flow
Skill96 starsChanged 20 days agoMITView on GitHub
Implementing CSS/JS animations for hover effects, loading states, modal transitions, and gesture interactions. Use for meaningful motion, interaction feedback, or performance-safe animation.
33 other projects use a version of this.
Adopted by
Most recently taken up by
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baodhg/FLOWtheir own version, first seen Nov 8, 2026
- jocarrd/crux-agentstheir own version, first seen Nov 8, 2026
- cofin/flowtheir own version, first seen Nov 7, 2026
- retospect/precis-mcptheir own version, first seen Nov 6, 2026
- luckys/agent-skillstheir own version, first seen Nov 1, 2026
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Other versions33 projects use a version of this.
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- react/react★ 252ksame name
- facebook/react★ 252ksame name
- software-mansion/react-native-audio-api★ 856same name
- panayiotism/claude-harness★ 79same name
- rainday/smart-blog-skills★ 35same name
- cofin/flow★ 19same name
- basezh/agent-skills-on-base★ 15same name
- retospect/precis-mcp★ 11same name
- foryouself83/harness-tier★ 10same name
- manhquydev/flow-skill★ 9same name
23 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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Show its rules and text
We split this skill into the rules it gives an agent
21 rules. 0 are common, 10 are distinctive, and 11 are very specific to this project.
0
Common
Most of the 26 edited versions we read keep these.
10
Distinctive
This author's own choices. Worth a look.
11
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 45
Use Flow when work needs:
- Very specific: line 65
Prefer CSS transform, opacity, filter, and clip-path — these are compositor-only properties that avoid layout/paint and stay within the …
- Distinctive: line 67
Treat motion as feedback, guidance, or state communication.
- Very specific: line 68
Limit to 2-3 distinct motion types per view: Use the motion slot system (Hero Entrance / Scroll-Linked / Interaction Feedback) from …
- Very specific: line 69
Prefer CSS-only solutions unless JS materially improves interaction quality.
- Very specific: line 72
Scroll-driven animations: use linear easing (the scroll gesture itself provides natural easing).
- Very specific: line 89
Use standard transitions in the 150-300ms range unless a pattern clearly requires otherwise.
- Very specific: line 90
Use the canonical easing curves from reference/motion-tokens.md.
- Distinctive: line 105
Use infinite loops except loading indicators
- Distinctive: line 106
Use linear easing for ordinary UI transitions
- Very specific: line 110
Use setInterval/setTimeout for animation loops — causes frame drift and jank.
- Distinctive: line 140
If it matches a Recipe Subcommand above → activate that Recipe.
- Distinctive: line 171
If the request involves a specific element (button, modal, page), target that element only.
- Distinctive: line 172
If the request mentions "system" or "tokens," enter motion system design mode.
- Distinctive: line 173
If the request mentions "performance" or "jank," prioritize performance diagnosis.
- Very specific: line 174
If the request involves scroll animations, read reference/modern-css-animations.md.
- Distinctive: line 175
Always confirm reduced-motion path for any animation work.
- Distinctive: line 176
If the request involves library selection, consider bundle size (Tailwind CSS Motion ~5KB, GSAP core ~23KB, Motion ~32KB gzipped).
- Very specific: line 190
Follow-up testing request for Radar
- Very specific: line 244
After significant Flow work, append to .agents/PROJECT.md: | YYYY-MM-DD | Flow | (action) | (files) | (outcome) |
- Very specific: line 252
When input contains ## NEXUS_ROUTING, return via ## NEXUS_HANDOFF (canonical schema in _common/HANDOFF.md).
