export
Skill473 starsChanged 44 days agoMITView on GitHub
Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. Use when work is finished and needs to leave Aseprite.
24 other projects use a version of this.
Adopted by
Most recently taken up by
- fjwood69/moritheir own version, first seen Nov 8, 2026
- soilmass/motion-design-agenttheir own version, first seen Nov 8, 2026
- hiddenjobs/job-search-mcptheir own version, first seen Nov 1, 2026
- FiredMosquito831/my-writing-companiontheir own version, first seen Nov 1, 2026
- otisbase/otis-agent-plugintheir own version, first seen Nov 1, 2026
- Anglesite/anglesite-skillstheir own version, first seen Oct 27, 2026
Used with
Projects with it also use menu, import and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
sasly2048Skillmenu
Point the user to cc-atlas's full interactive menu (dashboard, project comparison, session replay, team activity, anomalies, goals) — screens that need a real terminal.
Also in 3 projects that use this
michaelenglandSkillimport
This skill should be used when the user wants to import an existing .pptx file into deckwright, bring in a PowerPoint that was created outside this tool, reverse-engineer a presentation for editing, or invoke /deckwright:import. Converts a .pptx into a PptxGenJS generation script so it can be edited and regenerated through the deckwright pipeline.
Also in 3 projects that use this
kv0906Skillpreview
Render vault notes as styled HTML and open in browser. Turn markdown docs, decisions, progress reports into readable previews. Use for "/preview docs/project-a/checkout-flow.md", "/preview progress all", "/preview decide auth-approach", or when user wants to see a doc before sharing.
Also in 3 projects that use this
AnthropicSkillsearch
Search across all connected sources in one query. Trigger with "find that doc about...", "what did we decide on...", "where was the conversation about...", or when looking for a decision, document, or discussion that could live in chat, email, cloud storage, or a project tracker.
Also in 4 projects that use this
GoogleSkilldashboard
Configures and launches the GKE Capacity & Triage Dashboard scoped to a GCP project ID, GKE cluster name, or target ML workload ID. Uses the configure-and-launch-dashboard action and launch-workload-dashboard workflow to verify local dashboard health, discover cluster capacity, trigger live scans, and generate deep-linked URLs. Use when the user types "/dashboard", says "launch dashboard", "open dashboard", "show capacity", or "view triage dashboard" with a project, cluster, or workload. Don't use for general workload log querying or automated failure attribution (use the troubleshoot skill).
Also in 4 projects that use this
MicrosoftSkillreport
Turn an exploration (threads, findings, charts) into a single Markdown report — note, blog post, executive summary, KPI dashboard, slide brief, or multi-section analytical report, with embedded charts.
Also in 4 projects that use this
Other versions24 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 24
- pytorch/executorch★ 5.2ksame name
- Zafer-Liu/Data-Analysis-Agent★ 2.6ksame name
- ZimoLiao/scholaraio★ 585same name
- ai-analyst-lab/ai-analyst★ 304same name
- yha9806/academic-writing-toolkit★ 54same name
- spmtitsolution/OpenBA-Kit★ 38same name
- fjwood69/mori★ 32same name
- hiddenjobs/job-search-mcp★ 25same name
- spotify/ads-agentic-tools★ 20same name
- Anglesite/anglesite-skills★ 15same name
14 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 17 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 24
Run aseprite:review. Exporting broken art just distributes it.
“Common” is measured: kept by at least 6 in 10 of the 17 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Export game-ready assets
Ask what consumes it
The target decides the format, and guessing produces files someone has to re-export. If you do not know, ask — it is one question.
| Target | Wants |
| Unity | Spritesheet PNG + JSON atlas, byTag split |
| Godot | Spritesheet PNG, or .aseprite via an importer plugin |
| Web / canvas | Spritesheet PNG + JSON |
| Preview for a human | GIF, or a scaled PNG |
| Print / social | PNG at 4–8× |
Before exporting
Run aseprite:review. Exporting broken art just distributes it.
Then check specifically:
- Tags exist and are named the way the engine expects —
idle,walk,attack.validateerrors on untagged multi-frame sprites. - The reference layer is deleted or hidden, and so is the sketch layer.
- Frame durations are set. GIF and most engines read them from the file.
Exporting
Spritesheet with atlas — what an engine usually wants:
export op="spritesheet" path="…/knight.png" sheetType="packed" byTag=true padding=1padding prevents texture bleed at non-integer zoom, which shows up as a thin
line of the neighbouring frame along a sprite's edge. Use 1 unless the engine
says otherwise.
The JSON atlas is written beside the PNG and carries per-frame rectangles and per-tag ranges.
9-patch panels and hotspots — sprite_manage op="slice_create" names a
region with an optional center (the stretchable middle, for 9-slicing) or
pivot. Create slices before exporting; a spritesheet export carries them
into its JSON atlas alongside the per-frame rectangles.
Animation preview for a human:
export op="gif" path="…/walk.gif"Scaled PNG — for a store page or a README:
export op="png" path="…/knight@8x.png" scale=8Integer scale only. Nearest-neighbour. Any other kind of resize destroys the thing you made.
Save the source
Exporting does not save the working document.
sprite_manage op="save"The .aseprite file is the asset. The PNG is a build artifact.
Report
List the files you wrote, their dimensions, the frame count and the tags. That is what the person wiring them into the engine needs.
Related
rules://07-review-checklist, rules://05-animation.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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