frontend-visual-system
Skill1 starsChanged 2 months agoMITView on GitHub
Define evidence-based typography, semantic color, layout, density, imagery, iconography, themes, and motion within an existing product system. Use this skill when frontend visual direction, design tokens, theming, composition, or visual-quality review is requested.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- workshop-gbb/awesome-copilot-adventuresword for word, first seen Sep 5, 2026
Other versions1 project uses a version of this.
Word for word · 1
- workshop-gbb/awesome-copilot-adventures★ 1100% same
Edited · 0
None found.
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository13 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .github/copilot-instructions.mdCopilot instructions
- canvas-designSkill
- evidence-firstSkill
- frontend-dashboard-visualizationSkill
- frontend-experience-coreSkill
- frontend-form-interactionsSkill
- frontend-mobile-desktop-testingSkill
- frontend-requirements-and-storiesSkill
- frontend-visual-e2e-testingSkill
- ms-presentation-deckSkill
- official-docsSkill
- web-design-reviewerSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
16 rules. About 0 are common, 15 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈15
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 24
Use a bounded semantic scale and support long content, localization, text resizing, dynamic type, and user font preferences where …
- Distinctive: line 25
Avoid arbitrary per-component sizes, unpredictable viewport-width scaling, and unjustified letter spacing.
- Distinctive: line 27
Read references/typography.md for the decision record.
- Distinctive: line 31
Start from semantic roles for surfaces, text, borders, actions, focus, status, and data series.
- Distinctive: line 40
Use cards for repeated comparable items, modals, or genuinely framed tools, not every section.
- Distinctive: line 42
Prefer alignment, grouping, rhythm, contrast, and whitespace over ornamental containers.
- Distinctive: line 43
Use icons and imagery with a clear information, brand, or state purpose.
- Distinctive: line 49
Use motion to explain state, continuity, progress, hierarchy, or spatial relationships.
- Distinctive: line 50
Prefer transform and opacity when appropriate, honor reduced motion, and provide non-motion comprehension.
- Distinctive: line 51
Avoid scroll hijacking, custom cursors, continuous parallax, and decorative animation without an approved reason.
- Distinctive: line 57
Use a trend only when it supports the primary job, fits the brand and trust context, works across required conditions, preserves hierarchy …
- Very specific: line 59
Use assets/human-review-checklist.md and record evidence for pass, needs revision, blocked, or not applicable.
- Distinctive: line 63
Do not create a brand identity or replace an approved design system.
- Distinctive: line 64
Do not copy proprietary assets, exact layouts, text, or branding from reference products.
- Distinctive: line 65
Do not treat Apple, Material, Fluent, or a current trend as a universal standard.
- Distinctive: line 66
Do not approve contrast, runtime rendering, or motion behavior without applicable evidence.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Frontend visual system
Translate product evidence and an established design system into a concrete visual grammar without substituting trends for information hierarchy.
When to invoke
- "Define the visual direction for this product screen."
- "Review our typography, color, spacing, and density."
- "Create semantic frontend tokens without replacing our design system."
- "Make this interface less generic while preserving the brand."
- "Audit motion, themes, icons, and visual hierarchy."
Criteria
Typography
- Reuse the brand type system when it exists.
- Select roles by language coverage, readability, hierarchy, loading, and product character.
- Use a bounded semantic scale and support long content, localization, text resizing, dynamic type, and user font preferences where applicable.
- Avoid arbitrary per-component sizes, unpredictable viewport-width scaling, and unjustified letter spacing.
Read references/typography.md for the decision record.
Color and themes
- Start from semantic roles for surfaces, text, borders, actions, focus, status, and data series.
- Preserve meaning without color and check text, icons, controls, focus, charts, dark mode, high contrast, and forced colors.
- Preserve brand colors through accessible pairings and fallbacks rather than flattening the product into one hue.
Read references/color-and-contrast.md.
Layout, density, and assets
- Let the workflow choose density and composition.
- Use cards for repeated comparable items, modals, or genuinely framed tools, not every section.
- Establish stable dimensions for data regions, media, controls, and content that would otherwise shift.
- Prefer alignment, grouping, rhythm, contrast, and whitespace over ornamental containers.
- Use icons and imagery with a clear information, brand, or state purpose.
Read references/layout-and-density.md.
Motion and feedback
- Use motion to explain state, continuity, progress, hierarchy, or spatial relationships.
- Prefer transform and opacity when appropriate, honor reduced motion, and provide non-motion comprehension.
- Avoid scroll hijacking, custom cursors, continuous parallax, and decorative animation without an approved reason.
Read references/motion.md.
Trend applicability gate
Use a trend only when it supports the primary job, fits the brand and trust context, works across required conditions, preserves hierarchy and budgets, integrates with the existing system, and beats a simpler established pattern.
Use assets/human-review-checklist.md and record evidence for pass, needs revision, blocked, or not applicable.
Limits
- Do not create a brand identity or replace an approved design system.
- Do not copy proprietary assets, exact layouts, text, or branding from reference products.
- Do not treat Apple, Material, Fluent, or a current trend as a universal standard.
- Do not approve contrast, runtime rendering, or motion behavior without applicable evidence.
Output template
## Visual system result
**Status:** ready | needs revision | blocked
### Evidence
| Source | Existing rule | Gap |
| --- | --- | --- |
### Visual contract
| Area | Semantic decision | Product rationale | Token/component impact |
| --- | --- | --- | --- |
### Runtime and accessibility evidence required
- <check>
### Rejected generic defaults
- <default and reason>Quality gate
- Decisions start from product and repository evidence.
- Typography, semantic color, layout, density, assets, themes, and motion are considered when applicable.
- Every addition fits or deliberately extends the existing system.
- Hierarchy and product purpose justify decorative choices.
- Long content, localization, zoom, contrast modes, and reduced motion have defined behavior.
- The human review checklist has no unresolved blocked item.
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