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ucsandmanucsandman/claude-skills/marketing-studio/SKILL.md

marketing-studio

Skill5 starsChanged 2 months agoMITView on GitHub

Use when generating any brand video, animation, image, or audio asset (logo reveal, social clip, product demo, launch video, OG image, README GIF, music, voiceover) for any product/repo, or when working inside the marketing-studio engine repo. Required background for /logo-reveal, /social-clip, /product-demo, /launch-video, /og-assets, /audio-track.

1 other project uses a version of this.

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The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Call it ENGINE below. The product repo is PROJECT.

    line 13
  2. Very specific:

    Run the asset gates plus node scripts/check-audio.mjs <brand> --project PROJECT.

    line 44

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Marketing Studio

Reusable video/animation/image source lives in one engine repo (Remotion + Blender + Playwright + ComfyUI feeders). Its root is:

C:/Projects/animations

Call it ENGINE below. The product repo is PROJECT. Reusable source changes belong in ENGINE; every generated input, capture, audio file, prop, public-stage asset, review record, render, and delivery file belongs in PROJECT/marketing/assets/<brand>/. Pass --project PROJECT to generators and renderers. Do not render into ENGINE and copy out later.

REQUIRED READING before any asset work: C:/Projects/animations/docs/PLAYBOOK.md (engine map, onboarding, process, delivery contract) plus ONLY the C:/Projects/animations/docs/playbook/<topic>.md files the recipe names; do not read the other topic files. Those were expensive to discover; do not re-derive or second-guess them.

Workflow shape (every asset skill follows this)

  1. Shared-repo guard: git -C "C:/Projects/animations" status --short. If the tree has uncommitted modifications you did not make, ANOTHER session is likely mid-flight in the engine repo — tell the user what you found and ask whether to wait or proceed (scope-lock if proceeding in parallel). Never build on top of a stranger's uncommitted edits silently.
  2. cd "C:/Projects/animations" && python launch.py --check — verify the toolchain.
  3. Brand check: does brands/<id>.json exist for the product? If not, run the PLAYBOOK's "Onboarding a new brand" section first (tokens from the product repo's DESIGN.md/tailwind/CSS vars; mark component; registries). Ask the user only for values you cannot derive.
  4. For hero creative, choose a direction with references/provenance, approve a style frame, and build an audio-bearing animatic before finish work. Use capture, native UI, 2D, 3D, or hybrid shots according to the product proof, not a house-style ritual.
  5. Execute the asset recipe with --project PROJECT. Remotion commands that use staged media also pass --public-dir=PROJECT/marketing/assets/<brand>/public.
  6. Inspect representative stills before any full render. For a production film, inspect start/middle/end evidence for every shot and watch the complete scored cut with sound.
  7. Run the asset gates plus node scripts/check-audio.mjs <brand> --project PROJECT. Narration is the default; music-only is an explicit recorded exception. Mechanical PASS never substitutes for the named non-author “would I share this?” review.
  8. The finished artifact already lives in PROJECT. Send it to the user; it is not done until they have seen it. Commit only reusable ENGINE source/config changes and the product-owned run artifacts appropriate for PROJECT.

Non-negotiables

  • Brand values only from brands/<id>.json via getBrand(brandId); never literal hex in templates. Honor the brand's stated color rules (noban: profit gold, never green).
  • Nullable asset props + placeholder fallbacks (clean-clone smoke stays green).
  • Production generators never write personal/product material into ENGINE. Diagnostic probes use the explicit temp mode supplied by their wrapper and stay under OS temp.
  • Copy: no em dashes, no hype words.
  • Fail loudly; generated props files are edited via their builder scripts only.

Token discipline

Recipes are solved — execute, don't explore. Render logs: | tail -2. Inspect stills, never videos (extract frames via npx remotion ffmpeg when needed). Subagent any visual-tuning loop so iteration images land in discarded context. Routine runs work fine on Opus/Sonnet; escalate model tier only for new template design or visual bugs the PLAYBOOK doesn't cover.

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