metal
Skill4 starsChanged 16 days agoMITView on GitHub
Create realistic procedural metal materials with Three.js TSL on WebGPU. Use for trains, rails, machinery, structures, vehicles, pipework and industrial infrastructure.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- MiracleWeb3/metaltheir own version, first seen Aug 31, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- MiracleWeb3/metal★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository28 other files it gives its agents.
- character-cameraSkill
- character-inputSkill
- character-kitSkill
- character-modelSkill
- character-walkingSkill
- engineered-environmentsSkill
- megacitySkill
- station-maglevSkill
- greenhouseSkill
- pipesSkill
- procedural-geometrySkill
- signageSkill
- indirect-lightingSkill
- lightingSkill
- glassSkill
- interior-mappingSkill
- material-compositionSkill
- paintSkill
- rustSkill
- tsl-materialsSkill
- waterSkill
- threejs-directorSkill
- card-grassSkill
- far-shadeSkill
- ocean-waterSkill
- photo-skySkill
- snow-weatherSkill
- jolt-drivingSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 25
Do not use one generic metallic material for everything.
- Distinctive: line 43
Use subtle procedural variation for:
- Distinctive: line 59
Do not apply uniform random noise.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Metal
Target: Three.js 0.187.0, three/webgpu and TSL node materials from three/tsl; WebGPU only, no WebGL fallback, no GLSL strings.
Physical categories
Distinguish:
- painted metal
- bare aluminium
- stainless steel
- polished steel
- cast iron
- machined metal
- brushed metal
- galvanised metal
- oxidised metal
- weathered structural steel
Do not use one generic metallic material for everything.
Core response
Control:
- metalness
- roughness
- specular response
- base colour
- normal variation
- anisotropy where appropriate
- clearcoat only when a coating physically exists
Brushed metal should have directional anisotropic response.
Surface variation
Use subtle procedural variation for:
- machining marks
- brushing
- fine scratches
- oxidation
- dirt
- fingerprints
- edge wear
Variation should be correlated with physical causes.
Wear
Exposed edges can show more wear. Recesses can accumulate dirt. High-contact areas can become polished. Horizontal exposed surfaces can collect deposits.
Do not apply uniform random noise.
Scale
Large structural metal should have broad, restrained variation. Close-up machined components can have finer detail.
Train/rail guidance
Train exterior: usually coated/painted metal rather than bare metal.
Rails: steel with directional wear, polishing and environmental oxidation.
Underbody: darker, rougher, dirtier metal with higher variation.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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