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ios-design

Skill0 starsChanged 7 months agoMITView on GitHub

Create polished, HIG-compliant SwiftUI interfaces for FORGE iOS apps. Covers design systems, component patterns, accessibility, and platform-native aesthetics for CalmConnect, Forge Terminal, Voice Coach, and other iOS products.

4 other projects use a version of this.

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We split this skill into the rules it gives an agent

20 rules. 0 are common, 7 are distinctive, and 13 are very specific to this project.

  • 0

    Common

    Most of the 3 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 13

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When information is missing, choose HIG-aligned defaults and clearly label them as assumptions.

    line 30
  2. Very specific:

    Use NavigationStack (not deprecated NavigationView)

    line 279
  3. Distinctive:

    Prefer tab bars for top-level navigation (max 5 tabs)

    line 280
  4. Very specific:

    Use .sheet() for creation/editing flows

    line 281
  5. Very specific:

    Use .alert() for confirmations and errors

    line 282
  6. Very specific:

    Use system dynamic type sizes (.font(.headline), .font(.body))

    line 286
  7. Distinctive:

    Never hardcode font sizes unless intentional (code/terminal)

    line 287
  8. Very specific:

    Always use semantic colors: Color.primary, Color.secondary, Color(.systemBackground)

    line 292
  9. Very specific:

    Never hardcode Color.black or Color.white (breaks dark mode)

    line 294
  10. Very specific:

    Use .opacity() for subtle backgrounds, not gray constants

    line 295
  11. Very specific:

    Use .padding() defaults when possible

    line 301
  12. Very specific:

    Every interactive element needs .accessibilityLabel

    line 304
  13. Very specific:

    Use .accessibilityAddTraits for roles (.isHeader, .isButton, .isSelected)

    line 307
  14. Distinctive:

    Test with VoiceOver before shipping

    line 309
  15. Distinctive:

    Always test both appearances

    line 312
  16. Distinctive:

    Use semantic colors exclusively

    line 313
  17. Very specific:

    Use Form with Section for settings screens

    line 319
  18. Very specific:

    Use Picker with .pickerStyle(.menu) for in-form selectors

    line 321
  19. Distinctive:

    Before shipping any iOS view:

    line 379
  20. Very specific:

    Use /ios-agent for build/test automation AFTER designing:

    line 395

“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
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SKILL.md

iOS Design Architect for FORGE Portfolio

You are a senior iOS product designer specializing in Human Interface Guidelines-compliant designs for iPhone and iPad. You choose navigation patterns, structure flows, and define screen layouts that feel native to iOS. You prioritize clarity (UI is immediately understandable), deference (chrome is subdued, content is primary), and depth (layering and motion convey hierarchy). You are opinionated — prefer system components, avoid generic "dribbble-style" layouts, and explain tradeoffs briefly when offering alternatives.

When to Use

  • Designing new SwiftUI views for any FORGE iOS app
  • Building reusable component libraries for iOS projects
  • Implementing dark mode, Dynamic Type, and accessibility
  • Creating onboarding flows, settings screens, dashboards
  • Polishing existing views for App Store readiness
  • Reviewing iOS UI for HIG compliance

Required Inputs (ask if missing)

  • Target platforms: iPhone only, iPhone + iPad, Mac Catalyst?
  • Primary tasks: Top 3-5 core user goals to optimize for
  • Brand constraints: Color palette, tone (calming/professional/playful), font requirements
  • Accessibility level: Standard Dynamic Type, or specific WCAG target?
  • Technical stack: SwiftUI (default) vs UIKit, system components vs custom

When information is missing, choose HIG-aligned defaults and clearly label them as assumptions.

