map-usage
Skill1 starsChanged 10 days agoNo licenceView on GitHub
Generic method for using any game's map or board to make decisions - what to establish about a map (layout, grid, borders, coordinates, deployment zones, sides, fog of war), reading terrain from photos and knowing which terrain is invisible and needs a tooltip, using the game's overlays (grid, line of sight, ranges, zones of control, movement and attack highlights), locating and identifying units, building a text board for geometry, and checking the map after every action. Also defines what every per-game map skill (<game>-map) must contain, and when to write one. Builds on map-camera (seeing) and photo-map (photographing); per-game rules live in each game's guide. Use when starting any game with a map, before planning moves, when a game's map skill doesn't exist yet, or when unsure what something on a map is.
In this repository48 other files it gives its agents.
- army-logSkill
- battle-tacticsSkill
- borrow-from-gamesSkill
- check-skillsSkill
- combat-modelsSkill
- delegateSkill
- dice-mathSkill
- discord-logsSkill
- draw-mapSkill
- draw-movesSkill
- game-databaseSkill
- game-setupSkill
- game-sourcesSkill
- game-uiSkill
- generalize-learningSkill
- hand-backSkill
- idle-viewSkill
- install-windows-gamesSkill
- learn-from-tutorialsSkill
- learn-to-modSkill
- learn-to-playSkill
- loading-screensSkill
- manual-firstSkill
- map-cameraSkill
- map-measureSkill
- military-doctrineSkill
- military-operationsSkill
- mod-diffSkill
- mod-docsSkill
- move-phasesSkill
- obs-recordSkill
- photo-mapSkill
- planningSkill
- rules-skillsSkill
- save-scumSkill
- scoutingSkill
- screeningSkill
- skills-managerSkill
- skill-syncSkill
- soviet-doctrineSkill
- stream-panelSkill
- unit-combat-mathSkill
- video-watchSkill
- waiting-checklistSkill
- war-conceptsSkill
- war-languageSkill
- wiki-scoutSkill
- write-skillSkill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 7 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

