estimate
Skill8 starsChanged 7 months agoMITView on GitHub
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
We split this skill into the rules it gives an agent
9 rules. 0 are common, 5 are distinctive, and 4 are very specific to this project.
0
Common
Most of the 24 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 11
Read the task description from the argument.
- Distinctive: line 13
Read CLAUDE.md for project context: tech stack, coding standards, architectural patterns, and any estimation guidelines.
- Very specific: line 15
Read relevant design documents from design/gdd/ if the task relates to a documented feature or system.
- Distinctive: line 25
Check for existing test coverage in the affected areas
- Very specific: line 26
Read past sprint data from production/sprints/ for similar completed tasks and historical velocity
- Very specific: line 122
If confidence is Low: recommend a time-boxed spike (/prototype) before committing.
- Very specific: line 123
If the task is > 10 days: recommend breaking it into smaller stories via /create-stories.
- Distinctive: line 128
Always give a range (optimistic / expected / pessimistic), never a single number
- Distinctive: line 131
Do not pad estimates silently — call out risk explicitly so the team can decide
“Common” is measured: kept by at least 6 in 10 of the 24 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Phase 1: Understand the Task
Read the task description from the argument. If the description is too vague to estimate meaningfully, ask for clarification before proceeding.
Read CLAUDE.md for project context: tech stack, coding standards, architectural patterns, and any estimation guidelines.
Read relevant design documents from design/gdd/ if the task relates to a documented feature or system.
Phase 2: Scan Affected Code
Identify files and modules that would need to change:
- Assess complexity (size, dependency count, cyclomatic complexity)
- Identify integration points with other systems
- Check for existing test coverage in the affected areas
- Read past sprint data from
production/sprints/for similar completed tasks and historical velocity
Phase 3: Analyze Complexity Factors
Code Complexity:
- Lines of code in affected files
- Number of dependencies and coupling level
- Whether this touches core/engine code vs leaf/feature code
- Whether existing patterns can be followed or new patterns are needed
Scope:
- Number of systems touched
- New code vs modification of existing code
- Amount of new test coverage required
- Data migration or configuration changes needed
Risk:
- New technology or unfamiliar libraries
- Unclear or ambiguous requirements
- Dependencies on unfinished work
- Cross-system integration complexity
- Performance sensitivity
Phase 4: Generate the Estimate
## Task Estimate: [Task Name]
Generated: [Date]
### Task Description
[Restate the task clearly in 1-2 sentences]
### Complexity Assessment
| Factor | Assessment | Notes |
|--------|-----------|-------|
| Systems affected | [List] | [Core, gameplay, UI, etc.] |
| Files likely modified | [Count] | [Key files listed below] |
| New code vs modification | [Ratio] | |
| Integration points | [Count] | [Which systems interact] |
| Test coverage needed | [Low / Medium / High] | |
| Existing patterns available | [Yes / Partial / No] | |
**Key files likely affected:**
- `[path/to/file1]` -- [what changes here]
### Effort Estimate
| Scenario | Days | Assumption |
|----------|------|------------|
| Optimistic | [X] | Everything goes right, no surprises |
| Expected | [Y] | Normal pace, minor issues, one round of review |
| Pessimistic | [Z] | Significant unknowns surface, blocked for a day |
**Recommended budget: [Y days]**
### Confidence: [High / Medium / Low]
[Explain which factors drive the confidence level for this specific task.]
### Risk Factors
| Risk | Likelihood | Impact | Mitigation |
|------|-----------|--------|------------|
### Dependencies
| Dependency | Status | Impact if Delayed |
|-----------|--------|-------------------|
### Suggested Breakdown
| # | Sub-task | Estimate | Notes |
|---|----------|----------|-------|
| 1 | [Research / spike] | [X days] | |
| 2 | [Core implementation] | [X days] | |
| 3 | [Testing and validation] | [X days] | |
| | **Total** | **[Y days]** | |
### Notes and Assumptions
- [Key assumption that affects the estimate]
- [Any caveats about scope boundaries]Output the estimate with a brief summary: recommended budget, confidence level, and the single biggest risk factor.
This skill is read-only — no files are written. Verdict: COMPLETE — estimate generated.
Phase 5: Next Steps
- If confidence is Low: recommend a time-boxed spike (
/prototype) before committing. - If the task is > 10 days: recommend breaking it into smaller stories via
/create-stories. - To schedule the task: run
/sprint-plan updateto add it to the next sprint.
Guidelines
- Always give a range (optimistic / expected / pessimistic), never a single number
- The recommended budget should be the expected estimate, not the optimistic one
- Round to half-day increments — estimating in hours implies false precision for tasks longer than a day
- Do not pad estimates silently — call out risk explicitly so the team can decide
Other versions28 projects use a version of this.
Word for word · 1
- dawn840705/claude-code-studios★ 1100% same
Edited · 10
- Donchitos/Claude-Code-Game-Studios★ 27k60% same
- striderZA/OpenCodeGameStudios★ 9399% same
- tranhieutt/software_development_department★ 7133% same
- CoralGame/Claude-Code-Game-Studios★ 1941% same
- dawn840705/codex-code-studios★ 1798% same
- hongyuanc/codex-game-studios★ 574% same
- HunLuanZhiZhu/Game-Studios-Plugin★ 198% same
- scotidev/GameDevStudio★ 141% same
- Swih/godot-foundry★ 141% same
- venus2099/codex-game-studios★ 181% same
Wrote their own version · 17
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- Anuj7411/sipcode★ 46same name
- cenconq25/claude-code-app-studio★ 40same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- viknesh20-20/claude-code-tool-kit★ 7same name
- timjrobinson/Claude-Code-Construction-Manager★ 4same name
- anis-dr/skills★ 3same name
- Joshua-Palamuttam/workbench-template★ 3same name
- NoaiRox/specialist-agent★ 2same name
- progrmoiz/skills★ 2same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository76 other files it gives its agents.
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- adoptSkill
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- architecture-reviewSkill
- art-bibleSkill
- asset-auditSkill
- asset-specSkill
- balance-checkSkill
- brainstormSkill
- bug-reportSkill
- bug-triageSkill
- changelogSkill
- code-reviewSkill
- consistency-checkSkill
- content-auditSkill
- create-architectureSkill
- create-control-manifestSkill
- create-epicsSkill
- create-storiesSkill
- day-one-patchSkill
- design-reviewSkill
- design-systemSkill
- dev-storySkill
- gate-checkSkill
- helpSkill
- hotfixSkill
- launch-checklistSkill
- localizeSkill
- map-systemsSkill
- milestone-reviewSkill
- onboardSkill
- patch-notesSkill
- perf-profileSkill
- playtest-reportSkill
- project-stage-detectSkill
- propagate-design-changeSkill
- prototypeSkill
- qa-planSkill
- quick-designSkill
- regression-suiteSkill
- release-checklistSkill
- retrospectiveSkill
- reverse-documentSkill
- review-all-gddsSkill
- scope-checkSkill
- security-auditSkill
- setup-engineSkill
- skill-improveSkill
- skill-testSkill
- smoke-checkSkill
- soak-testSkill
- sprint-planSkill
- sprint-statusSkill
- startSkill
- story-doneSkill
- story-readinessSkill
- The first 60 shown.
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