narrative-structure
Skill220 starsChanged 18 days agoMITView on GitHub
Use when gameplay needs a story arc, branching quest graph, character relationships, or dialogue outline that reinforces the player fantasy—assign stable node IDs, resolve prerequisites, align beats to play, and mark narrative choices that change mechanics. It owns story and quest causality; use level-design-patterns for spaces and encounter flow.
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The file
Files
Narrative Structure
Build story arc, quest graph, and dialogue outline that serve play, within an existing game-design contract.
Steps
- Define the arc and stakes; state the player fantasy the story reinforces.
- Build a character/quest graph with prerequisites and branches; give each node a stable ID.
- Align narrative beats to level pacing so story serves the moment-to-moment loop.
- Outline dialogue and key choices; note where a branch changes mechanics.
- Flag sensitive/regulated themes (age rating, real persons/events) for content review before ship.
Acceptance
- The quest graph has no dangling prerequisites; every branch resolves.
- Beats map to levels; story serves play (call out where it doesn't).
- Sensitive/regulated themes are flagged, not silently shipped.
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