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rschuftrschuft/ai-frontend-skill-packs/skills/ux-validate/SKILL.md

ux-validate

Skill4 starsChanged 5 days agoMITView on GitHub

Validate a designed or implemented UI/UX change with task-based usability checks, accessibility checks, keyboard/mobile flows, failure recovery, and explicit evidence. Use for verifying fixes and UI acceptance tests.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use references/acceptance-matrix.md to select relevant executable/user-test cases.

    line 12
  2. Distinctive:

    Start from explicit user goals and expected outcomes.

    line 16

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Validate UI/UX changes

Scope

Assess the actual user outcome; snapshots and lint alone are insufficient.

Use references/acceptance-matrix.md to select relevant executable/user-test cases; do not mechanically run the entire matrix for a tiny change.

Procedure

  1. Start from explicit user goals and expected outcomes. Read prior issue IDs if available and translate each recommendation into an observable pass/fail case.
  2. Inspect runtime behavior when access exists: first use, common expert path, loading, empty/error, cancellation, back/forward, interrupted draft and final confirmation. Distinguish simulated tests from live evidence.
  3. Inspect accessibility systematically: keyboard-only, focus order and visibility, form labels/errors, correct name/role/state, screen reader when available, zoom and reflow, pointer targets, contrast and reduced motion. Use applicable WCAG 2.2 criteria, not psychology laws as legal standards.
  4. For a chosen UX law, design a disconfirming scenario: e.g. does reduced choice hide expert features? Does novelty impede expected interactions? Does optimistic feedback claim success before durable state?
  5. Record outcomes and the environment; identify regressions, risks and explicit remaining unknowns. Mark verified only for actual observed/tested success.

Useful measures: task completion, first correct action, error/recovery, mis-tap, decision time, findability, resume rate, comprehensibility and user trust. Measure before/after when feasible. Report tested | passed | failed | untested; never invent metrics.

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