changelog
Skill8 starsChanged 7 months agoMITView on GitHub
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
We split this skill into the rules it gives an agent
18 rules. 0 are common, 12 are distinctive, and 6 are very specific to this project.
0
Common
Most of the 140 edited versions we read keep these.
12
Distinctive
This author's own choices. Worth a look.
6
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 15
Read the argument for the target version or sprint number.
- Distinctive: line 17
Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available.
- Distinctive: line 23
Read the git log since the last tag or release:
- Distinctive: line 29
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
- Very specific: line 31
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
- Very specific: line 33
Read completed design documents from design/gdd/ for any new features implemented during this period.
- Distinctive: line 146
After presenting the changelogs, ask the user:
- Very specific: line 153
Check whether docs/CHANGELOG.md exists before asking.
- Distinctive: line 155
If the user selects [A]: append the new internal changelog entry to the top of the existing file (newest entries first).
- Distinctive: line 157
If the user selects [B]: overwrite the file with the new changelog.
- Distinctive: line 158
If the user selects [C]: stop here without writing.
- Very specific: line 160
After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md.
- Distinctive: line 161
If the user declines: Verdict: COMPLETE — changelog generated.
- Very specific: line 167
Use /patch-notes [version] to generate a styled, saved version for public release.
- Very specific: line 168
Use /release-checklist before publishing the changelog externally.
- Distinctive: line 172
Never expose internal code references, file paths, or developer names in the player-facing changelog
- Distinctive: line 174
If a commit message is unclear, check the associated files and sprint data for context
- Distinctive: line 177
If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally
“Common” is measured: kept by at least 6 in 10 of the 140 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Phase 1: Parse Arguments
Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.
Verify the repository is initialized: run git rev-parse --is-inside-work-tree to confirm git is available. If not a git repo, inform the user and abort gracefully.
Phase 2: Gather Change Data
Read the git log since the last tag or release:
git log --oneline [last-tag]..HEADIf no tags exist, read the full log or a reasonable recent range (last 100 commits).
Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.
Read completed design documents from design/gdd/ for any new features implemented during this period.
Phase 3: Categorize Changes
Categorize every change into one of these categories:
- New Features: Entirely new gameplay systems, modes, or content
- Improvements: Enhancements to existing features, UX improvements, performance gains
- Bug Fixes: Corrections to broken behavior
- Balance Changes: Tuning of gameplay values, difficulty, economy
- Known Issues: Issues the team is aware of but have not yet resolved
- Miscellaneous: Changes that do not fit the above categories, or commits whose messages are too vague to classify confidently
For each commit, check whether the message contains a task ID or story reference
(e.g. [STORY-123], TR-, #NNN, or similar). Count commits that lack any task reference
and include this count in the Phase 4 Metrics section as: Commits without task reference: [N].
Phase 4: Generate Internal Changelog
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Miscellaneous
- [Change that didn't fit other categories, or vague commit message]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
- Commits without task reference: [N]Phase 5: Generate Player-Facing Changelog
# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].Phase 6: Output
Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.
Phase 7: Offer File Write
After presenting the changelogs, ask the user:
"May I write this changelog to
docs/CHANGELOG.md? [A] Yes, append this entry (recommended if the file already exists) [B] Yes, overwrite the file entirely [C] No — I'll copy it manually"
- Check whether
docs/CHANGELOG.mdexists before asking. If it does, default the recommendation to [A] append. - If the user selects [A]: append the new internal changelog entry to the top of the existing file (newest entries first).
- If the user selects [B]: overwrite the file with the new changelog.
- If the user selects [C]: stop here without writing.
After a successful write: Verdict: CHANGELOG WRITTEN — changelog saved to docs/CHANGELOG.md.
If the user declines: Verdict: COMPLETE — changelog generated.
Phase 7: Next Steps
- Use
/patch-notes [version]to generate a styled, saved version for public release. - Use
/release-checklistbefore publishing the changelog externally.
Guidelines
- Never expose internal code references, file paths, or developer names in the player-facing changelog
- Group related changes together rather than listing individual commits
- If a commit message is unclear, check the associated files and sprint data for context
- Balance changes should always include the design reasoning, not just the numbers
- Known issues should be honest — players appreciate transparency
- If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally
Other versions152 projects use a version of this.
Word for word · 2
- dawn840705/claude-code-studios★ 1100% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 1100% same
Edited · 9
- Donchitos/Claude-Code-Game-Studios★ 27k51% same
- striderZA/OpenCodeGameStudios★ 9399% same
- tranhieutt/software_development_department★ 7149% same
- CoralGame/Claude-Code-Game-Studios★ 1986% same
- dawn840705/codex-code-studios★ 1798% same
- hongyuanc/codex-game-studios★ 568% same
- scotidev/GameDevStudio★ 186% same
- Swih/godot-foundry★ 186% same
- venus2099/codex-game-studios★ 152% same
Wrote their own version · 141
- meteor/meteor★ 45ksame name
- MaaAssistantArknights/MaaAssistantArknights★ 24ksame name
- pipecat-ai/pipecat★ 17ksame name
- elie222/inbox-zero★ 13ksame name
- hashicorp/terraform-provider-aws★ 11ksame name
- JetBrains/ideavim★ 10ksame name
- BuilderIO/agent-native★ 7.4ksame name
- UnigramDev/Unigram★ 5.5ksame name
- entireio/cli★ 5.3ksame name
- statamic/cms★ 4.9ksame name
131 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository76 other files it gives its agents.
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- adoptSkill
- architecture-decisionSkill
- architecture-reviewSkill
- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- estimateSkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- The first 60 shown.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

