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MasihMoafiMasihMoafi/skills/product-design/SKILL.md

product-design

Skill8 starsChanged 9 days agoMITView on GitHub

Use when shaping a new product, materially redesigning a user flow, choosing a web or app stack, or turning a product concept into an implementation-ready design.

26 other projects use a version of this.

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Projects with it also use ux-audit and i18n.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • shmehroSkill

    ux-audit

    Perform a heuristic UX audit on a UI screen, flow, or component description

    Also in 3 projects that use this

  • lbednerSkill

    i18n

    Use when a code or template change introduces a new translation message key, in either the framework CLI (aegis/i18n/locales/) or a generated project's CLI (the app/i18n/locales/ template tree). Covers adding the real English string, stubbing the same key into every other locale for parity, and the separate translation PR that later replaces placeholders with reviewed native text.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 21 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Use what is known; ask only what would change the architecture.

    line 24
  2. Distinctive:

    Keep the first build small enough to test the core assumption.

    line 31

“Common” is measured: kept by at least 6 in 10 of the 21 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Product design

Turn an early product idea into a user experience and an implementation boundary before code is written.

1. Users and flows first

Settle who it is for and what they must get done before any technology: the primary user, the platform, the problem removed, the two or three highest-value flows, and the minimum states (and screens, if visual) that complete them. Start from the job, not a feature list; invent no needs. Wireframes or exact flow maps set the implementation boundaries: an unresolved UX decision is an unresolved requirement, not a detail.

2. Stack from the product

Tie every choice to a product constraint: a server-rendered or hybrid framework for SEO-heavy public content; an SPA for an authenticated dashboard; a native or cross-platform stack for device-heavy mobile; the smallest runtime for a local developer tool. Among fitting stacks, prefer the one with a mature component ecosystem; do not rebuild standard UI primitives. Weigh build speed, maintenance, hosting, accessibility and ecosystem; scale only when scale is a real requirement.

3. Frontend first

Build screens and states with mocked data, run the main flows end to end, derive the data contracts the UI actually needs, then build backend, storage and auth against them and replace the mocks. The frontend exposes missing product decisions before the backend hardens around them. For a coupled product built with AI help, default to one monorepo (apps/, packages/, docs/product/); split only for real deployment, ownership or security boundaries.

Output

Use what is known; ask only what would change the architecture. For a full brief return, in order (for a narrow question, only the relevant part; for CLI, API or background products, commands, requests and failure paths instead of screens):

  1. Flows and screens: each flow as entry → state → action → next state → completion/failure, then the minimum screen set and each screen's purpose.
  2. Stack: the choice, each part justified by a product need, and one credible alternative with why it lost.
  3. Build order: from mocked interface to integrated product, marking where backend, persistence, auth, external APIs, tests and deployment first become necessary.
  4. Repository layout: the minimum useful structure.

Keep the first build small enough to test the core assumption; no roadmap before the core flows work.

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