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alton47AGENTS.md

threejs-skills

alton47/threejs-skills/AGENTS.md

This file is for AI coding agents (Claude, Copilot, Cursor, Codex, etc.) that have write access to this repository. This repo contains AI Skills for Three.js — structured markdown files that teach AI agents how to use Three.js correctly. The goal is concise, accurate, non-hallucinated Three.js knowledge. Before committing skill changes, test with: Open an issue or PR if you spot a hallucinated API, outdated pattern, or missing skill domain.

137mo agoReviewMountCreate a free account to mount
alton47llms.txt

threejs-skills / skills

alton47/threejs-skills/skills/llms.txt

threejs-core | Sets up Three.js renderer, WebGL context, scene, camera, and animation loop | three.js, threejs, WebGL, 3D scene, renderer, render loop, requestAnimationFrame, scene setup, canvas, WebGLRenderer threejs-geometry | Creates and manipulates geometry — primitives, BufferGeometry, custom vertices, normals, UVs | geometry, BufferGeometry, BoxGeometry, SphereGeometry, vertices, normals, UVs, mesh topology, custom shape, indexed geometry threejs-materials | Configures PBR materials and texture maps — MeshStandardMaterial, MeshPhysicalMaterial, roughness, metalness | material, texture, PBR, roughness, metalness, normal map, emissive, transparent, MeshStandardMaterial, MeshPhysicalMaterial, shader,…

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alton47Skill

threejs-animation

alton47/threejs-skills/skills/threejs-animation/SKILL.md

Animates Three.js objects using AnimationMixer, AnimationClip, keyframe tracks, morph targets, skeletal animation, and GSAP integration. Use when the user asks about animations, AnimationMixer, play/pause animations, keyframes, GLTF animations, morph targets, bones, or GSAP with Three.js. Trigger keywords: animation, AnimationMixer, AnimationClip, keyframe, morph target, skeleton, bones, GSAP, tween, play animation.

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alton47Skill

threejs-audio

alton47/threejs-skills/skills/threejs-audio/SKILL.md

Adds spatial and non-spatial audio to Three.js scenes using AudioListener, Audio, PositionalAudio, AudioAnalyser, and AudioLoader. Use when the user asks about 3D audio, spatial sound, positional audio, audio visualization, background music, or Web Audio API integration. Trigger keywords: audio, sound, PositionalAudio, AudioListener, AudioAnalyser, spatial audio, 3D sound, music visualization.

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alton47Skill

threejs-camera

alton47/threejs-skills/skills/threejs-camera/SKILL.md

Configures Three.js cameras and controls — PerspectiveCamera, OrthographicCamera, OrbitControls, FlyControls, PointerLockControls, and first-person setup. Use when the user asks about cameras, controls, orbit, fly, first-person, camera movement, or viewport setup. Trigger keywords: camera, OrbitControls, FlyControls, PointerLockControls, perspective, orthographic, first person, viewport, FOV.

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alton47Skill

threejs-core

alton47/threejs-skills/skills/threejs-core/SKILL.md

Sets up Three.js renderer, scene, WebGL context, animation loop, and resize handling. Use when the user asks to create a 3D scene, set up Three.js from scratch, initialize WebGL, create a render loop, or configure a renderer. Trigger keywords: three.js, threejs, WebGL, 3D scene, renderer, requestAnimationFrame.

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alton47Skill

threejs-geometry

alton47/threejs-skills/skills/threejs-geometry/SKILL.md

Creates and manipulates Three.js geometry — built-in primitives, BufferGeometry, custom geometry with attributes, normals, UVs, indexed and non-indexed meshes. Use when the user asks about geometry, shapes, BufferGeometry, custom vertices, normals, UVs, or mesh topology. Trigger keywords: geometry, BufferGeometry, vertices, normals, UVs, mesh topology, custom shape.

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alton47Skill

threejs-lighting

alton47/threejs-skills/skills/threejs-lighting/SKILL.md

Configures Three.js lights — AmbientLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, shadows, HDR environment lighting, and light probes. Use when the user asks about lighting, shadows, light setup, HDR, environment maps for lighting, or realistic rendering. Trigger keywords: light, lighting, shadow, DirectionalLight, PointLight, SpotLight, ambient, HDRI, environment.

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alton47Skill

threejs-loaders

alton47/threejs-skills/skills/threejs-loaders/SKILL.md

Loads 3D assets in Three.js — GLTFLoader, DRACOLoader, KTX2Loader, TextureLoader, FontLoader, AudioLoader, LoadingManager, and async/await loading patterns. Use when the user asks about loading 3D models, GLTF, GLB, OBJ, textures, fonts, audio, or asset management. Trigger keywords: GLTFLoader, load model, GLTF, GLB, DRACOLoader, TextureLoader, LoadingManager, async load, asset.

