dev-story
Skill1 starsChanged 28 days agoMITView on GitHub
Implement a story: ADR guidelines, right programmer agent, code plus test. Then /story-done (/story-readiness before, /code-review after, at standard/full).
11 other projects use a version of this, 7 of them edited.
Adopted by
Most recently taken up by
- striderZA/OpenCodeGameStudiosedited, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- rterakedis/leanwheel-skillstheir own version, first seen Oct 17, 2026
- ShiningPlague/shiningplague-studioedited, first seen Oct 11, 2026
- HunLuanZhiZhu/Game-Studios-Pluginedited, first seen Oct 5, 2026
- gonimar/claude-web-studiotheir own version, first seen Sep 27, 2026
Other versions11 projects use a version of this.
Word for word · 0
None found.
Edited · 7
- striderZA/OpenCodeGameStudios★ 11820% same
- dawn840705/codex-code-studios★ 1717% same
- lilangMax/ClaudeCodeGameStudios★ 820% same
- hongyuanc/codex-game-studios★ 514% same
- dawn840705/claude-code-studios★ 117% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 117% same
- ShiningPlague/shiningplague-studio★ 011% same
Wrote their own version · 4
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- cenconq25/claude-code-app-studio★ 40same name
- gonimar/claude-web-studio★ 4same name
- rterakedis/leanwheel-skills★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository153 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- settingsSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
8 rules. 1 is common, 1 is distinctive, and 6 are very specific to this project.
1
Common
Most of the 11 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 34
With a sprint plan, after all sprint stories are done: run /team-qa sprint to execute the full QA cycle and get a sign-off verdict before …
- Very specific: line 40
Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and …
- Common: line 65
If a path is provided: read that file directly.
- Very specific: line 67
If no argument: check production/session-state/active.md for the active story.
- Very specific: line 69
If not found, ask: "Which story are we implementing?" Glob production/epics//*.md and list stories with Status: Ready.
- Distinctive: line 100
First, verify the artifact: If the return contract named a path, check the path exists before treating the phase as done — a named artifact …
- Very specific: line 108
If any spawned agent returns BLOCKED, errors, or cannot complete: surface it immediately, don't proceed past a dependency it blocks, and …
- Very specific: line 160
Run /story-done [story-path] to verify acceptance criteria and mark the story complete
“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,story_granularity,qa.level,testing.strict,system_overrides
Resolved above — use as-is. No block → defaults in
.claude/docs/config-resolution.md.
Dev Story
This skill bridges planning and code. It reads a story file in full, assembles all the context a programmer needs, routes to the correct specialist agent, and drives implementation to completion — including writing the test.
The loop for every story:
/qa-plan sprint ← define test requirements before sprint begins
/story-readiness [path] ← validate before starting
/dev-story [path] ← implement it (this skill)
/code-review [files] ← review it
/story-done [path] ← verify and close itAt workflow: minimal the loop is /dev-story [path] → /story-done [path]:
no QA plan, readiness check or sprint. /story-done names the next story.
With a sprint plan, after all sprint stories are done: run /team-qa sprint to execute the full QA cycle and get a sign-off verdict before advancing the project stage.
Output: Source code under the project's code root + test file under the engine's test root (tests/ Godot, Assets/Tests/ Unity, Source/<Module>/Private/Tests/ Unreal — .claude/docs/directory-structure.md). Resolve the code root from engine.name (src/ Godot, Assets/ Unity, Source/<Module>/ Unreal) per .claude/docs/code-root-resolution.md.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Workflow tier: resolved per the story's system (per
.claude/docs/workflow-modes.md) — the GDD filename stem of the story's
GDD: path (design/gdd/<stem>.md → <stem>), with the [system] segment of
its TR-[system]-NNN ID accepted only as a fallback alias: use the
system_overrides row for that system if the block lists one, else the
project value. Resolve it at the start of Phase 2 (the story header is
read there) and apply it to the prerequisite gate.
story_granularity — it sets the
expected implementation cycle: multi-day at coarse (the default, via rigor: minimal; give the programmer
subagent longer working context), 1–2 days at balanced (rigor: standard), hours
at fine (tighter context). It does not change the prerequisite gate.
qa.level: controls whether the programmer brief carries
a test requirement. At minimal, omit the "Test requirement" line (Phase 4 item 7)
— tests are not required; at standard, include the per-type test requirement; at
full, also pass a coverage target. Distinct from workflow: minimal. When tests
are not required (minimal), the Phase 5 testing.strict gate is a no-op.
