audio-event-map-authoring
Skill220 starsChanged 18 days agoMITView on GitHub
Use when an adaptive game-audio design must become an engine-ready audio-event-map.json: define stable event and parameter IDs, cue transitions and cancellation, fallbacks, budgets, formats, and transition tests. Not for designing adaptive-audio behavior, rendering assets, or writing engine integration.
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- chrono/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
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- The first 60 shown.
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
Add test scenarios that exercise transitions and cancellations.
- Distinctive: line 21
Every event has an explicit fallback.
- Distinctive: line 22
Test scenarios cover transition and cancellation behavior.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Audio Event Map Authoring
Author the typed game-event → audio-cue contract (audio-event-map.json) that hands an interactive-audio design to the engine.
Steps
- Enumerate the game events that drive audio; assign each a unique, stable event ID.
- For each event, define the cue, transition/cancellation behavior, parameter IDs, and units/ranges.
- Specify a missing-cue fallback for every event so the runtime never silently fails.
- Record memory/voice-count/streaming budgets and loop/loudness/format requirements.
- Version the schema and name the middleware/runtime target.
- Add test scenarios that exercise transitions and cancellations.
Acceptance
- Event and parameter IDs are unique and stable; schema version present.
- Every event has an explicit fallback; budgets and format requirements stated.
- Test scenarios cover transition and cancellation behavior.
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