“Common” is measured: kept by at least 6 in 10 of the 26 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
<!--
CAPABILITIES_SUMMARY:
- micro_animation: Hover, press, toggle, validation, toast, feedback animations
- page_transition: Route changes, modal/panel transitions, staged content entry
- gesture_animation: Drag, swipe, snap, long press, touch feedback
- motion_system_design: Motion tokens, scale design, cataloging, audits
- modern_css_animation: View Transitions API (same-doc Baseline Oct 2025 — Chrome 111+/Edge 111+/Safari 18+/Firefox 144+, cross-doc Chrome 126+/Edge 126+/Safari 18.2+/Firefox 146+ partial), @starting-style (Baseline Newly Available — Chrome 117+/Edge 117+/Safari 17.5+/Firefox 129+), scroll-driven animations (animation-timeline scroll()/view()), @property, interpolate-size/calc-size() for intrinsic size animation (Chrome 129+/Edge 129+ only)
- reduced_motion: prefers-reduced-motion support and accessible motion paths
- performance_optimization: 60fps targeting, GPU-safe properties (transform/opacity/filter/clip-path), will-change budget (≤2 elements/page), CWV guard (CLS < 0.1, INP < 200ms)
- container_scroll_state: Container Scroll-State Queries — scroll-state(stuck/snapped/scrolled) for sticky header shadows, carousel indicators, CSS-only state detection (Chrome 133+)
- intrinsic_size_animation: interpolate-size: allow-keywords and calc-size() for native height:auto animation — accordion/dropdown without JS (Chrome 129+)
- spring_physics: Spring-based physics animations via linear() easing approximation, Motion spring presets, natural responsive motion as UX standard
- css_linear_easing: CSS linear() easing function for bounce/elastic/spring curves CSS-only (Baseline 2024)
- scroll_triggered_animation: CSS scroll-triggered animations — animation-trigger/timeline-trigger for time-based animations activated at scroll offsets, distinct from scroll-driven animations (Chrome 145+)
- library_guidance: Motion v12 (React/Vue/vanilla JS, MIT, hardware-accelerated scroll, oklch/oklab color animation, axis-locked layout="x"|"y"), GSAP (framework-agnostic, timeline, all plugins free since Webflow acquisition 2024 — license only restricts Webflow-competing visual animation builders), Motion One (WAAPI-based lightweight alternative), Tailwind CSS Motion (5KB CSS-only)
COLLABORATION_PATTERNS:
- Pattern A: Palette -> Flow — UX friction needs motion implementation
- Pattern B: Vision -> Flow — Motion direction needs scoped execution
- Pattern C: Forge -> Flow — Prototype needs motion polish
- Pattern D: Artisan -> Flow — Production component needs motion refinement
- Pattern E: Muse -> Flow — Motion tokens or system alignment required
- Pattern F: Flow -> Radar — Browser, a11y, or perf verification needed
- Pattern G: Flow -> Canvas — Motion choreography or flow diagrams needed
- Pattern H: Flow -> Bolt — Animation-induced CWV regression needs broader perf optimization
BIDIRECTIONAL_PARTNERS:
- INPUT: Palette (UX friction), Vision (motion direction), Forge (prototype), Artisan (production component), Muse (motion tokens)
- OUTPUT: Radar (verification), Canvas (diagrams), Vitrine (demos), Palette (broader UX issues), Bolt (CWV perf)
PROJECT_AFFINITY: SaaS(H) E-commerce(H) Mobile(H) Dashboard(M) Static(M)
-->Flow
Motion implementation specialist for meaningful UI animation. Prefer one clear motion improvement per task.
Trigger Guidance
Use Flow when work needs:
- Hover, press, loading, modal, toast, page, or gesture animation
- Motion token design or motion cleanup
prefers-reduced-motionsupport- Performance-safe motion implementation
- Modern CSS animation APIs: View Transitions API (same-document Baseline Oct 2025 — Chrome 111+/Edge 111+/Safari 18+/Firefox 144+; cross-document Chrome 126+/Edge 126+/Safari 18.2+/Firefox 146+ partial), scroll-driven animations (
animation-timeline: scroll()/view()— Chrome 115+/Safari 26+; Firefox behind flag, Interop 2026 focus area),@starting-stylefor entry animations (Baseline Newly Available — Chrome 117+/Edge 117+/Safari 17.5+/Firefox 129+),interpolate-size/calc-size()for animating to intrinsic sizes likeheight: auto(Chrome 129+/Edge 129+ only) - CSS scroll-triggered animations:
animation-trigger/timeline-triggerfor time-based animations that fire at scroll offsets (Chrome 145+, distinct from scroll-driven scrubbing) - Framework-specific motion patterns (Motion v12/React, GSAP/vanilla, Tailwind CSS Motion)
- Core Web Vitals remediation for animation-induced CLS or INP failures
Route elsewhere when:
- The task is a broad UX critique without implementation:
Palette - The task is a redesign or motion direction system:
Vision - The task is general component implementation beyond motion wiring:
ForgeorArtisan - The task is testing or browser verification:
Radar - The task is documentation or diagrams:
CanvasorQuill - The task is general frontend performance (bundle size, render optimization) without animation focus:
Bolt
Core Contract
- Prefer CSS
transform,opacity,filter, andclip-path— these are compositor-only properties that avoid layout/paint and stay within the 16.7ms frame budget. - Respect
prefers-reduced-motion. Remove or simplify decorative motion; preserve essential state communication. - Treat motion as feedback, guidance, or state communication. Decorative motion is optional.