Phase 1: Find the Story
If a path is provided: read that file directly.
If no argument: check production/session-state/active.md for the active
story. If found, confirm: "Continuing work on [story title] — is that correct?"
If not found, ask: "Which story are we implementing?" Glob
production/epics/**/*.md and list stories with Status: Ready.
Phase 2: Load Full Context
Read references/2-load-context.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 3: Route to the Right Programmer
Read references/3-route.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 4: Implement
Read references/4-implement.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 5: Test Evidence Requirements
Read references/5-test-evidence.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 6: Collect and Summarise
Read references/6-collect.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Phase 7: Update Session State
Read references/7-session-state.md now and follow it — this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.
Error Recovery Protocol
First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "cannot complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.
If any spawned agent returns BLOCKED, errors, or cannot complete: surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report. Full procedure: .claude/docs/error-recovery-protocol.md.
Common blockers:
- Input file missing (story not found, GDD absent) → redirect to the skill that creates it
- A referenced ADR's status is Proposed → do not implement; accept it with
/architecture-decision accept ADR-NNNNonce decided (a story that references no ADR is not blocked on this — see Phase 2) - Scope too large → split into two stories via
/create-stories - Conflicting instructions between ADR and story → surface the conflict, do not guess
- Manifest version mismatch → show diff to user, ask whether to proceed with old rules or update story first
Collaborative Protocol
Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
File writes are delegated — all source code, test files, and evidence docs are written by sub-agents spawned via
Agent. Each sub-agent enforces the "May I write to [path]?" protocol individually. This orchestrator writes only the following, each after an ask that names it:- the story's
Status:/Last Updated:and itsproduction/sprint-status.yamlentry — the one "May I mark this story In Progress?" ask (Phase 2) - the story's
ADR Version,**ADR Decision Summary**and## Implementation Notes(ADR mismatch option [A]), and itsManifest Version:/Manifest-Note:(manifest option [A] or [B]) — each option names that edit, so choosing it is the ask - a dependency story's
Status: Complete(dependency option [C], then "May I update [dependency path] Status to Complete?") - a Config/Data story's data file ("May I write to [path]?")
- on Unity,
Assets/Scripts/ScreenshotOnArg.cs, written verbatim from.claude/docs/run-and-observe.md("May I writeAssets/Scripts/ScreenshotOnArg.cs?", Phase 6)
The session-state checkpoint in
production/session-state/active.mdis the one write made without an ask.- the story's
- Load before implementing — do not start coding until all context is loaded (story, TR-ID, ADR, manifest, engine prefs). Incomplete context produces code that drifts from design.
- The ADR is the law — implementation must follow the ADR's Implementation Guidelines. If the guidelines conflict with what seems "better," flag it in the summary rather than silently deviating.
- Stay in scope — the Out of Scope section is a contract. If implementing the story requires touching an out-of-scope file, stop and surface it: "Implementing [criterion] requires modifying [file], which is out of scope. Shall I proceed or create a separate story?"
- Test is not optional for Logic/Integration (at
qa.level: standard/full) — do not mark implementation complete without the test file existing. Atqa.level: minimaltests are not required and this does not apply. - Visual/Feel and UI looks are observed, not deferred — the Phase 6 run
retains the screenshot (each screen touched for UI; Visual/Feel also needs a
lead sign-off before
/story-done), andqa.levelnever waives either. Only the feel half of a Visual/Feel criterion — timing, weight, responsiveness — is marked DEFERRED, for/team-qa - Ask before large structural decisions — if the story requires an architectural pattern not covered by the ADR, surface it before implementing: "The ADR doesn't specify how to handle [case]. My plan is [X]. Proceed?"
Recommended Next Steps
- At
standard/full, run/code-review [file1] [file2]to review the implementation before closing the story (not part of the minimal loop) - Run
/story-done [story-path]to verify acceptance criteria and mark the story complete - With a sprint plan, after all sprint stories are done: run
/team-qa sprintfor the full QA cycle before advancing the project stage. Atminimal,/story-donenames the next story instead
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