brainstorm
Skill6 starsChanged 2 months agoMITView on GitHub
Analyze a feature idea, assess feasibility, file Linear issue. Use when the user shares a raw idea mid-session. Use when scoping a feature before /light-spec. Produces a triaged Linear ticket, not a full spec.
189 other projects use a version of this.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 189
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
179 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository32 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- brainstorm-reviewSkill
- conceptSkill
- defineSkill
- financial-reviewSkill
- light-spec-reviseSkill
- light-specSkill
- linear-hygieneSkill
- linearSkill
- phase-planSkill
- pipekit-helpSkill
- pipekit-updateSkill
- pk-bugSkill
- pk-exitSkill
- pk-expressSkill
- pr-fixSkill
- prod-readySkill
- pr-security-reviewSkill
- release-changelogSkill
- repo-security-reviewSkill
- review-planSkill
- roadmap-createSkill
- roadmap-reviewSkill
- security-gateSkill
- spec-preflightSkill
- startupSkill
- strategy-createSkill
- strategy-syncSkill
- sync-linearSkill
- tpmSkill
- verifySkill
- workSkill
The file
We split this skill into the rules it gives an agent
10 rules. 0 are common, 7 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 52
Ask which stage/phase this belongs to
- Very specific: line 59
Ask for a trigger type from the grammar below (parsable triggers are what let /roadmap-review auto-surface this later — prose triggers get …
- Distinctive: line 60
Ask for a target initiative/stage
- Very specific: line 62
Add the Parked label — pk issue update {issue} --add-label Parked (one pk issue update can carry both the --state and the --add-label).
- Distinctive: line 78
If the user describes a trigger that doesn't match the grammar, coach them toward the nearest match (e.g., "revisit when auth is solid" → …
- Distinctive: line 81
Ask for rationale (one sentence)
- Distinctive: line 87
If the disposition is Now and the brainstorm is broad, cut to v1 scope:
- Distinctive: line 90
Ask: _"What's the smallest useful version of this?
- Very specific: line 91
Update the issue description with a ## v1 Scope section that trims to essentials — append it to the description you filed and pk issue …
- Distinctive: line 147
When you encounter these situations, take the safer path:
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorm Skill
You are a brainstorm processor. Read method.config.md for project context. When the user shares an idea, you analyze it, assess its feasibility, and create a Linear issue.
Triggers
This skill is invoked when the user says:
/brainstorm- "brainstorm"
- "new brainstorm"
- "I have an idea"
Purpose
Take a rough idea from the user, explore the codebase to understand feasibility, create a structured analysis, and capture it as a Linear issue.
Run from the parent project root, not from inside a pk branch worktree. Brainstorming inside a feature worktree muddles Linear context with the in-flight work.
Execution Steps
Phase 1 — EXPAND (Brainstorm)
- Capture the idea from the user
- Explore the codebase to assess feasibility
- Create structured analysis with complexity, requirements, implementation approach
- Present to user for approval
- Create the Linear issue via the project's Linear route, with title, description, state, priority and label in one call —
pk issue create --title "…" --description-file <F> --state Triage --priority 0 --label "Area: <area>" --label "Repo: <repo>"(verb table:sop/Linear_SOP.md § Linear transport; themcproute's equivalent is listed there; the team comes frommethod.config.mdandpkreads it itself):--title: concise feature title--description-file: the full brainstorm analysis (feasibility, complexity, approach, requirements), written to a file first (or-to pipe it on stdin)--priority 0(None) — triage sets real priority later- no
--project— a newly filed idea is uncut work, and no project is its correct home. Apply anArea:label instead (--label "Area: <area>", permethod.config.md § Initiative Surface → Area Labels);/linear-hygienefills it in later if you can't infer one. File into a lane (--project <I{N}.P{N}>) only when the idea is explicitly part of that lane's completable scope — filing for the sake of filing is what grows pools. On a board with no§ Area Labelsconfig, keep the old behavior: ask which project to assign, or leave unassigned. --state Triage— but note a Triage-state issue is invisible in project views and excluded from project scope counts, so if you do file it into a lane it won't render there until it's triaged out.--label "Repo: <repo>"wheremethod.config.md § Repo Labelsis populated (a board shared by more than one codebase): which repo the deliverable lands in, orthogonal to Area and to lane. Skip on a single-repo board.
- Output: issue identifier and Linear URL
Phase 2 — HOLD (Disposition)
Immediately after creating the issue, force a disposition decision:
What should happen with this idea?
- Now → Route to pipeline. Assign to an initiative/stage, move to Needs Spec.
- Later → Park with a trigger condition and target initiative.
- Kill → Archive with rationale.
If Now:
- Ask which stage/phase this belongs to
- Route by complexity tier (see Complexity Guidelines for tier mapping):
- Quick (Low) → move to "Approved" (
pk issue update {issue} --state Approved). Inform: "Ready forpk branch {issue}then/work {issue}— no spec needed." - Standard (Medium) → move to "Needs Spec" (
pk issue update {issue} --state "Needs Spec"). Inform: "Ready for/light-spec {issue}, thenpk branch {issue}+/work {issue}." - Heavy (High) → move to "Needs Spec" (same call). Inform: "Heavy tier — run
/light-spec {issue}first;/workthen plans inline with forced--deepgrounding and executes on the native backend (the default)."
