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mtarcuremtarcure/claude-vibe-squad/.agents/skills/audio-event-map-authoring/SKILL.md

audio-event-map-authoring

Skill220 starsChanged 18 days agoMITView on GitHub

Use when an adaptive game-audio design must become an engine-ready audio-event-map.json: define stable event and parameter IDs, cue transitions and cancellation, fallbacks, budgets, formats, and transition tests. Not for designing adaptive-audio behavior, rendering assets, or writing engine integration.

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Add test scenarios that exercise transitions and cancellations.

    line 17
  2. Distinctive:

    Every event has an explicit fallback.

    line 21
  3. Distinctive:

    Test scenarios cover transition and cancellation behavior.

    line 22

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Audio Event Map Authoring

Author the typed game-event → audio-cue contract (audio-event-map.json) that hands an interactive-audio design to the engine.

Steps

  1. Enumerate the game events that drive audio; assign each a unique, stable event ID.
  2. For each event, define the cue, transition/cancellation behavior, parameter IDs, and units/ranges.
  3. Specify a missing-cue fallback for every event so the runtime never silently fails.
  4. Record memory/voice-count/streaming budgets and loop/loudness/format requirements.
  5. Version the schema and name the middleware/runtime target.
  6. Add test scenarios that exercise transitions and cancellations.

Acceptance

  • Event and parameter IDs are unique and stable; schema version present.
  • Every event has an explicit fallback; budgets and format requirements stated.
  • Test scenarios cover transition and cancellation behavior.

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