threejs-materials
Skill13 starsChanged 7 months agoMITView on GitHub
Configures Three.js materials — MeshStandardMaterial, MeshPhysicalMaterial, PBR pipeline, texture maps (color, normal, roughness, metalness, AO, emissive, environment). Use when the user asks about materials, textures, PBR, shading, opacity, transparency, or material properties. Trigger keywords: material, texture, PBR, roughness, metalness, normal map, emissive, transparent, MeshStandardMaterial.
Files
Three.js Materials
MeshStandardMaterial (default PBR material)
const mat = new THREE.MeshStandardMaterial({
color: 0xffffff, // base color (hex or THREE.Color)
roughness: 0.5, // 0 = mirror, 1 = fully diffuse
metalness: 0.0, // 0 = dielectric, 1 = metal
envMapIntensity: 1.0, // environment map strength
});See MAPS.md for complete texture map reference.
MeshPhysicalMaterial (extended PBR)
const mat = new THREE.MeshPhysicalMaterial({
roughness: 0.1,
metalness: 0.0,
transmission: 1.0, // glass / transparency (0–1)
thickness: 0.5, // refraction thickness
ior: 1.5, // index of refraction (glass = 1.5)
reflectivity: 0.5,
iridescence: 1.0, // soap bubble iridescence
iridescenceIOR: 1.3,
sheen: 1.0, // fabric-like sheen
sheenColor: 0xffffff,
clearcoat: 1.0, // car paint clear coat
clearcoatRoughness: 0.1,
});
// Note: transmission requires renderer.physicallyCorrectLights or specific setupLoading Textures
const loader = new THREE.TextureLoader();
const texture = loader.load("/textures/diffuse.jpg", (tex) => {
tex.colorSpace = THREE.SRGBColorSpace; // for color/albedo maps
});
// For non-color maps (normal, roughness, metalness, AO) — linear space
const normalMap = loader.load("/textures/normal.jpg");
// normalMap.colorSpace stays LinearSRGBColorSpace (default) — do NOT set sRGB
const mat = new THREE.MeshStandardMaterial({
map: texture, // albedo / color
normalMap: normalMap,
roughnessMap: loader.load("/textures/roughness.jpg"),
metalnessMap: loader.load("/textures/metalness.jpg"),
aoMap: loader.load("/textures/ao.jpg"), // requires uv2
aoMapIntensity: 1.0,
emissiveMap: loader.load("/textures/emissive.jpg"),
emissive: new THREE.Color(0xffffff),
emissiveIntensity: 1.0,
});Texture Settings
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(4, 4); // tile 4x in each direction
texture.offset.set(0.5, 0); // offset UV
texture.rotation = Math.PI / 4;
texture.center.set(0.5, 0.5); // rotation pivot
// Filter — affects sharpness
texture.minFilter = THREE.LinearMipmapLinearFilter; // default, best quality
texture.magFilter = THREE.LinearFilter;
texture.anisotropy = renderer.capabilities.getMaxAnisotropy(); // max sharpness at angle
texture.generateMipmaps = true; // default trueEnvironment Map
import { RGBELoader } from "three/addons/loaders/RGBELoader.js";
import { PMREMGenerator } from "three";
const pmrem = new PMREMGenerator(renderer);
pmrem.compileEquirectangularShader();
new RGBELoader().load("/env/studio.hdr", (hdr) => {
const envMap = pmrem.fromEquirectangular(hdr).texture;
scene.background = envMap;
scene.environment = envMap; // applies to ALL PBR materials
hdr.dispose();
pmrem.dispose();
});Transparency & Blending
// Alpha via texture
mat.alphaMap = loader.load("/textures/alpha.jpg");
mat.transparent = true;
mat.alphaTest = 0.5; // discard below threshold (no depth sorting needed)
// Full transparency with blending
mat.transparent = true;
mat.opacity = 0.5;
mat.depthWrite = false; // prevents z-fighting for transparent objects
mat.side = THREE.DoubleSide; // render front and back
// Blending modes
mat.blending = THREE.NormalBlending;
mat.blending = THREE.AdditiveBlending; // glow, particles
mat.blending = THREE.MultiplyBlending;Other Materials
