fix
Skill473 starsChanged 44 days agoMITView on GitHub
Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. Use for edits, touch-ups, style corrections and "make it more X" requests.
82 other projects use a version of this.
Adopted by
Most recently taken up by
- tyrantpiper/travel-pwatheir own version, first seen Nov 8, 2026
- Eclipter/agentstheir own version, first seen Nov 8, 2026
- Bhenderlong/vallorix-mcp-plugintheir own version, first seen Nov 8, 2026
- KadirHarmanc/nazar-skilltheir own version, first seen Nov 8, 2026
- zedarvates/frugal-skillstheir own version, first seen Nov 8, 2026
- ribato22/vibechecktheir own version, first seen Nov 8, 2026
Used with
Projects with it also use feature, frontend-code-review and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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vbrevikSkillwork
Use when the user says 'plan', 'todo', 'copy plan', 'append plan', 'resume plan', 'priorities', or 'what's next'.
Also in 4 projects that use this
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Also in 12 projects that use this
Other versions82 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 82
- react/react★ 252ksame name
- facebook/react★ 252ksame name
- motiondivision/motion★ 35ksame name
- parcadei/Continuous-Claude★ 3.9ksame name
- parcadei/Continuous-Claude-v2★ 3.9ksame name
- parcadei/Continuous-Claude-v3★ 3.9ksame name
- crbnos/carbon★ 2.8ksame name
- Akylas/OSS-DocumentScanner★ 2.6ksame name
- kdlbs/kandev★ 1.1ksame name
- GoogleCloudPlatform/magic-modules★ 975same name
72 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 4 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 75 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 98
Do not redraw a sprite from scratch because it is easier than editing it, unless the user asked for that.
- Distinctive: line 100
Do not "improve" things nobody mentioned.
- Distinctive: line 101
Do not widen the palette to fit a colour you chose.
- Distinctive: line 102
Do not flatten, resize or re-index without being asked.
“Common” is measured: kept by at least 6 in 10 of the 75 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Fix or iterate on existing art
Editing someone's work has a failure mode that drawing from scratch does not: breaking something that was already correct. The whole procedure is built around not doing that.
Procedure
1. Understand what is there before changing it
preflight
sprite_info
look op="preview"For a targeted edit, also look op="ascii" on the region. You cannot edit
pixels precisely from a description.
Never assume layer names, frame counts or the palette. Drawing into the
wrong layer is the most common way an agent damages someone's file. When two
groups hold same-named layers (left/arm, right/arm), a bare name is refused
— pass the group path rather than renaming the user's layers.
2. Say what you are about to change
For anything beyond a small touch-up, state the plan in one line and let the user stop you. Especially before: changing the palette, resizing the canvas, merging layers, or editing a layer you did not create.
3. Scope the edit as tightly as you can
- A selection limits
draw,recolorandtransformto one area. - A layer target keeps you out of everything else.
- A region on
recoloravoids touching the whole cel.
Scoping is cheaper than repairing.
4. Make the change in one call
One draw with all its ops, one recolor. That is one Ctrl+Z for the user if
they dislike it. Use label to describe the intent — it becomes their undo
entry.
For a pixel-level fix, edit the text, not coordinates: look op="ascii"
layer=… rulers=false region=… gives bare rows, the legend and origin; change
the wrong cells and send the same rows back as one draw kind grid at that
origin. Only that rectangle is touched, and its transparent cells erase — pass
transparent:"skip" when you mean to add pixels without clearing any. Glyphs
are palette indices, so pieces read separately share one legend: merge their
legends when rows from one piece land in another. Only glyphs listed in
offPalette (colours outside the palette) can change between reads.
5. Verify what actually changed
look op="diff" fromFrame=… toFrame=…for animation work, or look op="ascii" on the region for a static edit. A
preview shows you the result; a diff shows you the change, including the parts
you did not intend. The diff's changedBounds is the quick test: if you edited
the hand and the box spans the whole sprite, something else moved.
6. Validate and report
validateReport what changed and what you deliberately left alone.
Interpreting vague requests
| Request | Usually means |
| "more contrast" | Widen the value range of the ramps, not the hue |
| "cleaner" | Remove strays, even out line runs, merge near-duplicate colours |
| "more detail" | Usually wrong at small sizes — ask what should read better |
| "pop more" | Contrast against the background, or a brighter accent |
| "less flat" | Shading exists but does not hue-shift, or has no light direction |
| "muddy colours" | Too many near-duplicates — palette op="extract" on a copy, or analyze + snap |
| "add a label / score / title" | draw kind text; measure with measureOnly first so it lands centred |
| "closer to the reference / concept" | look op="compare", list the three to five largest mismatches, fix only those |
| "off / uncanny" | Run aseprite:review; name the specific cause |
Reflect your reading back before acting on it. "More detail" on a 16×16 sprite usually means the sprite needs to be bigger, and that is worth one question.
What not to do
- Do not redraw a sprite from scratch because it is easier than editing it, unless the user asked for that.
- Do not "improve" things nobody mentioned.
- Do not widen the palette to fit a colour you chose. Say the palette lacks it.
- Do not flatten, resize or re-index without being asked.
Related
aseprite:review, rules://00-core-principles, rules://92-generated-art-tells
for what makes art read as machine-made, and the subject file for the part you
are fixing (skill://studio, Subject rules) — "fix the hands" starts at
rules://34-hands-and-feet.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

