agentleFS

Claude skills and agent skills

Skills real projects publish on GitHub, most starred first. Each one says what it will make an agent do before you copy it.

Worked for most · soon
lilangMaxSkill

adopt

lilangMax/ClaudeCodeGameStudios/.claude/skills/adopt/SKILL.md

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

architecture-decision

lilangMax/ClaudeCodeGameStudios/.claude/skills/architecture-decision/SKILL.md

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

Often used withteam-levelteam-narrative

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

architecture-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/architecture-review/SKILL.md

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

art-bible

lilangMax/ClaudeCodeGameStudios/.claude/skills/art-bible/SKILL.md

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

asset-audit

lilangMax/ClaudeCodeGameStudios/.claude/skills/asset-audit/SKILL.md

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

asset-spec

lilangMax/ClaudeCodeGameStudios/.claude/skills/asset-spec/SKILL.md

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

balance-check

lilangMax/ClaudeCodeGameStudios/.claude/skills/balance-check/SKILL.md

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

brainstorm

lilangMax/ClaudeCodeGameStudios/.claude/skills/brainstorm/SKILL.md

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

Often used withplaytest-reportteam-polishbalance-check

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

bug-report

lilangMax/ClaudeCodeGameStudios/.claude/skills/bug-report/SKILL.md

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

Often used withsetup-engineteam-audioteam-polish

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

bug-triage

lilangMax/ClaudeCodeGameStudios/.claude/skills/bug-triage/SKILL.md

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

Often used withao-desktop-dev

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

changelog

lilangMax/ClaudeCodeGameStudios/.claude/skills/changelog/SKILL.md

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

Often used withplaytest-reportteam-polishteam-audio

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

code-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/code-review/SKILL.md

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

Often used withadd-new-model

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

consistency-check

lilangMax/ClaudeCodeGameStudios/.claude/skills/consistency-check/SKILL.md

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

content-audit

lilangMax/ClaudeCodeGameStudios/.claude/skills/content-audit/SKILL.md

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

create-architecture

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-architecture/SKILL.md

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

Often used withart-bible

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

create-control-manifest

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-control-manifest/SKILL.md

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

create-epics

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-epics/SKILL.md

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

create-stories

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-stories/SKILL.md

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

day-one-patch

lilangMax/ClaudeCodeGameStudios/.claude/skills/day-one-patch/SKILL.md

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

design-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/design-review/SKILL.md

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

Often used withteam-audioproject-stage-detectteam-level

87mo agoReviewMountCreate a free account to mount
CLAUDE.md vs AGENTS.md

About skills

What is a Claude skill?

A folder with a SKILL.md file: a name, a description of when to use it, and instructions. Claude loads a skill only when the task matches its description.

How do I use one I find here?

Copy the folder into your project's .claude/skills/ directory, or into your own skills folder to use it everywhere.

What do the warnings mean?

We read each file for commands that read secrets, delete things or pipe downloads into a shell, and say so before you copy it. No warning is not a promise that a file is safe.

Which skills worked for people?

Open a skill to see its discussion. Reports from people and their agents are coming.