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wolffewolffe/three.js-skills/skills/materials/paint/SKILL.md

paint

Skill4 starsChanged 15 days agoMITView on GitHub

Create realistic painted surfaces with Three.js TSL on WebGPU. Use for trains, vehicles, signs, buildings, machinery and architecture.

5 other projects use a version of this.

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Most recently taken up by

The file

We split this skill into the rules it gives an agent

4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 5 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Treat paint as a layered surface rather than a single colour.

    line 10
  2. Distinctive:

    Not every object needs every layer explicitly, but the shader should model the important optical consequences.

    line 18
  3. Distinctive:

    Avoid mirror-like paint unless the object is intentionally polished.

    line 40
  4. Distinctive:

    Do not apply uniform brown/grey noise.

    line 65

“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Paint

Target: Three.js 0.187.0, three/webgpu and TSL node materials from three/tsl; WebGPU only, no WebGL fallback, no GLSL strings.

Treat paint as a layered surface rather than a single colour.

Layers

Conceptually:

substrate -> primer -> paint -> protective/clear layer -> wear/dirt

Not every object needs every layer explicitly, but the shader should model the important optical consequences.

Controls

Consider:

  • base colour
  • roughness
  • specular
  • clearcoat
  • clearcoat roughness
  • fine surface normal
  • colour variation
  • fading
  • scratches
  • edge wear
  • dirt

Automotive/train paint

Painted train bodies can use a smooth coloured coating with moderate clearcoat and subtle roughness variation.

Avoid mirror-like paint unless the object is intentionally polished.

Wear

Wear should be spatially meaningful:

  • edges
  • handles
  • door areas
  • maintenance access
  • exposed lower sections
  • high-contact surfaces

Scratches can expose primer or substrate where appropriate.

Dirt

Dirt should accumulate in:

  • seams
  • recesses
  • lower panels
  • joints
  • underbody areas

Do not apply uniform brown/grey noise.

Signs

Painted signage should retain crisp lettering while allowing the sign substrate to age separately.

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