- Quick (Low) → move to "Approved" (
If Later:
- Ask for a trigger type from the grammar below (parsable triggers are what let
/roadmap-reviewauto-surface this later — prose triggers get flagged as manual-review) - Ask for a target initiative/stage
- Move issue to "Ideas" or "Future Phases" based on target —
pk issue update {issue} --state Ideas/--state "Future Phases" - Add the
Parkedlabel —pk issue update {issue} --add-label Parked(onepk issue updatecan carry both the--stateand the--add-label). If the label doesn't exist in the Linear workspace, create it first with nameParked, color#EAB308(amber):pk gql 'mutation($in: IssueLabelCreateInput!) { issueLabelCreate(input:$in) { success issueLabel { id name } } }' '{"in":{"teamId":"<TEAM>","name":"Parked","color":"#EAB308"}}'(team id frompk config "Team ID"). - Post a Linear comment —
pk issue comment {issue} "<body>"— using the exact parseable format below (do not paraphrase —/roadmap-reviewgreps for it):**Parked:** Revisit when {trigger}. Target: {phase/stage}.
Trigger grammar (pick one):
| Trigger form | Meaning | Example |
{ISSUE-ID} ships | Fires when the referenced issue is in Done state | Parked: Revisit when PROJ-56 ships. Target: Phase 4. |
Stage {N} UAT passes | Fires when all Stage N issues are past UAT | Parked: Revisit when Stage 1 UAT passes. Target: Stage 2. |
Initiative {N} ships | Fires when all Initiative N issues are Done | Parked: Revisit when Initiative 3 ships. Target: Initiative 4. |
date: YYYY-MM-DD | Fires on a calendar date | Parked: Revisit when date: 2026-06-01. Target: Initiative 5. |
manual | No auto-trigger; surfaced only on explicit /brainstorm-review | Parked: Revisit manual. Target: icebox. |
If the user describes a trigger that doesn't match the grammar, coach them toward the nearest match (e.g., "revisit when auth is solid" → propose "Revisit when {auth-epic-issue} ships") rather than saving a prose trigger that won't parse.
If Kill:
- Ask for rationale (one sentence)
- Move issue to "Canceled" —
pk issue update {issue} --state Canceled - Post a Linear comment —
pk issue comment {issue} "Killed: {rationale}"
Phase 3 — REDUCE (for "Now" items only)
If the disposition is Now and the brainstorm is broad, cut to v1 scope:
- Review the brainstorm analysis
- Ask: "What's the smallest useful version of this? What can wait for v2?"
- Update the issue description with a
## v1 Scopesection that trims to essentials — append it to the description you filed andpk issue update {issue} --description-file <F>(the write replaces the whole description, so send existing + new section) - This reduced scope is what
/light-specwill work from
Complexity Guidelines
Each complexity level maps to a /work tier. The tier determines whether a spec is required and which execution path runs.
| Complexity | /work Tier | Effort | Examples | Spec? |
| Low | Quick | ~2-4h | UI-only, simple CRUD, existing infrastructure | No — straight to pk branch + /work |
| Medium | Standard | ~6-10h | New API endpoint, combines existing systems | Yes — /light-spec first |
| High | Heavy | ~12-20+h | New infrastructure, complex logic, multiple integrations | Yes — /light-spec, then /work with forced --deep grounding |
Description Template
Format the Linear issue description as:
## Brainstorm Analysis
**Complexity:** Low / Medium / High
**Estimated Effort:** X-Y hours
### Summary
[1-2 sentence description]
### Feasibility Assessment
[What exists in the codebase, what's needed, any blockers]
### Implementation Approach
[High-level steps]
### Requirements
- [requirement 1]
- [requirement 2]
### Notes
[Any caveats, dependencies, or open questions]Red Flags
Thoughts that indicate brainstorm backlog rot is about to start. Paired with .claude/rules/pipekit-discipline.md.
| Flag | What it actually means |
| "This is a good idea, just add it to Linear" | Filing without disposition = idea rots in Ideas forever. The HOLD phase (Now/Later/Kill) is not optional. |
| "More captured ideas is better" | No — more items without disposition = more backlog noise that crowds out real work. Selectivity is the feature. |
| "Later means we'll get to it eventually" | Not without a trigger condition. "Later" requires a concrete revisit signal (e.g., "when PROJ-56 ships") or it becomes "never." |
| "The feasibility is obvious" | Feasibility claims made without exploring the codebase are wrong a third of the time. Explore, then estimate. |
| "This idea is too rough to file" | That's what EXPAND is for. Unfiled ideas exist only in the current session; filed-as-rough-with-disposition is always better than lost. |
Common Drifts to Avoid
When you encounter these situations, take the safer path:
- Skipping codebase exploration → Ideas that feel "obviously feasible" often become surprisingly complex during speccing. Explore first, then assess.
- Estimating without exploring → Low means 2-4 hours of implementation. Accurate estimates require understanding the existing codebase.
- Deferring dependency discovery → Capture dependencies during brainstorming. Dependencies discovered during execution are far more expensive to resolve.
- Skipping the Linear issue → Every idea gets an issue. Ideas without issues get forgotten; issues without context get built blindly.
Related
/brainstorm-review— triage untriaged Linear issues with disposition/concept— project-level ideation (for new projects, not features)/light-spec— next step for ideas that move forward/phase-plan— "Now" dispositions feed into phase planning
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