new THREE.MeshBasicMaterial({ color: 0xff0000 }); // unlit, no shadows
new THREE.MeshLambertMaterial({ color: 0xff0000 }); // flat shading, fast
new THREE.MeshPhongMaterial({ color: 0xff0000, shininess: 100 }); // specular
new THREE.MeshToonMaterial({ color: 0xff0000 }); // cel shading
new THREE.MeshNormalMaterial(); // debug normals
new THREE.MeshDepthMaterial(); // debug depth
new THREE.LineBasicMaterial({ color: 0xffffff });
new THREE.LineDashedMaterial({ color: 0xffffff, dashSize: 0.1, gapSize: 0.05 });
new THREE.PointsMaterial({ size: 0.05, sizeAttenuation: true });
new THREE.SpriteMaterial({ map: texture });Material Disposal
mat.dispose(); // always dispose when removing from scene
// dispose all textures separately:
mat.map?.dispose();
mat.normalMap?.dispose();Common Gotchas
aoMaprequires a second UV set:geo.setAttribute('uv2', geo.attributes.uv)oruv1in r152+- Color/albedo textures: set
colorSpace = THREE.SRGBColorSpace - Non-color textures (normal, rough, metal, AO): leave as
LinearSRGBColorSpace transparent: truetriggers alpha sorting — usealphaTestinstead for hard cutoutsMeshPhysicalMaterialwithtransmissionrequires a background orscene.environmentenvMapIntensityonly works onMeshStandardMaterialandMeshPhysicalMaterial
Other versions20 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- FkennedyFox/claude-skills★ 0100% same
Wrote their own version · 19
- calesthio/OpenMontage★ 72ksame name
- CloudAI-X/threejs-skills★ 3.7ksame name
- educlopez/thegridcn-ui★ 390same name
- quiet-node/gesture-lab★ 185same name
- kumaran-is/claude-code-onboarding★ 35same name
- ruloCode/hermes-os★ 15same name
- LinHao-city/StoryMind★ 10same name
- full-stack-skills/threejs-skills★ 9same name
- chadixearth/graphyloop★ 3same name
- codetesla51/skills★ 3same name
9 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use pose-library-design, video-toolkit and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
LinHao-citySkillpose-library-design
Design reusable 2D character pose libraries, action cycles, and expression states for data-driven animation.
Also in 3 projects that use this
LinHao-citySkillvideo-toolkit
Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.
Also in 3 projects that use this
jaron-goh-centrSkillwebsite-to-video
Capture a general website/URL and turn it into a video OF the site — tour, showcase, or social clip built from captured screenshots and the site's own brand assets. Use for portfolio / blog / docs / landing-page showcases. Not a product launch or promo, even from a URL (/product-launch-video). Unclear → /hyperframes.
Also in 4 projects that use this
dAAAbSkillheygen
Also in 3 projects that use this
chrisvoncsefalvaySkilld3-viz
Creating interactive data visualisations using d3.js. This skill should be used when creating custom charts, graphs, network diagrams, geographic visualisations, or any complex SVG-based data visualisation that requires fine-grained control over visual elements, transitions, or interactions. Use this for bespoke visualisations beyond standard charting libraries, whether in React, Vue, Svelte, vanilla JavaScript, or any other environment.
Also in 4 projects that use this
- +4 more from LinHao-city
In this repository15 other files it gives its agents.
- AGENTS.mdAGENTS.md
- skills/llms.txtllms.txt
- threejs-animationSkill
- threejs-audioSkill
- threejs-cameraSkill
- threejs-coreSkill
- threejs-geometrySkill
- threejs-lightingSkill
- threejs-loadersSkill
- threejs-performanceSkill
- threejs-physicsSkill
- threejs-postprocessingSkill
- threejs-reactSkill
- threejs-shadersSkill
- threejs-xrSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

