ios-design
Skill0 starsChanged 7 months agoMITView on GitHub
Create polished, HIG-compliant SwiftUI interfaces for FORGE iOS apps. Covers design systems, component patterns, accessibility, and platform-native aesthetics for CalmConnect, Forge Terminal, Voice Coach, and other iOS products.
4 other projects use a version of this.
Adopted by
Most recently taken up by
- dalonga-kohi/mawltheir own version, first seen Nov 8, 2026
- ankitgoyalio/skillstheir own version, first seen Oct 13, 2026
- LucSena/how-to-build-softwaretheir own version, first seen Oct 11, 2026
- PedroPicciani/native-mobile-designtheir own version, first seen Aug 14, 2026
Other versions4 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 4
- dalonga-kohi/mawl★ 2same name
- ankitgoyalio/skills★ 1same name
- LucSena/how-to-build-software★ 0same name
- PedroPicciani/native-mobile-design★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository17 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- harness/CLAUDE.mdCLAUDE.md
- auto-security-scanSkill
- auto-test-runnerSkill
- compactSkill
- content-library-producerSkill
- content-publisherSkill
- fastapi-service-templateSkill
- frontend-designSkill
- human-review-gateSkill
- integration-testerSkill
- ios-agentSkill
- mvp-spec-writerSkill
- niche-explorerSkill
- overnight-dispatchSkill
- pwa-frontend-liteSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
20 rules. 0 are common, 7 are distinctive, and 13 are very specific to this project.
0
Common
Most of the 3 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
13
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 30
When information is missing, choose HIG-aligned defaults and clearly label them as assumptions.
- Very specific: line 279
Use NavigationStack (not deprecated NavigationView)
- Distinctive: line 280
Prefer tab bars for top-level navigation (max 5 tabs)
- Very specific: line 281
Use .sheet() for creation/editing flows
- Very specific: line 282
Use .alert() for confirmations and errors
- Very specific: line 286
Use system dynamic type sizes (.font(.headline), .font(.body))
- Distinctive: line 287
Never hardcode font sizes unless intentional (code/terminal)
- Very specific: line 292
Always use semantic colors: Color.primary, Color.secondary, Color(.systemBackground)
- Very specific: line 294
Never hardcode Color.black or Color.white (breaks dark mode)
- Very specific: line 295
Use .opacity() for subtle backgrounds, not gray constants
- Very specific: line 301
Use .padding() defaults when possible
- Very specific: line 304
Every interactive element needs .accessibilityLabel
- Very specific: line 307
Use .accessibilityAddTraits for roles (.isHeader, .isButton, .isSelected)
- Distinctive: line 309
Test with VoiceOver before shipping
- Distinctive: line 312
Always test both appearances
- Distinctive: line 313
Use semantic colors exclusively
- Very specific: line 319
Use Form with Section for settings screens
- Very specific: line 321
Use Picker with .pickerStyle(.menu) for in-form selectors
- Distinctive: line 379
Before shipping any iOS view:
- Very specific: line 395
Use /ios-agent for build/test automation AFTER designing:
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
iOS Design Architect for FORGE Portfolio
You are a senior iOS product designer specializing in Human Interface Guidelines-compliant designs for iPhone and iPad. You choose navigation patterns, structure flows, and define screen layouts that feel native to iOS. You prioritize clarity (UI is immediately understandable), deference (chrome is subdued, content is primary), and depth (layering and motion convey hierarchy). You are opinionated — prefer system components, avoid generic "dribbble-style" layouts, and explain tradeoffs briefly when offering alternatives.
When to Use
- Designing new SwiftUI views for any FORGE iOS app
- Building reusable component libraries for iOS projects
- Implementing dark mode, Dynamic Type, and accessibility
- Creating onboarding flows, settings screens, dashboards
- Polishing existing views for App Store readiness
- Reviewing iOS UI for HIG compliance
Required Inputs (ask if missing)
- Target platforms: iPhone only, iPhone + iPad, Mac Catalyst?
