rust
Skill4 starsChanged 15 days agoMITView on GitHub
Create realistic procedural rust, oxidation and corrosion with Three.js TSL on WebGPU. Use for rails, exposed steel, machinery, pipes, bridges, containers, ships and old infrastructure.
38 other projects use a version of this.
Adopted by
Most recently taken up by
- elodin-sys/elodintheir own version, first seen Nov 9, 2026
- crbnos/carbontheir own version, first seen Nov 7, 2026
- lawless-m/claude-skillstheir own version, first seen Nov 6, 2026
- inference-gateway/skillstheir own version, first seen Nov 5, 2026
- alexjmiller5/agent-config-publictheir own version, first seen Nov 1, 2026
- its-ash/skillstheir own version, first seen Nov 1, 2026
Used with
Projects with it also use java, node and 9 more.
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Other versions38 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 38
- ccusage/ccusage★ 19ksame name
- ryoppippi/ccusage★ 19ksame name
- microsoft/fast★ 9.7ksame name
- pgdogdev/pgdog★ 5.6ksame name
- crbnos/carbon★ 2.8ksame name
- elodin-sys/elodin★ 553same name
- Mindrally/skills★ 275same name
- Moosync/Moosync★ 264same name
- wado-lang/wado★ 120same name
- databricks-solutions/apx★ 91same name
28 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository28 other files it gives its agents.
- character-cameraSkill
- character-inputSkill
- character-kitSkill
- character-modelSkill
- character-walkingSkill
- engineered-environmentsSkill
- megacitySkill
- station-maglevSkill
- greenhouseSkill
- pipesSkill
- procedural-geometrySkill
- signageSkill
- indirect-lightingSkill
- lightingSkill
- glassSkill
- interior-mappingSkill
- material-compositionSkill
- metalSkill
- paintSkill
- tsl-materialsSkill
- waterSkill
- threejs-directorSkill
- card-grassSkill
- far-shadeSkill
- ocean-waterSkill
- photo-skySkill
- snow-weatherSkill
- jolt-drivingSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 31 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 40
Avoid uniform procedural rust noise.
- Distinctive: line 56
Use shader detail for small corrosion and surface variation.
- Distinctive: line 58
Use actual geometry for major holes, deep flaking, broken edges and large missing material when it affects silhouette or close-up shape.
“Common” is measured: kept by at least 6 in 10 of the 31 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Rust and Corrosion
Target: Three.js 0.187.0, three/webgpu and TSL node materials from three/tsl; WebGPU only, no WebGL fallback, no GLSL strings.
Rust is a physical surface transformation, not merely an orange colour.
Layer model
Think:
clean coating -> scratched coating -> exposed metal -> oxidation -> rust -> heavier corrosion -> pitting
The amount of each layer should be controlled by masks.
Corrosion masks
Use plausible causes:
- exposed edges
- seams
- water traps
- damaged paint
- bolt interfaces
- joints
- lower sections
- drainage paths
- sheltered crevices
Avoid uniform procedural rust noise.
Properties affected
Rust should influence several properties:
- base colour
- roughness
- normal
- specular response
- metallic response where appropriate
Heavily corroded regions should not retain the same smooth reflective appearance as pristine metal.
Geometry vs shader
Use shader detail for small corrosion and surface variation.
Use actual geometry for major holes, deep flaking, broken edges and large missing material when it affects silhouette or close-up shape.
Match corrosion to environment and maintenance
Corrosion should not automatically be extreme. Match it to the object's age, maintenance regime, humidity and exposure: a sealed, climate-controlled interior or a well-kept station shows little beyond scuffed edges and bolt stains; coastal, marine and abandoned settings show heavy rust, streaking and pitting.
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