unity-local-multiplayer
Skill0 starsChanged 4 months agoNo licenceView on GitHub
Sets up Unity's Multiplayer Play Mode (MPPM) in the current project so the dev can test up to 4 instances at once from a single Editor — ideal for card games like Guandan. Installs the MPPM package, writes a Player Tag-aware bootstrap that auto-starts Host vs Client on Play (detects Mirror or Netcode for GameObjects), and documents the virtual-player setup. Use whenever the user asks to set up local multiplayer testing, run multiple Unity instances, test multiplayer locally, spin up multiple clients, set up MPPM, or test the game without separate machines.
In this repository29 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- address-reviewSkill
- coding-principlesSkill
- dev-loopSkill
- dispatchSkill
- harden-permissionsSkill
- mermaid-checkSkill
- mockup-parity-loopSkill
- mppm-resetSkill
- netcode-checkSkill
- pr-descriptionSkill
- pr-reviewSkill
- pr-screenshotSkill
- pr-sweepSkill
- pr-videoSkill
- run-playmodeSkill
- scene-wireSkill
- ship-issueSkill
- start-taskSkill
- unity-buildSkill
- unity-e2e-verifySkill
- unity-editor-upSkill
- unity-iterateSkill
- unity-mcp-setupSkill
- unity-new-projectSkill
- unity-smart-mergeSkill
- unity-start-taskSkill
- unity-switch-worktreeSkill
- unity-testSkill
The file
We split this skill into the rules it gives an agent
10 rules. About 0 are common, 3 are distinctive, and 7 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
7
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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