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mblodemblode/agent-skills/skills/product-design/SKILL.md

product-design

Skill189 starsChanged 2 months agoMITView on GitHub

Specifies interaction choices, action scope, reversibility, recovery, and reachable states. Use when asked to "design the flow", "should delete be undoable", "choose the control", or "review this product decision".

26 other projects use a version of this, 1 of them edited.

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Projects with it also use ux-audit and i18n.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • shmehroSkill

    ux-audit

    Perform a heuristic UX audit on a UI screen, flow, or component description

    Also in 3 projects that use this

  • lbednerSkill

    i18n

    Use when a code or template change introduces a new translation message key, in either the framework CLI (aegis/i18n/locales/) or a generated project's CLI (the app/i18n/locales/ template tree). Covers adding the real English string, stubbing the same key into every other locale for parity, and the separate translation PR that later replaces placeholders with reviewed native text.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 21 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    When a request spans authorities, name the owning skill and hand off.

    line 71

“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Product Design

Decide what the interface should do, then route who builds and verifies it: pick the right interaction, make scope and consequence clear, cover reality beyond the happy path.

  • IS: the decision layer. From a brief, spec, mockup, intent, or existing UI: choose the interaction and control, name the object, scope, and consequence of each action, settle reversibility and the safeguard it implies, enumerate every reachable state, set resilience expectations, and require accessibility as task completion. It decides, then routes build, verification, and wording out.
  • IS NOT:
    • whether a feature deserves investment or fits the product: out of scope; state it as an open product question.
    • building or styling UI, visual direction, palettes, type: ui-design.
    • auditing the built result (rendered quality, a11y markup, keyboard, layout, performance, React or Next code-level UX with a ship verdict): ui-design Audit mode.
    • copy wording, persuasion, or AI-ism removal: ghostwriter.
    • motion, gesture physics, or deep typography: ui-animation, typography-audit.
    • whether an agentic feature earns trust: ax-audit.

Routing boundary

product-design owns action semantics, scope, reversibility, and contested state choices. ui-design builds and styles those states. ui-animation owns timing, gestures, and measured motion. A routine missing loading or error state stays with the UI build; a gesture replacing a control needs a product decision and an accessible alternative before its physics.

Request modes

Resolve one mode from the user's verb and artifact before acting, then load that mode's references. references/rules.md loads in every mode: every finding cites a rule ID from it, and you cannot conclude that no rule governs a decision without the registry in front of you.

ModeDispatch when the user asks forLoad (plus references/rules.md)
shape (default)"design the flow for", "what control here", "how should this work", "is this the right pattern", a brief with no settled UIreferences/product-judgment.md, references/surfaces.md
spec"spec the right interaction", "define the expected states", judgment applied before or during a buildreferences/product-judgment.md, references/surfaces.md, references/naming-and-copy.md; route the build to ui-design
review"review this flow for product correctness", "what's wrong with this UX decision", "is this the right interaction"references/interface-quality.md
action"what should this action affect", "should this be undoable", "do we need a confirm dialog", or reversibility is unsettledreferences/naming-and-copy.md; route final wording to ghostwriter
harden"make this resilient", "what breaks here", error, permission, offline, expiry, and destructive pathsreferences/surfaces.md, references/interface-quality.md, references/product-judgment.md

Review mode is about a flow, not an artifact. "Audit this component", "check my UI", and "design QA this page" point at built markup and belong to ui-design Audit mode. This skill's review asks whether the decisions behind a flow are right, and stops at decision altitude.

Modes chain: shape leads into spec; review leads into harden. When intent is ambiguous, use the narrowest mode the verb supports. A URL, screenshot, route, or component identifies scope; it does not authorize edits.

Whether a standard belongs in the consuming project's linter rather than in this skill is codebase-architecture's enforcement ladder. evals/evals.json never loads during a user task; it is the regression set for anyone changing this skill.

Workflow

Product design pass:
- [ ] Step 1: Classify the request into one mode
- [ ] Step 2: Locate authority (user constraints, project design system, AGENTS.md)
- [ ] Step 3: Load rules.md plus that mode's reference files
- [ ] Step 4: Write the internal brief (shape, spec, harden); stop and ask if job, outcome, or consequence is unfillable
- [ ] Step 5: Name object, scope, consequence, and reversibility for each action in scope (spec, action, review)
- [ ] Step 6: Enumerate reachable states and check coverage (shape, spec, harden)
- [ ] Step 7: Emit output with a rule ID or labeled coverage gap per finding or decision; route follow-on work to siblings
- [ ] Step 8: List unresolved product decisions

Steps 5 and 6 are mode-scoped because their references are: a pure action pass has no state matrix to enumerate, and a shape pass has no built actions to name yet.

Output length follows the work, not the template. A single settled decision is a short answer; drop the sections a pass did not need rather than filling them.