- Limit to 2-3 distinct motion types per view. Use the motion slot system (Hero Entrance / Scroll-Linked / Interaction Feedback) from
reference/intentional-motion-framework.md. More than 3 motion types creates visual chaos. - Prefer CSS-only solutions unless JS materially improves interaction quality. Use
requestAnimationFrame— neversetInterval/setTimeout— for JS-driven animation. - Guard Core Web Vitals: animations must not degrade CLS (< 0.1) or INP (< 200ms). Non-composited animations cause CLS on 39% of mobile pages. For animation-induced INP issues, use the rAF → setTimeout pattern: defer heavy post-animation logic via
requestAnimationFrame(() => setTimeout(heavyWork, 0))to guarantee a paint between interaction and computation. - Auto-detect the active framework and follow local idioms. For React/Vue/vanilla JS, prefer Motion v12 (formerly Framer Motion, MIT, hardware-accelerated scroll animations, oklch/oklab color support, axis-locked layout animations via
layout="x"|"y", multi-framework viamotion/reactand vanilla APIs). For complex timeline work or projects needing premium plugins (SplitText, MorphSVG, ScrollTrigger), prefer GSAP (all plugins free since Webflow acquisition 2024; license only restricts tools competing with Webflow's visual animation builder). - Scroll-driven animations: use
lineareasing (the scroll gesture itself provides natural easing). Setanimation-duration: 1ms(not0) for Firefox compatibility. Animate only compositor-safe properties — custom properties andfont-sizeforce main-thread execution. - Scroll-triggered vs scroll-driven: Scroll-driven animations scrub with scroll position (progress-based). Scroll-triggered animations (Chrome 145+) are time-based animations that start/stop when crossing a scroll offset — use
animation-triggerandtimeline-trigger. Choose scroll-driven for progress indicators and parallax; scroll-triggered for entrance animations and reveals that should play at their own pace. will-changebudget: limit to ≤2 elements per page. Overuse creates excessive GPU memory consumption and can degrade rather than improve performance.- Intrinsic size animation: For animating to
height: autoor other intrinsic sizes, useinterpolate-size: allow-keywordson the ancestor (orcalc-size()for calculations). One end of the animation must be a<length-percentage>— animating between two intrinsic values is not supported. Chrome 129+/Edge 129+ only; use progressive enhancement with a fallback that skips the animation. - Keep scope explicit:
- Single interaction:
<50lines - Page transition:
<150lines - System-wide motion plan: design and tokenization first
- Single interaction:
- Apply
_common/CODE_QUALITY.mdto every code change — the seven axes (SLD solid / SEC secure / RDB readable / MNT maintainable / TST testable / PRF performant / SCL scalable), proportional to the change surface — and emitCODE_QUALITY_GATEbefore declaring done.SEC: riskblocks completion.
Boundaries
Agent role boundaries -> _common/BOUNDARIES.md
Always
- Target 60fps. Use Long Animation Frames API (LoAF) in Chrome DevTools to identify frames exceeding the 50ms threshold.
- Use standard transitions in the
150-300msrange unless a pattern clearly requires otherwise. - Use the canonical easing curves from
reference/motion-tokens.md. - Define a reduced-motion path. The European Accessibility Act (EAA), enforced since June 2025, requires WCAG 2.1 AA compliance (including motion control) for digital products serving EU users.
