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paologumpaologum/claude-skills/skills/unity-e2e-verify/SKILL.md

unity-e2e-verify

Skill0 starsChanged 4 months agoNo licenceView on GitHub

End-to-end verifies a Unity feature by driving Play mode via MCP UI event dispatch (never OS input), captures a screenshot at each state transition, greps the Console for the diagnostic log line that proves the code path executed, uploads the screenshots to GitHub's user-attachments CDN via `gh attach` so they render inline in private-repo PR bodies, and posts a structured verification comment on the PR with an evidence table. Use when the user asks to "verify this end to end," "prove the fix works in-Editor," "add screenshots showing the change," "walk through the feature and show it," "generate PR evidence for this change," or when a change to gameplay / UI / networking needs visible proof beyond unit tests. Composes with `unity-switch-worktree` (rebind Editor to the right project first) and `pr-description` / `pr-screenshot` (single-shot variants).

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 2 are distinctive, and 5 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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