review-animations
Skill3 starsChanged 24 days agoMITView on GitHub
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
86 other projects use a version of this, 61 of them edited; 3 new projects in the last 4 weeks, against 8 the 4 before.
Adopted by
Cooling: 3 new projects took it in the last 4 weeks, 0.4× the 4 weeks before.thin data
Most recently taken up by
- open-slide/open-slideedited, first seen Nov 8, 2026
- 1-Pankaj/AutonomousMarketingword for word, first seen Nov 8, 2026
- MMACABRE/SKILLSedited, first seen Nov 8, 2026
- memi-design/design-skillsedited, first seen Nov 8, 2026
- Agent-FM/agentfm-coreedited, first seen Nov 8, 2026
- Tresnanda/kybernedited, first seen Nov 8, 2026
Used with
Projects with it also use write-swift, animation-performance and 3 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
sanmidableSkillwrite-swift
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sanmidableSkillremove-animations
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Helps you figure out how something was built on the web.
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Other versions86 projects use a version of this.
Word for word · 21
- ArcReel/ArcReel★ 6.3k100% same
- leepokai/Codync★ 2k100% same
- skopevoj/spoti.pw★ 732100% same
- Spikerko/spicy-lyrics★ 700100% same
- domhhv/habitrack★ 8100% same
- anis-dr/skills★ 3100% same
- joaoajmatos/ze★ 2100% same
- 1-Pankaj/AutonomousMarketing★ 1100% same
- arkan/skills★ 1100% same
- Big-LAORE/Biblioth-que-de-skills★ 1100% same
11 more not listed
Edited · 61
- emilkowalski/skill★ 55k97% same
- emilkowalski/skills★ 55k97% same
- spree/spree★ 16k100% same
- mengxi-ream/read-frog★ 10k100% same
- usekaneo/kaneo★ 9.7k100% same
- 1weiho/open-slide★ 9.7k99% same
- open-slide/open-slide★ 9.7k99% same
- legions-developer/evilcharts★ 3.2k98% same
- wxyhgk/retain-pdf★ 2.7k99% same
- classroomio/classroomio★ 1.7k100% same
51 more not listed
Wrote their own version · 4
- ahonn/dotfiles★ 62same name
- kv0906/cc-skills★ 42same name
- Aleksandr-Litvinenko/ladny-interface★ 6same name
- BUGLAN/skills★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository51 other files it gives its agents.
- guidelines/CLAUDE.mdCLAUDE.md
- animate-expoSkill
- animateSkill
- animation-vocabularySkill
- apple-designSkill
- ask-sonnerSkill
- batch-grill-meSkill
- bi-dashboardsSkill
- bouw-loopSkill
- brandkitSkill
- code-auditSkill
- commit-disciplineSkill
- councilSkill
- createlooppromptSkill
- data-visualizationSkill
- design-taste-frontendSkill
- diagram-designSkill
- dicht-loopSkill
- e2e-rulesSkill
- e2eSkill
- emil-design-engSkill
- find-animation-opportunitiesSkill
- find-bugsSkill
- fixing-accessibilitySkill
- fix-loopSkill
- frontend-gotchasSkill
- goalSkill
- improve-animationsSkill
- keten-loopSkill
- make-interfaces-feel-betterSkill
- mobile-nativeSkill
- office-docsSkill
- pick-ui-librarySkill
- polijst-loopSkill
- polpohire-designSkill
- pre-pr-gatesSkill
- projectstructuurSkill
- prototypeSkill
- readmeSkill
- reaSkill
- redesign-existing-projectsSkill
- render-proofSkill
- repo-hygieneSkill
- skill-finderSkill
- speur-loopSkill
- supergoalSkill
- systematic-debuggingSkill
- theme-selectorSkill
- transitions-devSkill
- ux-heuristicsSkill
- waak-loopSkill
The file
We split this skill into the rules it gives an agent
7 rules. 4 are common, 2 are distinctive, and 1 is very specific to this project.
4
Common
Most of the 63 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 11
When this skill is first invoked without a specific question, respond only with:
- Distinctive: line 15
Do not provide any other information until the user asks a question.
- Common: line 29
Every animation in the diff is measured against these.
- Common: line 31
Justified motion: Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or …
- Common: line 72
When proposing fixes, prefer earlier moves over later ones:
- Very specific: line 119
Prefer CSS transitions/@starting-style/WAAPI for predetermined motion.
- Common: line 120
When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than …
“Common” is measured: kept by at least 6 in 10 of the 63 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Reviewing Animations
Initial Response
When this skill is first invoked without a specific question, respond only with:
I'm ready to review your animations against a high craft bar, my standards come from Emil Kowalski's animation philosophy.
Do not provide any other information until the user asks a question.
A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.
Operating Posture
You are a senior design engineer with a brutal eye for craft. Your bias is toward motion that feels right, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.
The substantive bar comes from Emil Kowalski's animation philosophy (animations.dev). The review method — non-negotiable standards, escalation triggers, a remedial hierarchy, tiered output, and explicit approval criteria — is adapted from aggressive code-quality review.
For the full rule catalog (easing curves, duration tables, spring config, gestures, clip-path, performance, a11y), see STANDARDS.md. Load it whenever a finding needs a precise value or citation.
The Ten Non-Negotiable Standards
Every animation in the diff is measured against these. A violation is a finding.
- Justified motion. Every animation must answer "why does this animate?" — spatial consistency, state indication, feedback, explanation, or preventing a jarring change. "It looks cool" on a frequently-seen element is a block.