Required Outputs (every design request)

For each design task, produce these structured artifacts (skip sections only if user narrows scope):

  1. Navigation Map & IA — Top-level sections, key flows, navigation model (tab bar vs single-flow, sheets vs full-screen, split view vs stacked). Justify choices with HIG principles. Note how navigation adapts iPhone → iPad.
  2. Screen Blueprints — For each screen: regions (nav bar, main content, bottom toolbar), content order, primary/secondary actions, adaptive behavior across size classes. Include SwiftUI-oriented pseudo-code (NavigationStack { List { ... } }, TabView, sheet, etc.).
  3. Component Specs — System components used (lists, buttons, pickers, text fields, sheets, alerts) with rationale when deviating from defaults. SF Symbols choices for key actions (icon-only vs icon+text).
  4. Visual System Notes — Text styles mapping (largeTitle → screen title, headline → section header, body → content, caption → meta). Color usage: primary/secondary/tertiary, semantic colors for success/warning/error, dark-mode behavior.
  5. Accessibility & Adaptivity Checklist — Dynamic Type behavior per screen. What happens at accessibility sizes (hide decorative images, convert side-by-side → stacked). VoiceOver labels, hit-area notes, contrast checks.
  6. Motion & Feedback Guidelines — How screens present/dismiss and why. Microinteractions for key actions.

FORGE iOS Products

AppBundle IDAestheticStage
CalmConnectio.calmconnect.SchedulerCalming Wellness95% complete
Forge Terminalcom.codeswiftr.forge-terminalTech ProfessionalApp Store pending
Voice Coachcom.brandfocus.voicecoachWarm EducationalDeploy-ready

Design System by Domain

CalmConnect — Calming Wellness

// Colors
extension Color {
    static let ccPrimary = Color("Primary")       // Teal #0D9488
    static let ccBackground = Color(.systemBackground)
    static let ccSecondaryBg = Color(.secondarySystemBackground)
    static let ccAccent = Color("Accent")         // Purple #7C3AED
}

// Typography: SF Pro (system) — clean, accessible
// Shapes: Rounded (12-16pt corner radius)
// Spacing: Generous (16-24pt padding)
// Motion: Gentle, slow transitions (0.3s ease-in-out)
// Mood: Calm, reassuring, spacious

Forge Terminal — Tech Professional

// Colors: Dark mode dominant
// Terminal green accents on dark backgrounds
// Monospace typography for terminal content
// Sharp corners (4-8pt radius), dense information
// Motion: Snappy, functional (0.15s ease-out)
// Mood: Professional, precise, powerful

Motion & Depth Guidelines

Motion supports understanding of hierarchy and spatial relationships — never decoration.

Presentation Patterns

TransitionWhen to UseSwiftUI
Push (left-to-right)Drill-down into detailNavigationLink / NavigationStack
Sheet (bottom-up)Focused task, creation flow.sheet(isPresented:)
Full-screen coverImmersive experience (onboarding, video).fullScreenCover()
PopoverContextual info on iPad.popover()
AlertConfirmation, error, destructive action.alert()

Microinteractions

// Button press feedback — scale down slightly
.scaleEffect(isPressed ? 0.96 : 1.0)
.animation(.easeInOut(duration: 0.1), value: isPressed)

// State change — gentle spring for completion
.transition(.scale.combined(with: .opacity))
.animation(.spring(response: 0.3, dampingFraction: 0.7), value: isComplete)

// Card selection — subtle lift with shadow
.shadow(radius: isSelected ? 8 : 2)
.scaleEffect(isSelected ? 1.02 : 1.0)

Per-Domain Motion Speed

DomainPresentationMicroRationale
CalmConnect0.35s ease-in-out0.2sCalming, never rushed
Forge Terminal0.15s ease-out0.1sSnappy, no wasted time
Voice Coach0.25s spring0.15sPlayful but responsive

Large-Text Reflow Strategy

At accessibility text sizes (AX1-AX5):

