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vargHQvargHQ/skills/motion-formats/SKILL.md

motion-formats

Skill23 starsChanged 8 months agoMITView on GitHub

Seven complete motion formats, each with a beat structure in seconds, a shot list and presets: a found-footage analog-horror trailer of a website, an authentic VHS bouncing-logo screensaver, a pixel-art runner on a CRT, a wordmark with a wave running through it, a one-shot music video that follows a DAW timeline, a launch trailer for an import feature, and a kinetic lyric video. Values come from VHS signal models (ntsc-rs, Finn McKenty), pixel-art conventions (Pedro Medeiros, Slynyrd), School of Motion, Netflix timing rules, screenlife rules and launch-film designers on X. Use when someone asks for one of these formats, a VHS or analog-horror look, a pixel art animation, a lyric video or a beat-synced launch video. NOT for generating the song or footage (varg-ai, varg-music-video).

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Free fonts only: Every font in the presets is OFL or Apache.

    line 35
  2. Very specific:

    Seek-safe: Every value is a function of timeline time.

    line 36
  3. Distinctive:

    Every camera move needs a reason.

    line 66
  4. Very specific:

    Every rule in the references cites its source by number.

    line 77

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Motion formats: seven signature videos with beat structures and presets

Seven formats with the structure already worked out: every time derives from the BPM, hits land a frame or two before the transient, and old media is degraded with a signal model rather than an overlay.

Gates

  • Your own song and brand. Lyric and music formats use music the person owns or licensed; the wordmark and launch formats use their own brand.
  • Times from the BPM. Compute t0 + n x (60/BPM); never add up rounded frame counts.
  • Free fonts only. Every font in the presets is OFL or Apache. Swap in the person's brand font only if they have a license for video.
  • Seek-safe. Every value is a function of timeline time; randomness is seeded by frame. No Date.now(), requestAnimationFrame or unseeded Math.random().
  • No credits here. These templates render locally for free. Generated footage, voice or music is the varg-ai skill: call estimate_cost and wait for the person's approval before any generation.

Pick a template

7 templates, 32 presets. Each reference file has the same sections: how the pros do it (every rule cited), presets, timing and numbers, how to build it, mistakes that look amateur, sources. Each JSON file holds the same presets as machine-readable values.

TemplateUse it forPresetsFiles
DAW timeline one-shotOne continuous camera move over a mock music-app arrangement view; a bracket tracker locks onto every clip the playhead hits on the beat, the drop pulls back to the whole arrangement.Follow cam, Build and drop reveal, Vertical follow, Light studiodaw-timeline-one-shot.md · json
Found-footage website trailerA 25 s analog-horror teaser that browses a fictional website as a screen recording or a camcorder pointed at a CRT, escalates, and ends on a title.Camcorder filming a CRT, Clean screen capture that corrupts, Broadcast-slate interruptions, 9:16found-footage-website-trailer.md · json
Import-from-any-editor launch trailer18 s feature launch film: project files from other editors are dropped onto the app and the timeline rebuilds on the beat, ending on the logo.Drop and rebuild, Format rain, One-take loop, Vertical cutdownimport-launch-trailer.md · json
Kinetic lyric videoLyrics animate in sync with the vocal; type size, weight and motion carry emphasis; for releases, hook teasers and social clips.Word punch, Line karaoke, Ballad drift, Build and slam, Lyrics in the worldkinetic-lyric-video.md · json
Pixel-art runner on a CRTAn 18 s side-scrolling pixel-art mini game (run, jump, reach the logo) shown through a curved, scanlined CRT.16-colour console, 16:9, 4-shade handheld green, Strict 8-bit sprite limits, 9:16, 1:1 fantasy consolepixel-runner-crt.md · json
VHS bouncing-logo screensaverA 5 s brand sting or loop: a logo bouncing at constant speed on a worn videotape at 50/60 fps, landing in a corner on cue.PAL 50 fps, landscape, NTSC 60 fps, landscape, 9:16 phone screensaver, 1:1, Worn EP rental tapevhs-bouncing-logo.md · json
Wave-through wordmarkA 2 s logo sting: a crest of lift, weight or seesaw tilt runs through a wordmark letter by letter and settles back to the exact logo.Lift wave, Seesaw, Weight wave, Snap, Idle loopwave-wordmark.md · json

Workflow

  1. Match the request to a template and one or two presets from the table. Say which and why in one line, and show the person the preset names with their one-line looks before building anything.
  2. Read the reference for that template, and load its JSON. Take values from the JSON; do not re-guess them.
  3. Build it the way the reference's "Build it" section says, starting from the named HyperFrames blocks or varg components where it names them. Drive every value from timeline time so any frame renders the same on a re-render.
  4. Fit it to the brand: swap in the person's colors and fonts only where the reference allows, then re-check contrast and safe zones with the numbers in "Timing and numbers".
  5. Check a draft: render stills at the key moments (entrance, hold, exit), go through "Mistakes that look amateur", and fix before the final render.

Rules that hold for every template

  1. Derive every time from 60/BPM: t0 + n·beat; never sum rounded frames.
  2. Visual hits 1–2 frames before the transient; entrances start 3–5 frames early.
  3. Every camera move needs a reason; hide unavoidable seams in 4–6 frame whip pans, never dissolves.
  4. One event per beat, holds of 1 s or less, end card held at least 1 s.
  5. Degrade with a signal model (tape damage → downscale → CRT shader), not overlays.
  6. Seek-safe and true to the medium: triangle-wave bounce, floor(t/pose) sprites, integer pixels, 50/60 fps field rate.
  7. Show less; degrade only on the beats; silence before the title; hold the title at least 2 s.
  8. Constrain like the hardware: integer scaling, 4-colour sprites in a 16-colour scene, 3–8 run poses at 80–160 ms, per-letter stagger via each.

Built from

Finn McKenty + ntsc-rs defaults (VHS); Pedro Medeiros (saint11), Raymond Schlitter (Slynyrd) (pixel art); Joey Korenman / School of Motion (kinetic type); Netflix timed text; @twoclipping, @bohdanmotion (launch films); Timur Bekmambetov (screenlife).

Every rule in the references cites its source by number. The full list, with links and what was taken from each, is in references/sources.md. Values marked as house defaults in a reference are our own starting points where no expert published a number.

Related skills

  • varg-music-video: AI music videos with generated shots.
  • kinetic-type-art, transition-craft: the type and transitions these formats use.
  • HyperFrames registry (npx hyperframes catalog --query "…"): about 450 ready-made blocks; the references name the ones to start from.

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