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alton47Skill

threejs-materials

alton47/threejs-skills/skills/threejs-materials/SKILL.md

Configures Three.js materials — MeshStandardMaterial, MeshPhysicalMaterial, PBR pipeline, texture maps (color, normal, roughness, metalness, AO, emissive, environment). Use when the user asks about materials, textures, PBR, shading, opacity, transparency, or material properties. Trigger keywords: material, texture, PBR, roughness, metalness, normal map, emissive, transparent, MeshStandardMaterial.

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alton47Skill

threejs-performance

alton47/threejs-skills/skills/threejs-performance/SKILL.md

Optimizes Three.js performance — instancing, draw call reduction, LOD, frustum culling, geometry merging, texture compression, Stats.js profiling, and GPU debugging. Use when the user asks about performance, FPS, draw calls, instancing, optimization, lag, stuttering, or profiling a Three.js scene. Trigger keywords: performance, fps, draw calls, instancing, InstancedMesh, LOD, profiling, optimization, Stats.

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alton47Skill

threejs-physics

alton47/threejs-skills/skills/threejs-physics/SKILL.md

Integrates physics engines with Three.js — cannon-es, Rapier (WASM), and Ammo.js. Covers rigid bodies, constraints, collision detection, character controllers, and physics-visual sync. Use when the user asks about physics, collisions, rigid bodies, gravity, constraints, joints, or physics simulation. Trigger keywords: physics, cannon-es, rapier, ammo.js, rigid body, collision, gravity, constraint, character controller.

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alton47Skill

threejs-postprocessing

alton47/threejs-skills/skills/threejs-postprocessing/SKILL.md

Adds post-processing effects to Three.js scenes using EffectComposer — bloom, SSAO, SMAA, depth of field, motion blur, and custom passes. Also covers pmndrs/postprocessing for React Three Fiber. Use when the user asks about post-processing, bloom, glow, SSAO, depth of field, vignette, chromatic aberration, or visual effects pipeline. Trigger keywords: post-processing, bloom, glow, EffectComposer, SSAO, depth of field, vignette, chromatic aberration, UnrealBloom.

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alton47Skill

threejs-react

alton47/threejs-skills/skills/threejs-react/SKILL.md

Integrates Three.js in React using React Three Fiber (R3F), @react-three/drei, and @react-three/postprocessing. Use when the user asks about Three.js in React, React Three Fiber, R3F, @react-three/drei, useFrame, useThree, Canvas setup, or 3D in React components. Trigger keywords: React Three Fiber, R3F, drei, useFrame, useThree, Canvas, 3D React, @react-three.

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alton47Skill

threejs-shaders

alton47/threejs-skills/skills/threejs-shaders/SKILL.md

Writes custom GLSL shaders in Three.js using ShaderMaterial and RawShaderMaterial — uniforms, varyings, vertex displacement, fragment effects, noise, fresnel, dissolve, and shader chunk injection. Use when the user asks about custom shaders, GLSL, ShaderMaterial, uniforms, vertex shaders, fragment shaders, noise effects, or GPU-based effects. Trigger keywords: shader, GLSL, ShaderMaterial, uniform, vertex shader, fragment shader, noise, fresnel, dissolve, GPU effect.

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alton47Skill

threejs-xr

alton47/threejs-skills/skills/threejs-xr/SKILL.md

Sets up WebXR in Three.js — VRButton, ARButton, XRSession, controllers, hand tracking, hit testing, and immersive experiences. Use when the user asks about VR, AR, WebXR, immersive experiences, XR controllers, hand tracking, or augmented reality. Trigger keywords: WebXR, VR, AR, VRButton, ARButton, XRSession, controller, hand tracking, immersive, augmented reality, virtual reality.

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CLAUDE.md vs AGENTS.md

Agent instruction files

What are agent instruction files?

Plain text files in a repository that tell a coding agent how the project works: commands to run, conventions to follow and things to avoid. CLAUDE.md, AGENTS.md, cursor rules and skills are the common kinds.

CLAUDE.md or AGENTS.md?

CLAUDE.md is read by Claude Code. AGENTS.md is an open format that Codex, Cursor and other agents read. Many projects keep one and point the other at it.

What is a skill?

A folder with a SKILL.md that describes one capability, such as filling PDFs or reviewing code. The agent loads it only when the task calls for it.

Can I search my own team's files too?

Your agents already can, over MCP, limited to the files you're allowed to read. Searching them from this page is coming.