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xsovad06xsovad06/sova/.agents/skills/design-taste/SKILL.md

design-taste

Skill3 starsChanged 7 days agoApache-2.0View on GitHub

Generic UI design review checklist and best practices, adaptable to any project's design system. Auto-activates when reviewing or validating UI changes for visual quality.

19 other projects use a version of this.

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Projects with it also use slides and design-review.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • JetBrainsSkill

    slides

    Create and edit presentation slide decks (`.pptx`) with PptxGenJS and render/validation utilities. Use when tasks involve building a new PowerPoint deck, recreating slides from screenshots/PDFs/reference decks, modifying slide content while preserving editable output, adding charts/diagrams/visuals, or diagnosing layout issues such as overflow, overlaps, and font substitution.

    Also in 3 projects that use this

  • dillonluiSkill

    design-review

    Review a view or flow for UX and UI issues. Provides severity-ranked, actionable findings grounded in established design heuristics. Use when the user asks for design feedback, UX review, or UI critique.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

6 rules. 0 are common, 6 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 16 edited versions we read keep these.

  • 6

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use this checklist when creating, modifying, or reviewing UI elements on a project whose own design system isn't already covered by a more …

    line 8
  2. Distinctive:

    Read the project's design system documentation.

    line 19
  3. Distinctive:

    Check existing components before building anything new.

    line 22
  4. Distinctive:

    Check the design system: how is this element already defined?

    line 83
  5. Distinctive:

    Check existing code: is this already implemented somewhere?

    line 84
  6. Distinctive:

    Test in context: light/dark mode, responsive layout, interactive states.

    line 87

“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Design Taste

Use this checklist when creating, modifying, or reviewing UI elements on a project whose own design system isn't already covered by a more specific skill. It is generic by design: before applying it, read the project's own design system documentation (for example docs/design-system.md or a style guide), identify its component library (Bootstrap, Material, DaisyUI, custom, etc.) and how colors are defined, named, and applied, then map each category below onto that project's actual tokens, components, and conventions rather than applying the generic names literally.

Before You Start

  1. Read the project's design system documentation.
  2. Identify the component library in use.
  3. Understand how the color system is defined, named, and applied.
  4. Check existing components before building anything new.

Areas to Review

Colors

  • Use only colors from the project's defined palette
  • Use CSS variables / tokens, not hardcoded values
  • Test in both light and dark modes, if applicable
  • Avoid arbitrary color choices; ask "why this shade?"
  • No semantic color abuse (red/green for non-semantic data)

Buttons

  • Follow the project's button variants (primary, secondary, tertiary, etc.)
  • Clear, action-oriented labels
  • Don't create new button variants without a design review
  • Hover/active/disabled states are visible
  • One primary CTA per form or section, when applicable

Icons

  • Check the existing icon library before creating new icons
  • Consistent sizing for similar use cases
  • Use the component system if available; don't inline raw SVGs
  • Decorative icons are hidden from screen readers
  • Action icons are clearly labeled

Typography

  • Follow the project's type scale (headings, body, small, etc.)
  • Consistent font weights for hierarchy
  • Adequate line height for readability
  • Responsive sizing on mobile
  • Monetary/data values use appropriate styling

Forms

  • All inputs have associated labels
  • Focus states are clearly visible and accessible
  • Error states are clearly indicated
  • Consistent spacing and padding
  • Validation messages are clear and helpful

Spacing and Layout

  • Consistent margins and padding
  • Follows the project's spacing scale, if one is defined
  • White space is used intentionally
  • Mobile responsive (reflow, not hidden elements)

Components

  • Reuse existing components instead of rebuilding them
  • Component props are used correctly
  • No broken references to removed components
  • Composition supports the intended layout

Accessibility

  • Sufficient color contrast (WCAG AA minimum)
  • Semantic HTML (proper heading hierarchy, etc.)
  • Keyboard navigation works
  • ARIA labels where needed
  • Alt text for images

Workflow

  1. Identify the element: button, card, form, icon, etc.
  2. Check the design system: how is this element already defined?
  3. Check existing code: is this already implemented somewhere?
  4. Build or modify the element, following project conventions.
  5. Validate against the checklist above.
  6. Test in context: light/dark mode, responsive layout, interactive states.
  7. Get a design review if unsure about visual direction.

Common Pitfalls

  • Color drift: adding colors outside the palette
  • Variant sprawl: creating new button/badge variants without design guidance
  • Hardcoded values: colors, sizes, or spacing hardcoded instead of using design tokens
  • Theme blindness: testing only light mode, or only dark mode
  • Component duplication: building new components that already exist
  • Missing accessibility: insufficient contrast, no labels, no keyboard support
  • Inconsistent spacing: arbitrary padding/margins instead of a defined scale

How to Adapt This Checklist

Replace the generic category names with the project's real equivalents before using this checklist. For example, a project on Material Design with custom colors maps "palette" onto its Material color variable names, "button variants" onto Material's filled/outlined/text variants, and "spacing scale" onto Material's 4px/8px/12px/16px increments; a project on Tailwind maps "palette" onto tailwind.config.js's color definitions and "spacing scale" onto Tailwind's own spacing scale. The categories above stay the same; only the vocabulary and the concrete values change.

Fold this checklist into the project's own review and development workflow rather than running it as a one-off: a UI change is most likely to regress design consistency during development, not after it ships.

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