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roborracleroborracle/agent-workflow-kit/skills/karpathy-guidelines/SKILL.md

karpathy-guidelines

Skill0 starsChanged 3 months agoMITView on GitHub

Behavioral lens for code work — surface uncertainty, write minimal code, change only what's asked, define success criteria upfront. Use when writing, reviewing, refactoring, or implementing a feature. Loads as a discipline check rather than a domain skill.

126 other projects use a version of this, 111 of them edited.

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Used with

Projects with it also use huashu-design, github-cli and 10 more.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • XIYBHKSkill

    huashu-design

    花叔Design(Huashu-Design)——用HTML做高保真原型、交互Demo、幻灯片、动画、设计变体探索+设计方向顾问+专家评审的一体化设计能力。HTML是工具不是媒介,根据任务embody不同专家(UX设计师/动画师/幻灯片设计师/原型师),避免web design tropes。触发词:做原型、设计Demo、交互原型、HTML演示、动画Demo、设计变体、hi-fi设计、UI mockup、prototype、设计探索、做个HTML页面、做个可视化、app原型、iOS原型、移动应用mockup、导出MP4、导出GIF、60fps视频、设计风格、设计方向、设计哲学、配色方案、视觉风格、推荐风格、选个风格、做个好看的、评审、好不好看、review this design。**主干能力**:Junior Designer工作流(先给假设+reasoning+placeholder再迭代)、反AI slop清单、React+Babel最佳实践、Tweaks变体切换、Speaker Notes演示、Starter Components(幻灯片外壳/变体画布/动画引擎/设备边框)、App原型专属守则(默认从Wikimedia/Met/Unsplash取真图、每台iPhone包AppPhone状态管理器可交互、交付前跑Playwright点击测试)、Playwright验证、HTML动画→MP4/GIF视频导出(25fps基础 + 60fps插帧 + palette优化GIF + 6首场景化BGM + 自动fade)。**需求模糊时的Fallback**:设计方向顾问模式——从5流派×20种设计哲学(Pentagram信息建筑/Field.io运动诗学/Kenya Hara东方极简/Sagmeister实验先锋等)推荐3个差异化方向,展示24个预制showcase(8场景×3风格),并行生成3个视觉Demo让用户选。**交付后可选**:专家级5维度评审(哲学一致性/视觉层级/细节执行/功能性/创新性各打10分+修复清单)。

    Also in 3 projects that use this

  • rogue-dev-studioSkill

    github-cli

    GitHub CLI authentication and workflow configuration. Use when the project needs this capability or the user / team manifest asks for it. Use for specialized `github-cli` work when listed in TEAM.yaml or explicitly requested.

    Also in 3 projects that use this

  • seikaikyoSkill

    banner-design

    Design banners for social media, ads, website heroes, creative assets, and print. Multiple art direction options with optional generated or supplied visuals. Actions: design, create, generate banner. Platforms: Facebook, Twitter/X, LinkedIn, YouTube, Instagram, Google Display, website hero, print. Styles: minimalist, gradient, bold typography, photo-based, illustrated, geometric, retro, glassmorphism, 3D, neon, duotone, editorial, collage.

    Also in 4 projects that use this

  • OpenAISkill

    using-superpowers

    Use when starting any conversation - establishes how to find and use skills, requiring skill invocation before ANY response including clarifying questions

    Also in 9 projects that use this

  • GoogleSkill

    ponytail

    Forces the laziest solution that actually works, simplest, shortest, most minimal. Channels a senior dev who has seen everything: question whether the task needs to exist at all (YAGNI), reach for the standard library before custom code, native platform features before dependencies, one line before fifty. Supports intensity levels: lite, full (default), ultra. Use on ANY coding task: writing, adding, refactoring, fixing, reviewing, or designing code, and choosing libraries or dependencies. Also use whenever the user says "ponytail", "be lazy", "lazy mode", "simplest solution", "minimal solution", "yagni", "do less", or "shortest path", or complains about over-engineering, bloat, boilerplate, or unnecessary dependencies. Do NOT use for non-coding requests (general knowledge, prose, translation, summaries, recipes).

    Also in 9 projects that use this

  • LLl0k0laDSkill

    idea-refine

    Refine ideas through structured divergent and convergent thinking. Use "idea-refine" or "ideate" to trigger.

    Also in 4 projects that use this

The file

We split this skill into the rules it gives an agent

11 rules. 9 are common, 2 are distinctive, and 0 are very specific to this project.

  • 9

    Common

    Most of the 122 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    If multiple interpretations exist, present them — don't pick silently.

    line 15
  2. Common:

    If a simpler approach exists, say so.

    line 16
  3. Common:

    If something is unclear, stop.

    line 17
  4. Common:

    No features beyond what was asked.

    line 23
  5. Common:

    No abstractions for single-use code.

    line 24
  6. Common:

    No error handling for impossible scenarios.

    line 26
  7. Common:

    If you write 200 lines and it could be 50, rewrite it.

    line 27
  8. Common:

    Don't "improve" adjacent code, comments, or formatting.

    line 35
  9. Common:

    Don't refactor things that aren't broken.

    line 36
  10. Common:

    If you notice unrelated dead code, mention it — don't delete it.

    line 38
  11. Distinctive:

    When your changes create orphans (imports / variables / functions that YOUR changes made unused), remove them.

    line 39

“Common” is measured: kept by at least 6 in 10 of the 122 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Karpathy Guidelines

Four principles that reduce common LLM coding failure modes. Apply alongside any domain skill. Adapted from multica-ai/andrej-karpathy-skills.

1. Think Before Coding

Surface uncertainty rather than concealing it.

  • State your assumptions explicitly. If uncertain, ask.
  • If multiple interpretations exist, present them — don't pick silently. (See CLAUDE.md → "Before Significant Tasks" for the 2-3 alternatives rule.)
  • If a simpler approach exists, say so. Push back when warranted.
  • If something is unclear, stop. Name what's confusing. Ask.

2. Simplicity First

Minimum code that solves the problem. Nothing speculative.

  • No features beyond what was asked.
  • No abstractions for single-use code.
  • No "flexibility" or "configurability" that wasn't requested.
  • No error handling for impossible scenarios.
  • If you write 200 lines and it could be 50, rewrite it.

Sanity check: would an experienced engineer call this overcomplicated? If yes, simplify.

3. Surgical Changes

Touch only what you must. Clean up only your own mess.

  • Don't "improve" adjacent code, comments, or formatting.
  • Don't refactor things that aren't broken.
  • Match existing style, even if you'd do it differently.
  • If you notice unrelated dead code, mention it — don't delete it.
  • When your changes create orphans (imports / variables / functions that YOUR changes made unused), remove them. Don't remove pre-existing dead code unless asked.

The test: every changed line should trace directly to the user's request.

This principle extends to written content (prose, docs, plans) — see rules/code-cleanup-safety.md § "Written Content".

4. Goal-Driven Execution

Define success criteria. Loop until verified.

Transform tasks into verifiable goals:

  • "Add validation" → "Write tests for invalid inputs, then make them pass"
  • "Fix the bug" → "Write a test that reproduces it, then make it pass"
  • "Refactor X" → "Ensure tests pass before and after"

For multi-step tasks, state a brief plan up front:

1. [Step] → verify: [check]
2. [Step] → verify: [check]
3. [Step] → verify: [check]

Strong success criteria let you loop independently. Weak criteria ("make it work") require constant clarification.


These guidelines are working if: fewer unnecessary changes in diffs, fewer rewrites due to overcomplication, and clarifying questions come before implementation rather than after mistakes.

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