design-review
Skill4 starsChanged 5 days agoMITView on GitHub
Review existing UI aesthetics against brand and composition goals; prioritize evidenced layout, typography, color, hierarchy, and imagery issues. Use for visual design audits.
164 other projects use a version of this.
Adopted by
Most recently taken up by
- Taro000/req-to-designtheir own version, first seen Nov 15, 2026
- persiyanov/skillstheir own version, first seen Nov 15, 2026
- SergioRibera/definitive-uxtheir own version, first seen Nov 15, 2026
- adelrodriguez/skillstheir own version, first seen Nov 15, 2026
- chuanglibs/Claude-Code-Game-Studios-Codextheir own version, first seen Nov 15, 2026
- fergo5002/design-directortheir own version, first seen Nov 15, 2026
Used with
Projects with it also use project-stage-detect, team-audio and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillproject-stage-detect
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.
Also in 16 projects that use this
CoralGameSkillteam-audio
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Also in 13 projects that use this
julianoczkowskiSkillbrief-to-tasks
Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".
Also in 7 projects that use this
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 10 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 10 projects that use this
- +4 more from CoralGame
- +3 more from lilangMax
Other versions164 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 164
- garrytan/gstack★ 142ksame name
- Donchitos/Claude-Code-Game-Studios★ 39ksame name
- plugin87/ux-ui-agent-skills★ 3.2ksame name
- DenchHQ/DenchClaw★ 1.7ksame name
- DenchHQ/ironclaw★ 1.7ksame name
- me2resh/apexyard★ 542same name
- julianoczkowski/designer-skills★ 536same name
- openclaw/openclaw-enterprise★ 454same name
- AndrewDryga/emisar★ 392same name
- TheDecipherist/claude-code-mastery-project-starter-kit★ 337same name
154 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository55 other files it gives its agents.
- design-balance-and-proportionSkill
- design-brand-and-art-directionSkill
- design-buildSkill
- design-color-theorySkill
- design-diagnoseSkill
- design-hierarchy-and-emphasisSkill
- design-imagery-and-textureSkill
- design-layout-and-gridSkill
- design-movement-and-flowSkill
- design-rhythm-and-patternSkill
- design-typographySkill
- design-unity-and-systemsSkill
- design-validateSkill
- security-api-files-and-realtimeSkill
- security-authentication-and-sessionsSkill
- security-authorizationSkill
- security-browser-and-originSkill
- security-buildSkill
- security-configuration-and-secretsSkill
- security-crypto-and-dataSkill
- security-dependencies-and-buildSkill
- security-diagnoseSkill
- security-injection-and-validationSkill
- security-logging-and-failureSkill
- security-reviewSkill
- security-threat-model-and-designSkill
- security-validateSkill
- ux-accessibilitySkill
- ux-buildSkill
- ux-controls-and-inputsSkill
- ux-decisions-and-loadSkill
- ux-diagnoseSkill
- ux-feedback-and-performanceSkill
- ux-forms-and-errorsSkill
- ux-journeys-and-motivationSkill
- ux-navigation-and-structureSkill
- ux-onboarding-and-learningSkill
- ux-reviewSkill
- ux-trust-and-ethicsSkill
- ux-validateSkill
- ux-visual-hierarchySkill
- wcag-alternatives-and-mediaSkill
- wcag-assistive-tech-and-statusSkill
- wcag-buildSkill
- wcag-diagnoseSkill
- wcag-forms-and-error-preventionSkill
- wcag-keyboard-and-focusSkill
- wcag-language-and-predictabilitySkill
- wcag-navigation-and-discoverySkill
- wcag-pointer-and-touchSkill
- wcag-reviewSkill
- wcag-semantics-and-reading-orderSkill
- wcag-time-and-motionSkill
- wcag-validateSkill
- wcag-visual-and-responsiveSkill
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 137 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 19
Avoid subjective numeric scores.
“Common” is measured: kept by at least 6 in 10 of the 137 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Review visual design and art direction
Scope
Review an existing UI, screenshot, prototype or implementation against its design intent and brand constraints. Distinguish observed visual issues from untested interaction behavior.
Procedure
- Establish actual target: brand, product segment, user task, page type (marketing/editorial/transactional/data dense), design constraints, available artifacts, and target viewports/themes. Separate opinions about style from violations of documented requirements.
- Observe the full page and at least the important component states; inspect two or more screen sizes when possible. If no browser access, label responsive and interactive judgments untested. Inventory typography roles, palette roles, grid, spacing, borders/shadows, imagery and primary focal moment.
- First-pass scan: emphasis → contrast → balance → movement → proportion → repetition → unity. Then examine seven elements: line, shape, form, color, value, texture and space. Use the structured catalog
../design-diagnose/references/principles.jsonand ten routing categories. - Compare with the actual design system/brand guide. Do not recommend wholesale rebranding as a fix for one misaligned card. Audit cross-screen unity and route each finding to one specialist; cite the exact source article when useful.
- For each issue: evidence, user or brand consequence, severity, proposed change, tradeoff, and test. Distinguish confirmed visual observations from hypotheses about user behavior. Run
wcag-reviewandux-reviewseparately where barriers or usability questions arise. - Avoid subjective numeric scores. Report observed outcomes and reproducible checks. Sort by impact and change leverage; prefer design token fixes when they correct multiple screens.
Deliverable
Lead with a 2–4 sentence assessment, then a prioritized finding set. Include surface/viewport, before-state observation, classifier category, principles and source URL, actionable diff/pattern, verification, outstanding UX/WCAG evidence. If asked for a style direction, give bounded alternatives with explicit tradeoffs rather than invented brand rules.
See references/review-checklist.md for a systematic review matrix and an output template.
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Your trail
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Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