Decision authority

Conflict order, highest first:

  1. The user's explicit goal and constraints.
  2. Verified user and product evidence, and what the system actually does.
  3. Project-canonical guidance: AGENTS.md or CLAUDE.md, the project's design system, routed sibling skills.
  4. Sibling-skill ownership: route, do not duplicate.
  5. This skill's standards (below).
  6. General interface and platform conventions (WCAG 2.2, NN/g, Apple HIG, Material, GOV.UK), which references/rules.md cites per rule.

When a request spans authorities, name the owning skill and hand off.

Product design standards

Five pillars, each naming its rule IDs in references/rules.md and the reference that details it.

  • Right interaction. Pick the control from the choice's shape; keep options visible and reversible; prefer inline disclosure over a modal; every gesture has a control alternative; choose the smallest coherent intervention. rule/control-matches-cardinality, rule/navigation-vs-action, rule/inline-before-modal, rule/no-nested-modals, rule/gesture-has-control-alternative, rule/smallest-intervention. Detail: references/product-judgment.md.
  • Action naming and consequence. Name the object, scope, and consequence; settle reversibility first, then the pattern; an irreversible action gets review, check, or named confirmation; undo appears only when honest. rule/name-object-scope-consequence, rule/destructive-names-action, rule/destructive-proportional, rule/irreversible-action-safeguard, rule/undo-only-when-honest, rule/preserve-user-input. Detail: references/naming-and-copy.md.
  • State coverage. Design every reachable state, not just the populated one: empty states name the object and a first action; errors explain and offer recovery; timers warn before they discard. rule/cover-reachable-states, rule/empty-state-action, rule/error-states-recovery, rule/loading-stable-labels, rule/time-limit-adjustable. Detail: references/surfaces.md.
  • Resilience. Overflow, extreme data, localization and RTL, offline, and network failure are designed states; every fetch lands in one. Shares rule/cover-reachable-states: it is the same requirement pointed at adverse inputs. Detail: references/surfaces.md > Resilience. Whether the built UI renders them is ui-design Audit mode's check.
  • Accessibility as task completion. Every control has a name; the primary flow completes by keyboard with visible focus; nothing already entered is retyped; authentication allows assistance; state and consequence are understandable, not just labeled. rule/accessible-name-required, rule/keyboard-complete-flow, rule/no-custom-focus-bypass, rule/no-redundant-entry, rule/auth-allows-assistance. Detail: references/interface-quality.md. Markup and target-size checks route to ui-design Audit mode.

Review output

In review and harden modes, lead with findings ordered by user impact (P0 to P3), each with location, verification status, rule ID, user consequence, and the smallest concrete fix with the skill that owns it. Keep findings at decision altitude; a line-level code or framework fix is ui-design Audit mode's output. Rubric and finding format: references/interface-quality.md > Severity rubric.

Gotchas

  • A confirmation dialog on a reversible action (archive, remove from list, unsubscribe) trains users to click through, so the one confirmation that matters, permanent delete, gets the same reflexive click. NN/g's "cry wolf" finding. Act and offer undo instead (rule/destructive-proportional).
  • An undo toast as the only recovery path: it vanishes in about five seconds, and the object is gone. Either the object stays recoverable (Trash, Archive) or the action is irreversible and needs a safeguard. Do not call it undo otherwise (rule/undo-only-when-honest, WCAG 2.2.1).
  • Swipe-to-delete or drag-to-reorder with no button or menu equivalent fails WCAG 2.5.1 and 2.5.7 outright and is undiscoverable to everyone else. Spec the alternative before routing the physics to ui-animation (rule/gesture-has-control-alternative).
  • A segmented control with three fixed-width English labels: strings under 10 characters grow 200 to 300% in translation (W3C), so "Day / Week / Month" becomes a wrapped or clipped mess in German. Decide the wrap or stack behavior in the spec.
  • Reusing the "No projects yet, Create project" empty state for a filtered-to-zero list. The user creates a duplicate because the item they searched for exists behind the filter. Three empties, three designs (references/surfaces.md).
  • A checkout or sign-up that asks again for something entered two steps earlier (billing address after shipping, email after account) fails WCAG 3.3.7 and is the step where mobile users leave (rule/no-redundant-entry).
  • Emitting a line-level fix (a prop, a hook, a className) instead of the decision. It arrives without the rendered check that would validate it, and the product decision it was supposed to carry goes unstated. Route it to ui-design Audit mode.
  • Citing a plausible-sounding rule ID that does not exist (rule/clear-labels). The citation resolves to nothing, so the finding cannot be deduped against a ui-design audit or traced to a rule. Record a coverage gap instead.

Related skills

  • ui-design: visual direction and building the decided interaction in code; its Audit mode covers the built result, rendered quality and accessibility markup, with a ship verdict.
  • ghostwriter: exact wording for names, errors, and empty and loading copy, written against the copy rule IDs this skill owns in references/rules.md.
  • ui-animation: the passage between two states (timing, easing, springs, gesture physics). This skill settles whether a gesture replaces a control and what its alternative is; that skill builds the motion.
  • ax-audit: whether a built agentic feature earns trust; this skill decides what it should do first.
  • typography-audit: deep type.

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