creative-web
Skill2 starsChanged 5 months agoMITView on GitHub
Use when a spec EXPLICITLY warrants "wow factor" beyond default Tailwind — parallax, 3D, generative art, scroll-triggered storytelling. Hard-guardrailed by Lighthouse perf ≥ 90, a11y = 100. Round 9 C.
In this repository60 other files it gives its agents.
- .claude/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- analyzeSkill
- animation-disciplineSkill
- api-versioningSkill
- autopilotSkill
- browser-e2eSkill
- characterizeSkill
- clarifySkill
- codemodSkill
- constitution-compactSkill
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- handoffSkill
- image-generationSkill
- implementSkill
- initiativeSkill
- instinctSkill
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- nextjsSkill
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- typographySkill
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- wip-checkpointSkill
- <kebab-case-skill-name>Skill
The file
We split this skill into the rules it gives an agent
8 rules. About 0 are common, 7 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 14
When the spec calls for visual ambition — interactive surfaces, 3D scenes, scroll storytelling, generative art — execute with discipline.
- Distinctive: line 35
If creative payload breaks these — REJECT.
- Distinctive: line 41
Keyboard-operable: All interactive surfaces respond to Tab + Enter/Space, not just mouse.
- Distinctive: line 48
Read spec; confirm creative ambition is the ASK, not a wish
- Very specific: line 52
Add creative layer behind dynamic(() => …, { ssr: false })
- Distinctive: line 54
Add keyboard handlers + ARIA descriptions
- Distinctive: line 55
Run Lighthouse + axe locally.
- Distinctive: line 56
Commit with CONCEPT.md + visual diff (Playwright screenshot in verify/)
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Creative Web
Mandate
When the spec calls for visual ambition — interactive surfaces, 3D scenes, scroll storytelling, generative art — execute with discipline. The wow must NEVER come at the cost of accessibility, performance, or core UX.
Tools allowed
- framer-motion — stateful component motion (with
useReducedMotion) - three.js / @react-three/fiber + drei — 3D scenes
- GSAP + ScrollTrigger — scroll-driven storytelling
- p5.js / canvas / WebGL fragment shaders — generative art
- spline-react — designer-imported 3D scenes
- lottie-react — vector animation playback
Hard guardrails (CI-enforced)
| Metric | Target | Enforced by |
| Lighthouse perf | ≥ 90 | lighthouse.yml |
| Lighthouse a11y | 100 | lighthouse.yml |
| LCP | ≤ 2.5s | perf-budget.yml |
| FID/INP | ≤ 200ms | perf-budget.yml |
| Bundle | < 500KB above-the-fold | bundle-budget script |
If creative payload breaks these — REJECT. Either downsize or move below-the-fold.
Discipline rules
- Lazy-load all heavy payloads.
dynamic(() => import('./Scene'), { ssr: false })for client-only 3D. - Static fallback above the fold. Hero image + headline render INSTANTLY; interactive scene loads after.
- Keyboard-operable. All interactive surfaces respond to Tab + Enter/Space, not just mouse.
- ARIA descriptions on non-decorative canvas. Tell screen readers what they're missing.
prefers-reduced-motionrespected. Static alternative for the whole creative payload.- Document the CONCEPT. Sibling
CONCEPT.mdnext to the component: one paragraph on what it is and why.
Procedure
- Read spec; confirm creative ambition is the ASK, not a wish
- Sketch concept in
CONCEPT.md - Decide tech: framer-motion / r3f / GSAP / p5 / spline
- Static fallback FIRST — ship without interactivity
- Add creative layer behind
dynamic(() => …, { ssr: false }) - Add
prefers-reduced-motionshort-circuit - Add keyboard handlers + ARIA descriptions
- Run Lighthouse + axe locally; iterate until thresholds met
- Commit with CONCEPT.md + visual diff (Playwright screenshot in verify/)
Anti-patterns (immediate reject)
- 3D scene in initial bundle (LCP killer)
- Canvas without ARIA description
- No
prefers-reduced-motionopt-out - Scroll-jacking that fights browser scroll
- Particle systems on low-end mobile (no LOD or quality switch)
- Lottie files >100KB (use SVG + framer-motion instead)
References
- React Three Fiber: https://r3f.docs.pmnd.rs/
- GSAP ScrollTrigger: https://gsap.com/scrolltrigger/
- Spline: https://spline.design/
- p5.js: https://p5js.org/
Done means
- Lighthouse perf ≥ 90, a11y = 100
- LCP ≤ 2.5s on 4G
prefers-reduced-motionworks- Keyboard-operable
CONCEPT.mddocuments the artistic intent
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Now do this for your own.
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