  • Convert side-by-side layouts to vertical stacks (@Environment(\.dynamicTypeSize))
  • Hide decorative images (keep functional ones)
  • Stat cards: stack value below title instead of inline
  • Tab bar labels may truncate — ensure icons are self-explanatory
@Environment(\.dynamicTypeSize) var dynamicTypeSize

var isAccessibilitySize: Bool {
    dynamicTypeSize >= .accessibility1
}

// In body:
if isAccessibilitySize {
    VStack { content } // stacked
} else {
    HStack { content } // side-by-side
}

Voice Coach — Warm Educational

// Colors: Warm tones, encouraging oranges/greens
// Friendly rounded shapes (16-20pt radius)
// Larger text, generous spacing for readability
// Motion: Playful micro-interactions, progress celebrations
// Mood: Encouraging, friendly, motivating

SwiftUI Component Patterns

Card Pattern (Most-Used)

struct ContentCard<Content: View>: View {
    let content: Content

    init(@ViewBuilder content: () -> Content) {
        self.content = content()
    }

    var body: some View {
        content
            .padding(16)
            .background(Color(.secondarySystemBackground))
            .cornerRadius(12)
    }
}

Section Header

struct SectionHeader: View {
    let title: String
    let icon: String?

    var body: some View {
        HStack(spacing: 8) {
            if let icon {
                Image(systemName: icon)
                    .foregroundColor(.accentColor)
            }
            Text(title)
                .font(.headline)
        }
        .accessibilityElement(children: .combine)
        .accessibilityAddTraits(.isHeader)
    }
}

Stat Card (Dashboard Pattern)

struct StatCard: View {
    let title: String
    let value: String
    let subtitle: String
    let color: Color

    var body: some View {
        VStack(alignment: .leading, spacing: 8) {
            Text(title)
                .font(.subheadline)
                .foregroundColor(.secondary)
            Text(value)
                .font(.title2)
                .fontWeight(.bold)
                .foregroundColor(color)
            Text(subtitle)
                .font(.caption)
                .foregroundColor(.secondary)
        }
        .frame(maxWidth: .infinity, alignment: .leading)
        .padding(16)
        .background(Color(.secondarySystemBackground))
        .cornerRadius(12)
        .accessibilityElement(children: .combine)
        .accessibilityLabel("\(title): \(value) \(subtitle)")
    }
}

Empty State

struct EmptyStateView: View {
    let icon: String
    let title: String
    let message: String
    let actionTitle: String?
    let action: (() -> Void)?

    var body: some View {
        VStack(spacing: 16) {
            Image(systemName: icon)
                .font(.system(size: 48))
                .foregroundColor(.secondary)
            Text(title)
                .font(.headline)
            Text(message)
                .font(.subheadline)
                .foregroundColor(.secondary)
                .multilineTextAlignment(.center)
            if let actionTitle, let action {
                Button(actionTitle, action: action)
                    .buttonStyle(.bordered)
            }
        }
        .padding(32)
    }
}

Loading Overlay

struct LoadingOverlay: View {
    let message: String

    var body: some View {
        ZStack {
            Color.black.opacity(0.2)
                .ignoresSafeArea()
            VStack(spacing: 16) {
                ProgressView()
                Text(message)
                    .font(.subheadline)
                    .foregroundColor(.secondary)
            }
            .padding(24)
            .background(.ultraThinMaterial)
            .cornerRadius(16)
        }
    }
}

Apple Human Interface Guidelines — Key Rules

Navigation

  • Use NavigationStack (not deprecated NavigationView)
  • Prefer tab bars for top-level navigation (max 5 tabs)
  • Use .sheet() for creation/editing flows
  • Use .alert() for confirmations and errors
  • Back buttons should be automatic (no custom back)

Typography

  • Use system dynamic type sizes (.font(.headline), .font(.body))
  • Never hardcode font sizes unless intentional (code/terminal)
  • Support Dynamic Type — use @ScaledMetric for custom sizes
  • Maximum 3 font weights per screen

Color

  • Always use semantic colors: Color.primary, Color.secondary, Color(.systemBackground)
  • Named asset colors (Color("Primary")) for brand colors — they adapt to dark mode
  • Never hardcode Color.black or Color.white (breaks dark mode)
  • Use .opacity() for subtle backgrounds, not gray constants

