webgl
Skill9 starsChanged 2 months agoMITView on GitHub
Pure WebGL shader backgrounds via Plasma Studio (Gradient/Dither/Raymarch), Plasma.init drop-in, destroy on unmount. REQUIRED when the user asks for WebGL, shader background, plasma effect, animated canvas bg, or plasma.nusaiba.dev — do not invent Three.js heroes for backgrounds.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- shreyam1008/shre-skillstheir own version, first seen Oct 9, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- shreyam1008/shre-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository36 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .cursor/rules/design-system-enforcer.mdcCursor rule
- frontend-expertSkill
- accessibilitySkill
- anti-slop-codeSkill
- anti-slop-designSkill
- app-shellSkill
- architectureSkill
- componentsSkill
- content-designSkill
- data-fetchingSkill
- design-colorSkill
- design-directionSkill
- design-foundationsSkill
- design-surfacesSkill
- design-typographySkill
- design-vocabularySkill
- devtoolsSkill
- engineering-vocabularySkill
- fidelitySkill
- formsSkill
- frontend-expertSkill
- marketingSkill
- monitoringSkill
- motion-inspectionSkill
- motionSkill
- performanceSkill
- polishSkill
- prototypeSkill
- quality-loopSkill
- responsiveSkill
- seoSkill
- skill-authoringSkill
- testingSkill
- tokensSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 1 is distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Default path for animated fullscreen backgrounds: Plasma Studio — pure WebGL fragment shaders, not Three.js/R3F.
- Distinctive: line 30
Prefer Studio tune → export config over rewriting GLSL
- Very specific: line 32
Call destroy() on route unmount.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
WebGL (Plasma Studio)
Overview
Default path for animated fullscreen backgrounds: Plasma Studio — pure WebGL fragment shaders, not Three.js/R3F.
When to use
- Shader / plasma / WebGL background
- Export from Studio into a product canvas
- Landing hero FX with
Plasma.init
When to skip
- Mesh/GLTF/3D scene graph → Three.js (see depth note in reference)
- Static CSS gradient only
Workflow
- Stop — do not scaffold Three.js/R3F for a fullscreen background unless the user explicitly wants a 3D scene graph
- Prefer Studio tune → export config over rewriting GLSL
- Drop in
shader-source+plasma-engine→Plasma.init(id, config) - Call
destroy()on route unmount; honorprefers-reduced-motion - UI chrome uses tokens via the token decision tree (
references/token-preset-scoring.md) — do not auto-forceplasma-landingjust because WebGL is on; useplasma-landingonly for Plasma brand / hard-gate / explicit--token - Note WebGL line in Conventions check (
references/compliance-gates.md)
Checklist
- Engine choice clear (Gradient / Dither / Raymarch)
- Canvas sized by parent; resize OK
- Lifecycle cleanup (
destroy) - Text contrast not relying on shader alone
- Reduced-motion fallback considered
Depth
Full guide: references/webgl.md.
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