vibekit / rules
AGENTS.md20 starsChanged 3 months agoMITView on GitHub
Guardrailed vibe-coding pipeline. Skills auto-trigger at their trigger points. Invoke a skill by reading its SKILL.md and following it.
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vibekit
Guardrailed vibe-coding pipeline. Skills auto-trigger at their trigger points. Invoke a skill by reading its SKILL.md and following it.
Auto-trigger map
<!-- vibekit:generated:trigger-table -->| Trigger condition | Skill | Gate |
| About to start creative or implementation work, before code is written | brainstorm | hard |
| A check failed: verify returned not ready on a failed check, an exec clause failed, or a failure was reported | debug | hard |
| Loaded by repl at the start of its run, never fires on its own | decide | none |
| Plan approved, implementation not yet started | exec | hard |
| First moment of any coding work, invoke once, then it stays on | lazy | none |
| Before the first text of the session is written, whether prose or a file, invoke once, then it stays on | plain | none |
| Spec approved, implementation not yet started | plan | hard |
| Invoked explicitly as a slash command, never fires on its own | quick | none |
| Invoked explicitly as a slash command, never fires on its own | repl | none |
| A run ended, and a debug report in it carried a Class: other than none | retro | none |
| First response of the session, invoke once, then it stays on | terse | none |
| Session start | using-vibekit | none |
| Implementation complete, before any claim that work is done | verify | hard |
| Invoked explicitly as a slash command, never fires on its own | vibe | none |
<!-- /vibekit:generated -->Does it work?
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