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metratonmetraton/gaia/skills/deck-builder/SKILL.md

deck-builder

Skill4 starsChanged 4 months agoMITView on GitHub

Use when the user wants to build, extend or narrate a diagram deck -- an architecture map, a timeline, a process flow, a planner board, a side-by-side comparison, a mind-map or a slide-style explanation -- or wants a narrated video of a deck. Not for charts, plots or numeric visualization (route those to dataviz). Triggers -- "build a diagram", "architecture diagram", "diagram deck", "timeline diagram", "flow diagram", "planner board", "comparison diagram", "add a page/section/component to the diagram", "make a video of the deck", "arma un diagrama", "diagrama de arquitectura", "haz un timeline", "diagrama de flujo", "tablero de planificación", "haz un video del deck".

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  • MicrosoftSkill

    handoff

    Compact the current conversation into a handoff document for another agent to pick up.

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The file

We split this skill into the rules it gives an agent

6 rules. 0 are common, 6 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 6 edited versions we read keep these.

  • 6

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Creativity needs the whole toolbox: Every property of every piece is a visual channel: width, height, order, colour, border, alignment, …

    line 43
  2. Distinctive:

    The face is for a beginner, the detail for the expert: Write titles and subtitles in everyday words, and keep the real name and the why …

    line 52
  3. Distinctive:

    Every phase runs the same way: you state what you consider and why, the person corrects it as often as needed, and the phase closes on …

    line 74
  4. Distinctive:

    A. Understand: Ask what the reader should understand or decide afterwards, who reads it, where it will be seen (that answer later picks the …

    line 79
  5. Distinctive:

    Before the yes, ask of each table what can go.

    line 103
  6. Distinctive:

    E. Build: Ask where the deck lives. Hand the subagent the approved tables and conventions (build.md).

    line 111

“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Deck Builder

Deck Builder turns an idea, a problem or an explanation into a deck: pages of boxes that explain it at a glance and, when asked, a narrated video of that deck. The deck is a document people read (human-register); its explanatory content follows technical-explanation. You hold the conversation with the person; a subagent writes the YAML and runs the checks.

document      the deck: title, look, core chips, pages in order
 └─ page      one claim, opened by its lead band
     └─ section     a frame that groups; sections nest freely
         └─ component   box · separator · rail · spacer
chips         questions on top; clicking one lights the components it names

Everything a deck is lives in YAML under data/: how many sections, where, in what order, with which colour and size. Components flow left to right, then down, and that order is the reading order. As the screen narrows the grid folds in steps until it reads top to bottom like text, so the order is the story on any screen. The engine draws no arrows: a relation is order plus a chip. The seed (assets/) is the engine plus a tour deck, copied once per deck; no deck needs its code touched.

Principles

  1. General to particular. Each phase settles what the next takes for granted: understanding before structure, structure before conventions, conventions before the shape, the shape before the build, the build before the voice. A skipped phase is paid in rebuild loops.
  2. Truth before drawing. Confirm in the source how the thing really works before proposing its shape; a page that explains wrong is worse than none. Order appears only where a real order exists.
  3. Structure is the claim. Distinct things are distinct sections, the parts of one thing are components inside it, what crosses them is a chip. Geometry serves meaning: never fold two things together to fill a rectangle; a hole is closed or declared.
  4. Creativity needs the whole toolbox. Every property of every piece is a visual channel: width, height, order, colour, border, alignment, text. Knowing all of them (toolbox.md) is what lets a page say something no template foresaw; knowing a few produces boxes in columns. Each channel used carries one claim, and the page declares it.
  5. Patterns make it learnable. A deck agrees its conventions once (what a kicker carries, how chips are phrased, what each colour means) and keeps them on every page; a reader who learns them on page one reads the rest for free.
  6. The face is for a beginner, the detail for the expert. Write titles and subtitles in everyday words, and keep the real name and the why behind the click for the detail.
  7. Decide cheap, fix expensive. A row changed in a table costs minutes; a page changed after the build costs a loop. Every phase closes on the person's yes, and a requested change touches only what was asked.
  8. The checks are deterministic. build, model, census and contrast prove the deck is well formed; the person's eye judges whether it says what was meant. No browser is opened for a diagram; only the video needs one.

