codex-game-studios / src
CLAUDE.md1 starsChanged 26 days agoMITView on GitHub
When writing or editing game code in this directory, follow these standards. The LLM's training data predates the pinned engine version. Always check docs/engine-reference/ before using any engine API. Do not guess at post-cutoff API signatures — look them up first. - All public APIs require doc comments - Gameplay values must be data-driven (external config files), never hardcoded - Prefer dependency injection over singletons for testability - Architecture decisions go in docs/architecture/ as ADRs — how many depends on…
1 other project uses a version of this.
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Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Most recently taken up by
- Donchitos/Claude-Code-Game-Studiosword for word, first seen Oct 19, 2026
Other versions1 project uses a version of this.
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- Donchitos/Claude-Code-Game-Studios★ 27k100% same
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How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository153 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
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- asset-specSkill
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- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- gate-checkSkill
- helpSkill
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- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
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- propagate-design-changeSkill
- prototypeSkill
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- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- settingsSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
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- The first 60 shown.
The file
We split this CLAUDE.md into the rules it gives an agent
8 rules. About 0 are common, 6 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈6
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 3
When writing or editing game code in this directory, follow these standards.
- Distinctive: line 9
Do not guess at post-cutoff API signatures — look them up first.
- Distinctive: line 13
All public APIs require doc comments
- Distinctive: line 15
Prefer dependency injection over singletons for testability
- Very specific: line 27
When in doubt, use specialists.code from project.yaml.
- Very specific: line 32
Run /test-setup to scaffold the test framework if it doesn't exist yet.
- Distinctive: line 33
Every gameplay system should have unit tests covering its formulas and edge cases.
- Distinctive: line 37
Write tests first when adding gameplay systems.
≈ “Common” is an estimate: at least 1 in 5 of the 26,980 CLAUDE.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Source Directory
When writing or editing game code in this directory, follow these standards.
Engine Version Warning
The LLM's training data predates the pinned engine version.
Always check docs/engine-reference/ before using any engine API.
Do not guess at post-cutoff API signatures — look them up first.
Coding Standards
- All public APIs require doc comments
- Gameplay values must be data-driven (external config files), never hardcoded
- Prefer dependency injection over singletons for testability
- Architecture decisions go in
docs/architecture/as ADRs — how many depends onmodes.workflow: all atfull, critical only atstandard, none required atminimal(the decision log carries them) - Commits must reference the relevant story ID or design document
File Routing
Match the engine-specialist agent to the file type being written.
/setup-engine records which specialist handles code, shaders and UI in the
specialists block of project.yaml.
When in doubt, use specialists.code from project.yaml.
Tests
Tests live in tests/ — not in src/.
Run /test-setup to scaffold the test framework if it doesn't exist yet.
Every gameplay system should have unit tests covering its formulas and edge cases.
Verification-Driven Development
Write tests first when adding gameplay systems. For UI changes, verify with screenshots. Compare expected output to actual output before marking work complete.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