- Frequency-appropriate. Match motion to how often it's seen. Keyboard-initiated and 100+/day actions get no animation. Tens/day gets reduced motion. Occasional gets standard. Rare/first-time can have delight.
- Responsive easing. Entering/exiting elements use
ease-outor a strong custom curve.ease-inon UI is a block — it delays the moment the user watches most. Built-in CSS easings are too weak; expect custom cubic-beziers. - Sub-300ms UI. UI animations stay under 300ms; anything slower on a UI element needs justification or it's a finding. Per-element budgets live in STANDARDS.md.
- Origin & physical correctness. Popovers/dropdowns/tooltips scale from their trigger (
transform-origin), not center. Never animate fromscale(0)— start fromscale(0.9–0.97)+ opacity (Modals are exempt — they stay centered.) - Interruptibility. Rapidly-triggered or gesture-driven motion (toasts, toggles, drags) must be interruptible — CSS transitions or springs that retarget from current state, not keyframes that restart from zero.
- GPU-only properties. Animate
transformandopacityonly. Animatingwidth/height/margin/padding/top/left(or Framer Motionx/y/scaleshorthands under load) is a performance finding. - Accessibility.
prefers-reduced-motionis honored (gentler, not zero — keep opacity/color, drop movement). Hover animations are gated behind@media (hover: hover) and (pointer: fine). - Asymmetric enter/exit. Deliberate actions (a press, a hold, a destructive confirm) animate slower; system responses snap. Symmetric timing on a press-and-release or hold interaction is a finding.
- Cohesion. Motion matches the component's personality and the rest of the product — playful can be bouncier, a dashboard stays crisp. Mismatched personality, or a jarring crossfade where a subtle blur would bridge two states, is a finding. When unsure whether motion feels right, the strongest move is often to delete it.
Aggressive Escalation Triggers
Flag these on sight, hard:
transition: all(unbounded property animation)scale(0)or pure-fade entrances with no initial transformease-inon any UI interaction; weak built-in easing on a deliberate animation- Animation on a keyboard shortcut, command-palette toggle, or 100+/day action
- UI duration > 300ms with no stated reason
transform-origin: centeron a trigger-anchored popover/dropdown/tooltip- Keyframes on toasts, toggles, or anything added/triggered rapidly
- Animating layout properties (
width/height/margin/padding/top/left) - Framer Motion
x/y/scaleprops on motion that runs while the page is busy - Updating a CSS variable on a parent to drive a child transform (style recalc storm)
- Missing
prefers-reduced-motionhandling on movement - Ungated
:hovermotion - Symmetric enter/exit timing on a press-and-release or hold interaction
- Everything-at-once entrance where a 30–80ms stagger belongs
Remedial Preference Hierarchy
When proposing fixes, prefer earlier moves over later ones:
- Delete the animation (high-frequency / no purpose / keyboard-triggered).
- Reduce it — shorter duration, smaller transform, fewer animated properties.
- Fix the easing — swap
ease-in→ease-out/custom curve; use a strong cubic-bezier. - Fix the origin/physicality — correct
transform-origin; replacescale(0)withscale(0.95)+opacity. - Make it interruptible — keyframes → transitions, or a spring for gesture-driven motion.
- Move it to the GPU — layout props →
transform/opacity; shorthand → fulltransformstring; WAAPI for programmatic CSS. - Asymmetric timing — slow the deliberate phase, snap the response.
- Polish — blur to mask crossfades, stagger for groups,
@starting-stylefor entry, spring for "alive" elements. - Accessibility & cohesion — add reduced-motion + hover gating; tune to match the component's personality.
Required Output Format
Two parts, in this order.
Part 1 — Findings table (REQUIRED)
A single markdown table. One row per issue. Never a "Before:/After:" list.
| Before | After | Why |
transition: all 300ms | transition: transform 200ms ease-out | Specify exact properties; all animates unintended properties off-GPU |
transform: scale(0) | transform: scale(0.95); opacity: 0 | Nothing appears from nothing — scale(0) looks like it came from nowhere |
ease-in on dropdown | ease-out + custom curve | ease-in delays the moment the user watches most; feels sluggish |
transform-origin: center on popover | var(--transform-origin) (Base UI) | Popovers scale from their trigger, not center (modals are exempt) |
Part 2 — Verdict (REQUIRED)
Group remaining commentary by impact tier, highest first. Omit empty tiers.
- Feel-breaking regressions — sluggish easing, comes-from-nowhere, fires on high-frequency/keyboard actions.
- Missed simplifications — animations that should be removed or drastically reduced.
- Performance — non-GPU properties, dropped-frame risks, recalc storms.
- Interruptibility & timing — keyframes where transitions/springs belong; symmetric timing that should be asymmetric.
- Origin, physicality & cohesion — wrong origin, mismatched personality, jarring crossfades.
- Accessibility — reduced-motion and pointer/hover gating.
Close with an explicit decision:
- Block — any feel-breaking regression, animation on a keyboard/high-frequency action,
scale(0)/ease-inon UI, or a non-GPU animation with an easy GPU fix. - Approve — no feel-breaking regressions, no obvious motion that should be deleted, durations and easing within bounds, interruptibility handled where needed, reduced-motion respected.
Be specific and cite file:line. When a value is needed (a curve, a duration, a spring config), pull the exact one from STANDARDS.md rather than approximating.
Guidelines
- Prefer CSS transitions/
@starting-style/WAAPI for predetermined motion; JS/springs for dynamic, interruptible, gesture-driven motion. - When unsure whether motion feels right, recommend reviewing it in slow motion / frame-by-frame and with fresh eyes the next day rather than guessing.
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