Doors

  • A new idea: phase A.
  • An existing deck: read its data/ and its census, then enter at the phase the change touches.
  • A deck fed by data: a script generates the YAML from its source on every run; phases A-D shape what the script emits, and generated YAML is never edited by hand.
  • A video of a closed deck: phase F.

Phases

Every phase runs the same way: you state what you consider and why, the person corrects it as often as needed, and the phase closes on their yes. The first idea that comes to mind is rarely the best: weigh the alternatives before proposing, and name the one you set aside when the choice was close.

A. Understand. Ask what the reader should understand or decide afterwards, who reads it, where it will be seen (that answer later picks the look, see toolbox.md, Look), and in which language. Read the source. Deliver what you understood, in a few plain sentences, with no drawing. Approved: the understanding.

B. Structure. Propose how many pages and in what order, and the form of each page (the catalogue is in toolbox.md, Forms) with why it fits. The form is chosen per page, so one deck can mix forms. When the choice is genuinely open, offer up to three, each with what it gives up, and recommend one. Approved: the structure.

C. Conventions. Agree each page's objective in one sentence and the sentence that hands it to the next; what kickers carry; whether chips are questions or numbered moments; the colour legend; the face's register. Approved: the conventions.

D. Shape. Per page, a table in the console: sections, their components (kicker, title, description), the sizes that carry meaning, and, for each component, whether it opens a detail and what that detail defines, in a few words. You propose the chips and their members; the person confirms or changes them. The detail text is not discussed here: it is a fact, written at build time from the source, and the person reads it in the built deck.

Before the yes, ask of each table what can go. Can a box leave without the page losing what it says? Can two boxes that always appear together become one? This is a question, not a limit: a page may need sixty boxes. Structure is the claim, so a box that is a real part of the thing stays, and two boxes merge only when the source says they are one thing. On a page that shows everything there is, nothing leaves; ask instead whether each box is really a separate part. Approved: the tables.

E. Build. Ask where the deck lives. Hand the subagent the approved tables and conventions (build.md). It returns the YAML, the check results and the census; read the census against the tables and name every difference before the person opens the deck. A difference you name reaches the person as a decision; one you missed reaches them as a surprise. Approved: the built deck, once the person has opened it.

F. Video, offered once the deck is closed. Agree the script with the person (video.md). Draft with Kokoro at 480p to judge rhythm in minutes; final with Chatterbox at 1440p (2K). Both are offered with their trade-off.

Anti-patterns

  • Drawing to discover what to say. The drawing then decides the story, and every correction to the story becomes a rebuild.
  • Assuming how the thing works. The deck looks right and teaches something false, and nobody checks a page that looks right.
  • The first idea proposed without weighing others. The person approves what was shown, not what was best, and never learns there was a choice.
  • A convention invented per page. The reader relearns the deck on every page, so the pattern stops teaching.
  • A channel nobody declares, a colour or a dashed frame that means nothing. The reader looks for the meaning anyway and finds a wrong one.
  • Changing more than was asked. The person has to review everything again, and stops trusting that an approved part stays approved.
  • Animating before the script; a voice that reads the titles. The video repeats the page instead of explaining it, and the pace follows the animation instead of the meaning.

Where the rest lives

  • toolbox.md: every piece and every property, required or optional, its values and what it changes on screen; the forms; the measured limits; where the seed shows each piece.
  • build.md: for the subagent; the build lane and the checks, and how the census is read against the agreed tables.
  • video.md: the questions for the script, the script itself (connectors, pace, pauses), the voices, the steps.
  • assets/README.md: the engine and how to serve it.</content>
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