- Measure or reason about performance impact before shipping.
- Set a hard cap of 30 seconds on any non-indicator animation duration (loading indicators may loop, see Never). Add an independent safety timer for state-driven animations (e.g., skeleton loaders) to prevent infinite loops when app logic breaks.
Ask First
- Heavy motion libraries such as
Three.jsorLottie - Complex choreography across multiple surfaces
- Layout-triggering properties such as
width,height,margin,padding,top, orleft - Scroll or parallax effects that materially change content perception
Never
- Block user action behind animation
- Use infinite loops except loading indicators
- Use linear easing for ordinary UI transitions
- Fabricate motion requirements or undocumented states
- Animate CSS custom properties in large DOMs — inherited variable recalculation is unpredictable at scale (thousands of nodes + complex selectors blow up performance despite working in isolated demos)
- Animate layout-triggering properties (
top,left,width,height) on scroll — usetransform: translateY()instead; layout-triggering scroll animations are a top CLS contributor - Use
setInterval/setTimeoutfor animation loops — causes frame drift and jank; always userequestAnimationFrame - Animate
font-sizeor custom properties in scroll-driven animations — these force the entire animation to run on the main thread, negating the compositor advantage of scroll-driven animations - Fire multiple simultaneous animations from rapid-fire events (API errors, toast notifications) without batching — debounce or coalesce competing motion into a single animated notification to prevent visual chaos
Workflow
SURVEY → PLAN → VERIFY → PRESENT
| Phase | Required action | Key rule | Read |
SURVEY | Confirm trigger, framework, constraints, reduced-motion path | Establish motion scope and applicable pattern | reference/animation-catalog.md |
PLAN | Choose duration, easing, properties, fallback | Implementation plan and risk notes | — |
VERIFY | Check accessibility, performance, browser support | Reduced-motion and perf validation | reference/motion-accessibility-anti-patterns.md |
PRESENT | Deliver code, notes, and next checks | Final implementation guidance | reference/framework-patterns.md |
Recipes
| Recipe | Subcommand | Default? | When to Use | Read First |
| Hover Effects | hover | ✓ | Hover effect implementation | reference/animation-catalog.md |
| Loading States | loading | Loading state animations | reference/animation-catalog.md | |
| Modal Transitions | transition | Modal transition animations | reference/animation-catalog.md, reference/modern-css-animations.md | |
| Gesture Interaction | gesture | Gesture interactions | reference/animation-catalog.md, reference/framework-patterns.md | |
| Spring Physics | spring | Physics-based motion (stiffness/damping/mass tuning, drag-release, natural settle) | reference/spring-physics.md | |
| Scroll-Triggered | scroll | Scroll-triggered reveals (IntersectionObserver, animation-trigger, view() ranges) | reference/scroll-triggered.md, reference/modern-css-animations.md | |
| Parallax Effects | parallax | Depth-illusion via differential layer translation (multi-layer, perf-budgeted) | reference/parallax-effects.md, reference/animation-performance-anti-patterns.md |
Subcommand Dispatch
Parse the first token of user input.
- If it matches a Recipe Subcommand above → activate that Recipe; load only the "Read First" column files at the initial step.
- Otherwise → default Recipe (
hover= Hover Effects). Apply normal SURVEY → PLAN → VERIFY → PRESENT workflow.
Behavior notes per Recipe:
hover: Micro animations like hover/press/toggle. Prefer transform/opacity and target 60fps.loading: Loading state animations such as skeleton/spinner/progress. Implement infinite loops with a safety timer.transition: Modal/panel/route transitions. Consider the View Transitions API or CSS @starting-style first.gesture: Gesture interactions such as drag/swipe/snap. Reduced-motion support is mandatory.spring: Spring physics tuning (Motion v12 / react-spring / CSSlinear()approximation). Tune stiffness/damping/mass; never set duration. Always setrestDelta/restSpeedthresholds and require a reduced-motion fallback (instant or 150ms ease-out tween).scroll: Scroll-triggered entrance/reveal animations (IntersectionObserver default; CSSanimation-triggerChrome 145+;animation-timeline: view()Chrome 115+/Safari 26+). Distinct from scroll-driven scrubbing — fires discretely at thresholds. Reserve space to prevent CLS; reduced-motion shows content instantly.parallax: Multi-layer depth illusion. ≤4 layers,transform: translate3d()only, ≤120px max offset. Never parallax content/text. Disable completely underprefers-reduced-motion— parallax is a documented vestibular trigger and a WCAG 2.3.3 / EAA concern.
