audio-track
Skill5 starsChanged 2 months agoMITView on GitHub
Use when the user wants music, voiceover, narration, or a soundtrack added to a video asset, OR wants standalone generated audio for any purpose (e.g. "/audio-track", "add music to the launch video", "narrate the demo", "make a 30 second music sting", "generate a voiceover mp3", "jingle for the intro").
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The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 0 are distinctive, and 4 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 9
Read C:/Projects/animations/docs/playbook/audio.md first (endpoints, ducking, manifest contract).
- Very specific: line 11
Every film gets this pass.
- Very specific: line 36
Run it (VO lines and the exact-length bed hit the API once.
- Very specific: line 52
Run it with --project <product> (music takes 1-3 min).
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Audio Track
REQUIRED BACKGROUND: marketing-studio skill. Work in C:/Projects/animations.
Read C:/Projects/animations/docs/playbook/audio.md first (endpoints, ducking, manifest contract).
Every film gets this pass; it is not opt-in (CLAUDE.md: a film is not done without
audio, and audio means narration). node scripts/check-audio.mjs <brand> --project <product> is the exit
gate for all three recipes that touch video.
Three modes; pick by what the target is:
- Bespoke film (
studio/src/films/<brand>/, e.g. PostflopFilm) — post-render scoring withscripts/build-<brand>-film-audio.mjs+scripts/score-film.mjs. Recipe A0. - Video soundtrack — a directed LaunchVideo composition scored with music and voiceover inside the product workspace. Recipe A.
- Standalone audio — a music track and/or narration mp3s delivered as files (a sting, a jingle, a narration for something outside this studio). Recipe B.
Both need ELEVENLABS_API_KEY in the repo .env (missing key = feeder exits 2;
videos stay silent). Generation costs real money: one pass, trim copy rather than
regenerate blindly. Free tier returns 402; Starter or above required.
Recipe A0: bespoke film
- Shared-repo guard + toolchain per marketing-studio.
- Copy source of truth:
scripts/build-<brand>-film-audio.mjs(copy postflop's). Narration lines carry the film SECOND they start on, computed from the film's timeline.ts so a re-timed shot moves its line with it; SFX cues carry the frame the shot lands something on (Stamp/Rule/click constants + the shot'sfrom), max two per beat. Budget ~2.6 words/second minus a 150ms breath per line. - Run it (VO lines and the exact-length bed hit the API once; re-runs reuse files,
--force <id,...|music>regenerates). Read the printed start/end table: every line inside its shot. node scripts/score-film.mjs <brand> <product-film> --project <product>— refuses overlapping lines (trim copy, re-run the builder) and zero-VO manifests; masters by measured gain and verifies the DELIVERED file (I within 0.5 of TARGET_I, TP <= -1).- Listen-proof:
node scripts/verify-cue.mjs <scored.mp4> <voStart> <voDur>on one narration window and one bed-only window (voice ~6 dB above the bed), thennode scripts/check-audio.mjs <brand> --project <product>(exit 0), then SEND the scored file.
Recipe A: video soundtrack
- Shared-repo guard + toolchain per marketing-studio.
- Copy source of truth:
scripts/build-<brand>-audio.mjs(copy the noban one for a new brand). VO lines are keyed by act, written FOR THE EAR ("dot gg", not ".gg"), one line per act, terse. Music prompt describes the brand's sonic character. - Run it with
--project <product>(music takes 1-3 min). Check every line's duration fits its act; trim TEXT if not, re-run with --force. - Merge with
--project <product>, then render into the product workspace using its public directory. Picture and sound consume the same shot plan; explicitaudioRefmaps voice independently of visual source IDs, whilenullmeans no narration. - Listen-proof: verify the mp4 has an audio stream (ffprobe), then SEND the video —
audio is approved by ear, by the user. Ducking feel (base 0.35 / duck 0.12) is
tunable in
studio/src/lib/audioMix.tsif redlined.
Recipe B: standalone audio
- Shared-repo guard per marketing-studio. The feeder code lives in the engine, but all generated audio lives in the product workspace.
- Music:
node feeders/audio/client.mjs music --project <product> --brand <brand> --prompt "<sonic character>" --length-ms <n> --out <product-output>.mp3(exact-length, commercially licensed on paid plans; 3s-120s). Voiceover: write{lines: [{id, text}]}to a temp JSON (text written for the ear), then run the voice feeder with--project <product> --brand <brand>and a product-owned output. Durations print as... OK: <name> <ms>ms;probe --file <mp3>re-measures. - Listen-proof: SEND the product-owned mp3(s) to the user. Machine loudness, beat, and cue reports remain incomplete until a human listens.
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