estimate
Skill1 starsChanged 2 months agoMITView on GitHub
Estimate effort for a feature, plan, or backlog with explicit assumptions and confidence ranges — never a single confident number. Use whenever the user asks "how long will this take", "estimate this", "size the backlog", "t-shirt sizes for these", or a plan/issue set needs effort attached before commitment.
28 other projects use a version of this.
Adopted by
Most recently taken up by
- mehboobali98/rmine-skillstheir own version, first seen Nov 6, 2026
- striderZA/OpenCodeGameStudiostheir own version, first seen Nov 4, 2026
- Donchitos/Claude-Code-Game-Studiostheir own version, first seen Oct 19, 2026
- venus2099/codex-game-studiostheir own version, first seen Oct 17, 2026
- anis-dr/skillstheir own version, first seen Oct 15, 2026
- Anuj7411/sipcodetheir own version, first seen Oct 13, 2026
Used with
Projects with it also use team-audio, playtest-report and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillteam-audio
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Also in 13 projects that use this
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillasset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Also in 10 projects that use this
lilangMaxSkillcreate-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Also in 10 projects that use this
- +3 more from CoralGame
- +5 more from lilangMax
Other versions28 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 28
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- striderZA/OpenCodeGameStudios★ 118same name
- tranhieutt/software_development_department★ 71same name
- Anuj7411/sipcode★ 46same name
- cenconq25/claude-code-app-studio★ 40same name
- CoralGame/Claude-Code-Game-Studios★ 19same name
- dawn840705/codex-code-studios★ 17same name
- CodePhobiia/claude-roblox-game-studio★ 9same name
- lilangMax/ClaudeCodeGameStudios★ 8same name
18 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository28 other files it gives its agents.
- .claude/CLAUDE.mdCLAUDE.md
- architect-reviewSkill
- article-writingSkill
- changelog-watchSkill
- coordinator-workersSkill
- cost-forecastSkill
- design-docSkill
- documentSkill
- ea-briefingSkill
- eval-toolSkill
- gh-ticketsSkill
- headless-loopSkill
- interview-guideSkill
- job-supervisorSkill
- market-researchSkill
- meeting-notesSkill
- migration-planSkill
- obsidian-noteSkill
- plan-to-issuesSkill
- postmortemSkill
- readSkill
- release-notesSkill
- skill-stocktakeSkill
- slide-deckSkill
- status-reportSkill
- threat-modelSkill
- tradeoff-tableSkill
- zoom-outSkill
The file
Files
Produce estimates a stakeholder can trust because the uncertainty is visible, not hidden.
- Decompose first. Break the work into independently estimable items (reuse the
Epic / US / Task numbering from the working agreement if the input is a backlog; if items are too vague to size,
say which and why). Read
./CONTEXT.mdfor the team's units and velocity conventions. - Estimate per item, as a range. Three-point (optimistic / likely / pessimistic) for anything consequential; T-shirt sizes only when the audience asked for rough order. State the unit explicitly (person-days, sprints) — never bare numbers.
- Surface what drives the spread. List the assumptions each estimate rests on and the
unknowns that dominate the pessimistic tail. Where one unknown dwarfs the rest, recommend
a spike via the
prototypeskill to shrink it before anyone commits to the number. - Aggregate honestly. Sum the ranges, don't sum the likely values and call it the total. Give the total as a range with a stated confidence, and flag dependency chains where one slip cascades.
- State the invalidation conditions. What change (scope, staffing, a discovered constraint) would void the estimate — so the reader knows when to ask again.
An estimate with no assumptions listed is a guess in a suit. If the input is genuinely un-estimable, say so and name the one question that would change that.
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Your trail
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Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
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