new
Skill473 starsChanged 45 days agoMITView on GitHub
Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. Use when starting fresh rather than editing an existing sprite.
20 other projects use a version of this.
Adopted by
Most recently taken up by
- per-simmons/claude-game-studiotheir own version, first seen Nov 8, 2026
- vvs1off/fabric-skillstheir own version, first seen Nov 8, 2026
- timpulver/openai-image-gentheir own version, first seen Nov 1, 2026
- vijaysuperpositionist/skillstheir own version, first seen Nov 1, 2026
- AlexCiortan/setlisttheir own version, first seen Oct 29, 2026
- rust-off-rails/rustoffrailstheir own version, first seen Oct 25, 2026
Used with
Projects with it also use upgrade, gate and 2 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
agenticnotetakingSkillupgrade
Apply plugin knowledge base updates to an existing generated system. Consults the Ars Contexta research graph for methodology improvements, proposes skill upgrades with research justification. Never auto-implements. Triggers on "/upgrade", "upgrade skills", "check for improvements", "update methodology".
Also in 4 projects that use this
synaptiaiSkillgate
Create a BDSK review_gate artifact. Defines a checkpoint that controls whether generated output may proceed toward acceptance. Use when defining quality, security, or scope gates for execution plans.
Also in 3 projects that use this
kt057Skillcheck
lint, typecheck, test を一括実行して結果をサマリーする
Also in 3 projects that use this
VercelSkillsetup
Set up Vercel CLI and project configuration. Use when the user says "set up Vercel", "configure Vercel", "link to Vercel", or "vercel init".
Also in 3 projects that use this
Other versions20 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 20
- H-mmer/pentest-agents★ 815same name
- alamenai/terrae★ 245same name
- bradautomates/second-brain★ 217same name
- crisandrews/ClawCode★ 64same name
- rust-off-rails/rustoffrails★ 49same name
- howells/fiction★ 23same name
- The-Utopia-Studio/skills★ 6same name
- codebycorey/delta-spec★ 4same name
- per-simmons/claude-game-studio★ 4same name
- vvs1off/fabric-skills★ 4same name
10 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 20 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 15
preflight: Stop if not ready. - Distinctive: line 23
Use RGB unless the user wants hard palette enforcement at the file level.
- Distinctive: line 28
Leave headroom. A 32×32 canvas for a 28px-tall character gives room for a weapon raise or a jump squash without a later canvas resize.
- Distinctive: line 60
Ask where, or put it beside whatever project the user is working in.
“Common” is measured: kept by at least 6 in 10 of the 20 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Create a sprite document
Set-up mistakes are expensive to undo: a canvas that is the wrong size means redrawing, and a palette chosen after the art means repainting. Get these four things right and the rest of the work is drawing.
Procedure
preflight. Stop if not ready.Create the canvas.
sprite_manage op="new" width=32 height=32 colorMode="rgb"- Use RGB unless the user wants hard palette enforcement at the file level. Indexed mode makes the palette a hard constraint Aseprite itself enforces — good for a strict retro target, awkward for iteration.
- Size to the game's grid if there is one: a 16×16 tile game wants character sprites that are a multiple of 16 in at least one dimension.
- Leave headroom. A 32×32 canvas for a 28px-tall character gives room for a weapon raise or a jump squash without a later canvas resize.
Set the palette before drawing.
palette op="preset" preset="pico8" replace=trueOr build one:
palette op="ramp" base="#c04030" steps=5per material. Seerules://01-palette-and-color.Build the layer structure in one batch, so it is one undo step:
layer batch=[ {op:"create", name:"sketch"}, {op:"create", name:"base"}, {op:"create", name:"shading"}, {op:"create", name:"outline"}, ]For anything that will be animated, build the full character rig instead — see
aseprite:rig. Splitting baked pixels apart later is real work.Save immediately, so the user has a file and undo has an anchor:
sprite_manage op="save_as" path="…/knight.aseprite"Ask where, or put it beside whatever project the user is working in.
- Confirm what you made in one line: size, mode, palette, layers.
Then
aseprite:draw to block in the art.
Related
rules://01-palette-and-color, rules://06-layers-and-rigging.
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