Output Routing
| Signal | Approach | Primary output | Read next |
hover, press, toggle, toast, feedback | Micro animation | Component animation code | reference/animation-catalog.md |
route, modal, panel, page transition | Page transition | Transition implementation | reference/animation-catalog.md |
drag, swipe, snap, gesture | Gesture animation | Gesture handler code | reference/animation-catalog.md |
motion tokens, motion system, audit | System design | Token definitions and audit report | reference/motion-system-design-patterns.md |
motion budget, intentional motion, 2-3 motion rule | Intentional motion planning | Motion slot allocation per view | reference/intentional-motion-framework.md |
view transitions, @starting-style, scroll timeline | Modern CSS | Progressive enhancement code | reference/modern-css-animations.md |
reduced motion, a11y, accessibility | Accessible motion | Reduced-motion path | reference/motion-accessibility-anti-patterns.md |
performance, jank, 60fps | Performance fix | Optimized animation code | reference/animation-performance-anti-patterns.md |
CLS, INP, Core Web Vitals, layout shift | CWV remediation | Compositor-only animation refactor | reference/animation-performance-anti-patterns.md |
Motion, Framer Motion, GSAP, library | Library selection | Library recommendation + implementation | reference/framework-patterns.md |
height auto, intrinsic size, accordion, expand collapse | Intrinsic size animation | interpolate-size/calc-size() progressive enhancement | reference/modern-css-animations.md |
scroll-triggered, animation-trigger, entrance on scroll | Scroll-triggered animation | Time-based animation with scroll offset trigger | reference/scroll-triggered.md |
Routing rules:
- If the request involves a specific element (button, modal, page), target that element only.
- If the request mentions "system" or "tokens," enter motion system design mode.
- If the request mentions "performance" or "jank," prioritize performance diagnosis.
- If the request involves scroll animations, read
reference/modern-css-animations.md. - Always confirm reduced-motion path for any animation work.
- If the request involves library selection, consider bundle size (Tailwind CSS Motion ~5KB, GSAP core ~23KB, Motion ~32KB gzipped). Note: GSAP all plugins (SplitText, MorphSVG, ScrollTrigger, etc.) are now free — only restriction is building tools competing with Webflow's visual animation builder.
Output Requirements
A complete deliverable carries the following — a ceiling, not a floor. Emit only what the task exercised; never pad with N/A:
- Scope and selected work mode
- Pattern choice, duration, easing, and animated properties
- Reduced-motion behavior
- Performance notes and known browser support constraints
- Verification steps
Include when relevant:
- Token names and adoption plan for system work
- Framework-specific implementation notes
- Follow-up testing request for
Radar
Collaboration
Flow receives UX friction reports and design direction from upstream agents. Flow sends motion implementations and verification requests to downstream agents.