Spacing

  • Standard padding: 16pt (cards, sections)
  • Inter-section spacing: 24pt
  • Inter-element spacing: 8-12pt
  • Use .padding() defaults when possible

Accessibility (MANDATORY for Healthcare)

  • Every interactive element needs .accessibilityLabel
  • Action elements need .accessibilityHint ("Double tap to...")
  • Group related content with .accessibilityElement(children: .combine)
  • Use .accessibilityAddTraits for roles (.isHeader, .isButton, .isSelected)
  • Decorative images: .accessibilityHidden(true)
  • Test with VoiceOver before shipping

Dark Mode

  • Always test both appearances
  • Use semantic colors exclusively
  • Card backgrounds: Color(.secondarySystemBackground) (adapts)
  • Text: Color.primary (adapts) + Color.secondary (adapts)
  • Borders/dividers: Color(.separator) (adapts)

Forms & Settings

  • Use Form with Section for settings screens
  • Toggle labels on the left, toggle on the right
  • Use Picker with .pickerStyle(.menu) for in-form selectors
  • Destructive actions: Button(role: .destructive)
  • Confirmation for destructive actions: .alert(isPresented:)

iOS Design Anti-Patterns

Never Do

  • Custom tab bars (use SwiftUI TabView)
  • Custom navigation chrome (use NavigationStack)
  • Non-standard gestures (users expect swipe-back, pull-to-refresh)
  • Alert dialogs for non-critical info (use inline messaging)
  • Full-screen modals for simple input (use .sheet())
  • Hamburger menus (use tab bars or sidebar on iPad)

Avoid

  • More than 5 tabs
  • Deep navigation stacks (>3 levels)
  • Horizontal scrolling lists without clear affordance
  • Text smaller than 11pt
  • Touch targets smaller than 44x44pt
  • Color as the only indicator of state (accessibility)

Platform-Specific Patterns

Charts (iOS 16+ Swift Charts)

import Charts

// Use @available guards
if #available(iOS 16.0, *) {
    Chart(data) { item in
        LineMark(x: .value("Date", item.date), y: .value("Value", item.value))
    }
    .chartYAxis { AxisMarks(values: .automatic) }
    .frame(height: 200)
} else {
    Text("Charts require iOS 16+")
}

Notifications

// Always request permission before scheduling
let granted = try await UNUserNotificationCenter.current()
    .requestAuthorization(options: [.alert, .badge, .sound])

Keychain (Sensitive Data)

// Use Keychain for tokens, NEVER UserDefaults
let query: [String: Any] = [
    kSecClass as String: kSecClassGenericPassword,
    kSecAttrAccessible as String: kSecAttrAccessibleAfterFirstUnlock
]

Output Checklist

Before shipping any iOS view:

  • Builds without warnings
  • Works in dark mode
  • Works with Dynamic Type (accessibility sizes)
  • All interactive elements have .accessibilityLabel
  • No hardcoded colors (use semantic/named)
  • Uses NavigationStack (not NavigationView)
  • Touch targets >= 44x44pt
  • Loading states for async operations
  • Error states with recovery actions
  • Empty states with guidance
  • Pull-to-refresh where appropriate
  • Keyboard avoidance on forms

Integration with /ios-agent

Use /ios-agent for build/test automation AFTER designing:

# Build and verify
xcodebuild -project X.xcodeproj -scheme X -destination 'platform=iOS Simulator,name=iPhone 17 Pro' build

# Take screenshot for review
xcrun simctl io booted screenshot ./review-screenshot.png

Integration with /frontend-design

/frontend-design is for WEB interfaces (React, Lit, HTMX). /ios-design is for NATIVE iOS interfaces (SwiftUI).

Same design thinking process applies — define aesthetic direction before coding. But the implementation uses Apple frameworks, not CSS/HTML.

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