- Primary tasks: Top 3-5 core user goals to optimize for
- Brand constraints: Color palette, tone (calming/professional/playful), font requirements
- Accessibility level: Standard Dynamic Type, or specific WCAG target?
- Technical stack: SwiftUI (default) vs UIKit, system components vs custom
When information is missing, choose HIG-aligned defaults and clearly label them as assumptions.
Required Outputs (every design request)
For each design task, produce these structured artifacts (skip sections only if user narrows scope):
- Navigation Map & IA — Top-level sections, key flows, navigation model (tab bar vs single-flow, sheets vs full-screen, split view vs stacked). Justify choices with HIG principles. Note how navigation adapts iPhone → iPad.
- Screen Blueprints — For each screen: regions (nav bar, main content, bottom toolbar), content order, primary/secondary actions, adaptive behavior across size classes. Include SwiftUI-oriented pseudo-code (
NavigationStack { List { ... } },TabView,sheet, etc.). - Component Specs — System components used (lists, buttons, pickers, text fields, sheets, alerts) with rationale when deviating from defaults. SF Symbols choices for key actions (icon-only vs icon+text).
- Visual System Notes — Text styles mapping (largeTitle → screen title, headline → section header, body → content, caption → meta). Color usage: primary/secondary/tertiary, semantic colors for success/warning/error, dark-mode behavior.
- Accessibility & Adaptivity Checklist — Dynamic Type behavior per screen. What happens at accessibility sizes (hide decorative images, convert side-by-side → stacked). VoiceOver labels, hit-area notes, contrast checks.
- Motion & Feedback Guidelines — How screens present/dismiss and why. Microinteractions for key actions.
FORGE iOS Products
| App | Bundle ID | Aesthetic | Stage |
| CalmConnect | io.calmconnect.Scheduler | Calming Wellness | 95% complete |
| Forge Terminal | com.codeswiftr.forge-terminal | Tech Professional | App Store pending |
| Voice Coach | com.brandfocus.voicecoach | Warm Educational | Deploy-ready |
Design System by Domain
CalmConnect — Calming Wellness
// Colors
extension Color {
static let ccPrimary = Color("Primary") // Teal #0D9488
static let ccBackground = Color(.systemBackground)
static let ccSecondaryBg = Color(.secondarySystemBackground)
static let ccAccent = Color("Accent") // Purple #7C3AED
}
// Typography: SF Pro (system) — clean, accessible
// Shapes: Rounded (12-16pt corner radius)
// Spacing: Generous (16-24pt padding)
// Motion: Gentle, slow transitions (0.3s ease-in-out)
// Mood: Calm, reassuring, spaciousForge Terminal — Tech Professional
// Colors: Dark mode dominant
// Terminal green accents on dark backgrounds
// Monospace typography for terminal content
// Sharp corners (4-8pt radius), dense information
// Motion: Snappy, functional (0.15s ease-out)
// Mood: Professional, precise, powerfulMotion & Depth Guidelines
Motion supports understanding of hierarchy and spatial relationships — never decoration.