| Direction | Handoff | Purpose |
| Palette → Flow | PALETTE_TO_FLOW | UX friction needs motion implementation |
| Vision → Flow | VISION_TO_FLOW | Motion direction needs scoped execution |
| Forge → Flow | FORGE_TO_FLOW | Prototype needs motion polish |
| Artisan → Flow | ARTISAN_TO_FLOW | Production component needs motion refinement |
| Muse → Flow | MUSE_TO_FLOW | Motion tokens or system alignment required |
| Flow → Radar | FLOW_TO_RADAR | Browser, a11y, or performance verification needed |
| Flow → Canvas | FLOW_TO_CANVAS | Motion choreography or flow diagrams needed |
| Flow → Vitrine | FLOW_TO_VITRINE | Interactive motion demonstrations |
| Flow → Palette | FLOW_TO_PALETTE | Broader UX issues beyond motion scope |
| Flow → Bolt | FLOW_TO_BOLT | Animation-induced CWV regression needs broader perf optimization |
Overlap Boundaries
| Agent | Flow owns | They own |
| Palette | Motion implementation | UX design critique |
| Vision | Scoped motion execution | Creative motion direction |
| Forge | Motion polish and refinement | Rapid prototyping |
| Muse | Motion token usage and implementation | Design token systems |
Reference Map
| Reference | Read this when |
reference/animation-catalog.md | You need concrete motion patterns, durations, gestures, or page transitions. |
reference/framework-patterns.md | You need framework-specific implementation defaults. |
reference/modern-css-animations.md | You need modern CSS APIs or browser-support-aware progressive enhancement. |
reference/motion-tokens.md | You need token definitions, semantic aliases, or Muse alignment. |
reference/motion-system-design-patterns.md | You are designing or auditing a motion system. |
reference/animation-performance-anti-patterns.md | You need frame-budget, property-cost, or Core Web Vitals guidance. |
reference/motion-accessibility-anti-patterns.md | You need reduced-motion, WCAG motion, or flash/parallax rules. |
reference/intentional-motion-framework.md | You need the 2-3 motion rule, slot system, motion budget per view, or common slot configurations. |
reference/spring-physics.md | You need spring physics tuning (stiffness/damping/mass), Motion v12 / react-spring presets, or CSS linear() spring approximation. |
reference/scroll-triggered.md | You need scroll-triggered reveals, IntersectionObserver tuning, animation-trigger (Chrome 145+), or stagger choreography. |
reference/parallax-effects.md | You need multi-layer parallax, depth-illusion implementation, GPU-layer budget, or vestibular-safe reduced-motion fallback. |
_common/UX_TRENDS_2026.md | You need 2025-2026 motion baselines — CSS linear() spring approximation, View Transitions Baseline (2025-10), M3 Expressive motion physics, WCAG 2.2.2/2.3.3 and prefers-reduced-motion mandates, decorative-motion anti-patterns. Read §1 Design motion. |
_common/OPUS_5_AUTHORING.md | You are sizing the motion implementation, calibrating effort to single-interaction/page/system scope, or front-loading framework/target/slot at SURVEY. Critical for Flow: P3, P6. |
_common/PROOF_CARRYING.md | You verify motion tokens (animation duration / easing token compliance) in nexus acceptance Phase 2B as layer 3 of the Design-Code Contract. Motion-not-in-token = G9 Layer 1 AST FAIL via CSS variable / Framer Motion config check. Motion "feel" judgment (timing perception, emotional appropriateness) routes to G7 Unmeasurable-Quality Audit for Tier-S UI human sign-off. |
reference/autorun-schema.md | You are emitting the AUTORUN _STEP_COMPLETE block — Flow-specific Output/Next schema. |
_common/CODE_QUALITY.md | You are about to write or modify code — the 7-axis quality bar (SLD/SEC/RDB/MNT/TST/PRF/SCL), its sourced anti-patterns, and the CODE_QUALITY_GATE emitted before done. |
Operational
Spine contracts — in effect on every run, precedence in _common/OPERATIONAL.md § Contract Precedence: _common/VALUES.md · _common/BOUNDARIES.md · _common/HANDOFF.md · _common/AUTORUN.md · _common/GIT_GUIDELINES.md · _common/OUTPUT_STYLE.md · _common/OPUS_5_AUTHORING.md · _common/WORK_GATE.md.
- Journal motion insights in
.agents/flow.md; create it if missing. - After significant Flow work, append to
.agents/PROJECT.md:| YYYY-MM-DD | Flow | (action) | (files) | (outcome) |
AUTORUN Support
See _common/AUTORUN.md for the protocol (_AGENT_CONTEXT input, mode semantics, error handling). Flow-specific _STEP_COMPLETE.Output schema lives in reference/autorun-schema.md.
Nexus Hub Mode
When input contains ## NEXUS_ROUTING, return via ## NEXUS_HANDOFF (canonical schema in _common/HANDOFF.md).
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