unity-iterate
Skill0 starsChanged 4 months agoNo licenceView on GitHub
The iteration loop for Unity work driven by Coplay MCP — what to do (and NOT do) when you're taking many small edits + rebuilds + screenshots in a single session. Covers the runtime footguns that keep re-biting mid-session (routing to the wrong Editor, force-push blocked by classifier, screenshot cadence for UI PRs, image URLs that render vs 404 on private repos, when a "just rebase" gets you superseded upstream). NOT the same as `/unity-mcp-setup` (that's first-time install) or `/unity-switch-worktree` (that's target-project changes). This is the tight-loop iteration playbook. Use when a Unity+MCP session is going many rounds — screenshot / edit / test / push / re-check — and mid-session you hit "my calls are hitting the wrong project", "the classifier blocked my push", "the reviewer says X, do I trust it", or "I just rebased and there's a conflict on code that got superseded upstream".
- Deletes or force-pushes
- Commits and pushes
In this repository29 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- address-reviewSkill
- coding-principlesSkill
- dev-loopSkill
- dispatchSkill
- harden-permissionsSkill
- mermaid-checkSkill
- mockup-parity-loopSkill
- mppm-resetSkill
- netcode-checkSkill
- pr-descriptionSkill
- pr-reviewSkill
- pr-screenshotSkill
- pr-sweepSkill
- pr-videoSkill
- run-playmodeSkill
- scene-wireSkill
- ship-issueSkill
- start-taskSkill
- unity-buildSkill
- unity-e2e-verifySkill
- unity-editor-upSkill
- unity-local-multiplayerSkill
- unity-mcp-setupSkill
- unity-new-projectSkill
- unity-smart-mergeSkill
- unity-start-taskSkill
- unity-switch-worktreeSkill
- unity-testSkill
The file
We split this skill into the rules it gives an agent
11 rules. About 0 are common, 8 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈8
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