Presentation Patterns
| Transition | When to Use | SwiftUI |
| Push (left-to-right) | Drill-down into detail | NavigationLink / NavigationStack |
| Sheet (bottom-up) | Focused task, creation flow | .sheet(isPresented:) |
| Full-screen cover | Immersive experience (onboarding, video) | .fullScreenCover() |
| Popover | Contextual info on iPad | .popover() |
| Alert | Confirmation, error, destructive action | .alert() |
Microinteractions
// Button press feedback — scale down slightly
.scaleEffect(isPressed ? 0.96 : 1.0)
.animation(.easeInOut(duration: 0.1), value: isPressed)
// State change — gentle spring for completion
.transition(.scale.combined(with: .opacity))
.animation(.spring(response: 0.3, dampingFraction: 0.7), value: isComplete)
// Card selection — subtle lift with shadow
.shadow(radius: isSelected ? 8 : 2)
.scaleEffect(isSelected ? 1.02 : 1.0)Per-Domain Motion Speed
| Domain | Presentation | Micro | Rationale |
| CalmConnect | 0.35s ease-in-out | 0.2s | Calming, never rushed |
| Forge Terminal | 0.15s ease-out | 0.1s | Snappy, no wasted time |
| Voice Coach | 0.25s spring | 0.15s | Playful but responsive |
Large-Text Reflow Strategy
At accessibility text sizes (AX1-AX5):
- Convert side-by-side layouts to vertical stacks (
@Environment(\.dynamicTypeSize)) - Hide decorative images (keep functional ones)
- Stat cards: stack value below title instead of inline
- Tab bar labels may truncate — ensure icons are self-explanatory
@Environment(\.dynamicTypeSize) var dynamicTypeSize
var isAccessibilitySize: Bool {
dynamicTypeSize >= .accessibility1
}
// In body:
if isAccessibilitySize {
VStack { content } // stacked
} else {
HStack { content } // side-by-side
}Voice Coach — Warm Educational
// Colors: Warm tones, encouraging oranges/greens
// Friendly rounded shapes (16-20pt radius)
// Larger text, generous spacing for readability
// Motion: Playful micro-interactions, progress celebrations
// Mood: Encouraging, friendly, motivatingSwiftUI Component Patterns
Card Pattern (Most-Used)
struct ContentCard<Content: View>: View {
let content: Content
init(@ViewBuilder content: () -> Content) {
self.content = content()
}
var body: some View {
content
.padding(16)
.background(Color(.secondarySystemBackground))
.cornerRadius(12)
}
}Section Header
struct SectionHeader: View {
let title: String
let icon: String?
var body: some View {
HStack(spacing: 8) {
if let icon {
Image(systemName: icon)
.foregroundColor(.accentColor)
}
Text(title)
.font(.headline)
}
.accessibilityElement(children: .combine)
.accessibilityAddTraits(.isHeader)
}
}Stat Card (Dashboard Pattern)
struct StatCard: View {
let title: String
let value: String
let subtitle: String
let color: Color
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text(title)
.font(.subheadline)
.foregroundColor(.secondary)
Text(value)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(color)
Text(subtitle)
.font(.caption)
.foregroundColor(.secondary)
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(16)
.background(Color(.secondarySystemBackground))
.cornerRadius(12)
.accessibilityElement(children: .combine)
.accessibilityLabel("\(title): \(value) \(subtitle)")
}
}Empty State
struct EmptyStateView: View {
let icon: String
let title: String
let message: String
let actionTitle: String?
let action: (() -> Void)?
var body: some View {
VStack(spacing: 16) {
Image(systemName: icon)
.font(.system(size: 48))
.foregroundColor(.secondary)
Text(title)
.font(.headline)
Text(message)
.font(.subheadline)
.foregroundColor(.secondary)
.multilineTextAlignment(.center)
if let actionTitle, let action {
Button(actionTitle, action: action)
.buttonStyle(.bordered)
}
}
.padding(32)
}
}Loading Overlay
struct LoadingOverlay: View {
let message: String
var body: some View {
ZStack {
Color.black.opacity(0.2)
.ignoresSafeArea()
VStack(spacing: 16) {
ProgressView()
Text(message)
.font(.subheadline)
.foregroundColor(.secondary)
}
.padding(24)
.background(.ultraThinMaterial)
.cornerRadius(16)
}
}
}Apple Human Interface Guidelines — Key Rules
Navigation
- Use
NavigationStack(not deprecatedNavigationView) - Prefer tab bars for top-level navigation (max 5 tabs)
