
- discord-logsSkill
- draw-mapSkill
- draw-movesSkill
- game-databaseSkill
- game-sourcesSkill
- game-uiSkill
- generalize-learningSkill
- hand-backSkill
- idle-viewSkill
- install-windows-gamesSkill
- learn-from-tutorialsSkill
- learn-to-modSkill
- learn-to-playSkill
- loading-screensSkill
- manual-firstSkill
- map-cameraSkill
- map-measureSkill
- map-usageSkill
- military-doctrineSkill
- military-operationsSkill
- mod-diffSkill
- mod-docsSkill
- move-phasesSkill
- obs-recordSkill
- photo-mapSkill
- planningSkill
- rules-skillsSkill
- save-scumSkill
- scoutingSkill
- screeningSkill
- skills-managerSkill
- skill-syncSkill
- soviet-doctrineSkill
- stream-panelSkill
- unit-combat-mathSkill
- video-watchSkill
- waiting-checklistSkill
- war-conceptsSkill
- war-languageSkill
- wiki-scoutSkill
- write-skillSkill
The file
We split this skill into the rules it gives an agent
5 rules. About 0 are common, 1 is distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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