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malinskibeniaminmalinskibeniamin/skills/excalidraw-diagram/SKILL.md

excalidraw-diagram

Skill4 starsChanged 13 days agoMITView on GitHub

Generate, refine, and export editable Excalidraw diagrams from prompts or Mermaid. Use for hand-drawn architecture, component anatomy, flows, and annotated technical illustrations.

51 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use mermaid-visualizer, obsidian-canvas-creator and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

5 rules. 0 are common, 3 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 45 edited versions we read keep these.

  • 3

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create editable native elements.

    line 6
  2. Very specific:

    After Mermaid, describe elements before export/correction.

    line 25
  3. Very specific:

    Verify non-empty native elements and visible labels.

    line 27
  4. Distinctive:

    Use SVG/imported brand assets for exact logos.

    line 35
  5. Distinctive:

    Stop only canvas servers you started.

    line 36

“Common” is measured: kept by at least 6 in 10 of the 45 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Create editable native elements. Read REFERENCE.md for scene format, canvas/SVG, and visual language; PR-WORKFLOW.md for backend PRs and maintained docs.

Local default

Author or update a native .excalidraw file, then render with the pinned official CLI:

EXCALIDRAW_NO_UPDATE_NOTIFIER=1 bunx @excalidraw/cli@0.2.0 render diagram.excalidraw --out diagram.png

Node 22+, installed Chrome/Chromium/Edge/Firefox; temporary browser profile, no account or API key. PNG only, no layout. Use bunx cache, not consumer dependencies; Mermaid, live editing, and SVG use the optional canvas reference.

Workflow

  1. Choose destination: disposable .context/excalidraw/<slug>/ or requested durable path. Never overwrite silently.
  2. Preserve source before replacement; on canvas use snapshot save <name> or export --out <file> before clear/replace.
  3. Choose authority: .mmd for Mermaid deliverables; .excalidraw after direct editing. Validate Mermaid in its target renderer.
  4. Mermaid owns standard flow/sequence/state/relationships; direct elements own exact placement, anatomy, logos, zones, and callouts.
  5. Give mutable elements stable IDs. Author native elements locally; canvas shorthand uses one mermaid, add, or apply for the first slice.
  6. After Mermaid, describe elements before export/correction. If screenshot renders but scene is empty, keep .mmd authoritative or rebuild direct; never claim an empty .excalidraw is editable.
  7. Render PNG, or canvas describe then screenshot -> view -> fix collisions, clipping, contrast, and crossed arrows. Repeat until clean.
  8. Verify non-empty native elements and visible labels; keep .excalidraw plus PNG or SVG together. Mermaid-only fallback stays .mmd plus render, not an editable Excalidraw claim.
  9. Report paths, mode, canonical source, accessible description, and manual browser work.

Safety

  • clear --yes, import --replace, and restoration are destructive; preserve first.
  • share uploads the scene; use only for a requested public link.
  • Excalidraw+ sync is opt-in; Git stays authoritative. Backend diagram failures are nonblocking; report missing evidence and continue delivery.
  • Use SVG/imported brand assets for exact logos; never approximate protected marks.
  • Stop only canvas servers you started.

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