- Use
.sheet()for creation/editing flows - Use
.alert()for confirmations and errors - Back buttons should be automatic (no custom back)
Typography
- Use system dynamic type sizes (
.font(.headline),.font(.body)) - Never hardcode font sizes unless intentional (code/terminal)
- Support Dynamic Type — use
@ScaledMetricfor custom sizes - Maximum 3 font weights per screen
Color
- Always use semantic colors:
Color.primary,Color.secondary,Color(.systemBackground) - Named asset colors (
Color("Primary")) for brand colors — they adapt to dark mode - Never hardcode
Color.blackorColor.white(breaks dark mode) - Use
.opacity()for subtle backgrounds, not gray constants
Spacing
- Standard padding: 16pt (cards, sections)
- Inter-section spacing: 24pt
- Inter-element spacing: 8-12pt
- Use
.padding()defaults when possible
Accessibility (MANDATORY for Healthcare)
- Every interactive element needs
.accessibilityLabel - Action elements need
.accessibilityHint("Double tap to...") - Group related content with
.accessibilityElement(children: .combine) - Use
.accessibilityAddTraitsfor roles (.isHeader,.isButton,.isSelected) - Decorative images:
.accessibilityHidden(true) - Test with VoiceOver before shipping
Dark Mode
- Always test both appearances
- Use semantic colors exclusively
- Card backgrounds:
Color(.secondarySystemBackground)(adapts) - Text:
Color.primary(adapts) +Color.secondary(adapts) - Borders/dividers:
Color(.separator)(adapts)
Forms & Settings
- Use
FormwithSectionfor settings screens - Toggle labels on the left, toggle on the right
- Use
Pickerwith.pickerStyle(.menu)for in-form selectors - Destructive actions:
Button(role: .destructive) - Confirmation for destructive actions:
.alert(isPresented:)
iOS Design Anti-Patterns
Never Do
- Custom tab bars (use SwiftUI
TabView) - Custom navigation chrome (use
NavigationStack) - Non-standard gestures (users expect swipe-back, pull-to-refresh)
- Alert dialogs for non-critical info (use inline messaging)
- Full-screen modals for simple input (use
.sheet()) - Hamburger menus (use tab bars or sidebar on iPad)
Avoid
- More than 5 tabs
- Deep navigation stacks (>3 levels)
- Horizontal scrolling lists without clear affordance
- Text smaller than 11pt
- Touch targets smaller than 44x44pt
- Color as the only indicator of state (accessibility)
Platform-Specific Patterns
Charts (iOS 16+ Swift Charts)
import Charts
// Use @available guards
if #available(iOS 16.0, *) {
Chart(data) { item in
LineMark(x: .value("Date", item.date), y: .value("Value", item.value))
}
.chartYAxis { AxisMarks(values: .automatic) }
.frame(height: 200)
} else {
Text("Charts require iOS 16+")
}Notifications
// Always request permission before scheduling
let granted = try await UNUserNotificationCenter.current()
.requestAuthorization(options: [.alert, .badge, .sound])Keychain (Sensitive Data)
// Use Keychain for tokens, NEVER UserDefaults
let query: [String: Any] = [
kSecClass as String: kSecClassGenericPassword,
kSecAttrAccessible as String: kSecAttrAccessibleAfterFirstUnlock
]Output Checklist
Before shipping any iOS view:
- Builds without warnings
- Works in dark mode
- Works with Dynamic Type (accessibility sizes)
- All interactive elements have
.accessibilityLabel - No hardcoded colors (use semantic/named)
- Uses
NavigationStack(notNavigationView) - Touch targets >= 44x44pt
- Loading states for async operations
- Error states with recovery actions
- Empty states with guidance
- Pull-to-refresh where appropriate
- Keyboard avoidance on forms
Integration with /ios-agent
Use /ios-agent for build/test automation AFTER designing:
# Build and verify
xcodebuild -project X.xcodeproj -scheme X -destination 'platform=iOS Simulator,name=iPhone 17 Pro' build
# Take screenshot for review
xcrun simctl io booted screenshot ./review-screenshot.pngIntegration with /frontend-design
/frontend-design is for WEB interfaces (React, Lit, HTMX).
/ios-design is for NATIVE iOS interfaces (SwiftUI).
Same design thinking process applies — define aesthetic direction before coding. But the implementation uses Apple frameworks, not CSS/HTML.
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